Rifleman Archive
Thread: Rifle Poll: Increase Cap to 1400
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Heorot
Fri Aug 26, 2005 8:11 am
#1
From a discussion I had with a friend.
How many rifleman feel like as all weapons are now hitting Dmg / Spd / SAC caps that the cap on Rifles should be increased to 1400.
Thanks for your time.
How many rifleman feel like as all weapons are now hitting Dmg / Spd / SAC caps that the cap on Rifles should be increased to 1400.
Thanks for your time.
Ackehece
Fri Aug 26, 2005 8:27 am
#2
Heorot wrote:
From a discussion I had with a friend.
How many rifleman feel like as all weapons are now hitting Dmg / Spd / SAC caps that the cap on Rifles should be increased to 1400.
Thanks for your time.
Bad idea... in game balance is set to the weapons having the maxs they do. If you change it you change the game balance significantly.
Better to make the crafting harder or give more fields to experiment in so the weapons don't hit cap as often.
JediGias
Fri Aug 26, 2005 8:43 am
#3
Also, no one has ever hit the cap on all 4 experimental stats on the same rifle, and probably will not, so it is okay. (those stats being damage, speed, SAC, and accuracy)
PlasmaBolt
Fri Aug 26, 2005 10:01 am
#4
We need rocket assisted magnetic rail rifles with auto homing targeting systems.
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Hey stop hunting me!
JediGias
Fri Aug 26, 2005 10:12 am
#5
Oh Schwartzinager, is there anything that you cannot teach us?
-Fred-
Fri Aug 26, 2005 11:57 am
#6
Would be far to unbalancing, my 1.3K rifle does massive dmg... having higher than that, as standard, would be insane.
Drythax
Fri Aug 26, 2005 1:58 pm
#7
This is how the devs want it, which is why there are no exceptional/legendary weapons that are so much better than everything else anymore.
Cpl_Fisher
Fri Aug 26, 2005 8:57 pm
#8
Ackehece wrote:
Heorot wrote:
From a discussion I had with a friend.
How many rifleman feel like as all weapons are now hitting Dmg / Spd / SAC caps that the cap on Rifles should be increased to 1400.
Thanks for your time.
Bad idea... in game balance is set to the weapons having the maxs they do. If you change it you change the game balance significantly.
Better to make the crafting harder or give more fields to experiment in so the weapons don't hit cap as often.
Every weapon class having about the same dps isn't my idea of balance.
YseliaAmmo
Fri Aug 26, 2005 10:10 pm
#9
yea I finaly got a really nice trando made so I dont really know what it compares to for the rest of you but with a Damge/Speed PUP I have it at 1359 max damage and like 500 dps and I am still regrinding most of rifleman so I dont know I do good damage with it and dont think extending it to 1400 will make that much of a deal
Warmaker01
Sat Aug 27, 2005 1:04 am
#10
Cpl_Fisher wrote:
Ackehece wrote:
Heorot wrote:
From a discussion I had with a friend.
How many rifleman feel like as all weapons are now hitting Dmg / Spd / SAC caps that the cap on Rifles should be increased to 1400.
Thanks for your time.
Bad idea... in game balance is set to the weapons having the maxs they do. If you change it you change the game balance significantly.Better to make the crafting harder or give more fields to experiment in so the weapons don't hit cap as often.
Every weapon class having about the same dps isn't my idea of balance.
Random thought. VASTLY increase the Rifle Accuracy in Rifleman (with alot of it in Master, of course) and up the Damage Multiplier in Rifleman Specials. At the same time, for balance and to make Rifleman standout, increase the time intervals with these Specials. It would make Rifleman slower, yes, but it would allow Riflemen to hit very hard and very accurately. It would also seperate the feel between Rifleman and Carbineer.
Not sure how the Rifleman community would feel about that.
Since my character has both Master Rifleman & Master Carbineer, I can honestly say my speed and good damage capability with Carbines is far more formidable than when I'm using Rifles. The only thing that keeps Rifleman from being a Carbineer-esque profession is Sniper Shot.
WiseBobo
Sat Aug 27, 2005 2:44 am
#11
I'd sooner increase the range to 100m than a damage cap to 1400.
Mythor
Sat Aug 27, 2005 5:42 am
#12
1400? No.
But the T-21 does need to be improved in relation to 'lesser' rifles like the Advanced Laser Rifle. It's kind of sad that there still hasn't been anything done about this.
But the T-21 does need to be improved in relation to 'lesser' rifles like the Advanced Laser Rifle. It's kind of sad that there still hasn't been anything done about this.
ShadowCM
Sat Aug 27, 2005 6:00 am
#13
For once, im not on the side of getting a one shot snipershot kill (think about the damage 2 of these together can do!)
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