Rifleman Archive
Thread: NO MELEE PENALTY FOR RIFLEMAN ON TC... WOOO
yup, u got it, NO MELEE PENALTY!
just went out and tested it, cover is weird right now, once i stop disconnecting every 4 mins ill try and test it
I have long feared this day.
Like was mentioned before, we have no more glaring weakness to protect us from a Profession destroying nerf. Namely, the 3 sec spd cap.
Or this may have to do with dmg mitigation stuff coming up.....
Well AP will not add damage soon so there is one nerf right there.
I'm sure they will think of some other nasty stealth nerfs that are totally out of whack to their guides on the main SWG website, and I'm sure we will only find out about them when some smart player notices them.
Always fear the nerf, if they add that friggin 3 second cap, I'm gonna be mighty pissed.
We aint got a KD(I can't get Flurry+Supression to work for crap, even if I could its two shots), we can't wear armor effectively without buffs, our Ham costs are insane, and everybody hates us.
Just leave us alone dammit!
2.5x damage didnt matter to me with or without pets. i dont get hit that much but when i do the things i hunt tend to kill in one shot regardless. so the damage multiplier could have been 100X and it wouldnt affect me.
i just find it worrisome that rifle will be nerfed to a unfun state and i will be forced to go back to being a BH...
I agree. This does not bode well. If they remove that penalty, they are going to 'balance' it by taking away something else or by adding something even worse. I suspect it will be the 3 second cap, as others have indicated.
But what do we expect, they apparently do not realize that "nerf herder" is not a complimentary term.