Rifleman Archive
Thread: Difference between Headshot2 and 3?
So I just got Headshot3 and I noticed the damage isn't much higher, if higher at all. So can someone tell me what the differences are? Is it HAM costs? Speed? what?
Anyone who is having this problem list the weapons there using here.
A large variance like that can also make observed results more difficult to track. The larger the variance the more results you would need to guarantee a truly representative sampling.
I got this info from swgcenter.com under the special moves section. The dmg modifier only goes from 1.25 to 1.5 going from headshot 2 to headshot 3. At the same time the mind cost goes from 1.5 to 2.5. Why add so much mind cost to an attack that does'nt do much more dmg?
Move Name: HeadShot2
Weapon Type: Rifle
Targets Affected: Single
Area Cone Length:
Area Cone Width:
Time Modifier: 1.5
Damage Modifier: 1.25
Health Cost: 0.5
Action Cost: 0.5
Mind Cost: 1.5
To Hit Mod: 5
Attacher End Posture: No change
Defender End Posture: No change
Chance To Apply Effect:
Effect 1:
Duration 1:
Effect 2:
Duration 2:
Effect 3:
Duration 3:
Description: shoots head
Move Name: HeadShot3
Weapon Type: Rifle
Targets Affected: Single
Area Cone Length:
Area Cone Width:
Time Modifier: 2
Damage Modifier: 1.5
Health Cost: 0.5
Action Cost: 0.5
Mind Cost: 2.5
To Hit Mod: 5
Attacher End Posture: No change
Defender End Posture: No change
Chance To Apply Effect:
Effect 1:
Duration 1:
Effect 2:
Duration 2:
Effect 3:
Duration 3:
Description: shoots head
Fact remains,
There a 17% damage mod increase and a 40% HAM mod increase.
I'll use head2 over head3 anyday, in any situation.
I use a T21 on Scylla and using H2 I've hit ranges from 400-2000+ with H3 I see numbers even higher than that. Almost more fun to use M2 on someone when it hits them for more than 900