Rifleman Archive

Thread: Proposed marksman changes that would greatly affect your class

The_Great_Destroyer
Mon Aug 25, 2003 5:11 pm
#1

Howdy Riflemen,


As you can se <--- over there, I am the marksman correspondent, and,though not a rifleman, I am a master marksman. I am writing this in regards to several complaints I have received on the Marksman forum regarding the ranges of weapons. Many people believe it to be extremely simplified and ineffective especially regarding rifles. Of course people want to be able to shoot from farther distances, some suggesting upwards of 128m. Now I am not exactly sure what to propose as the maximum distance, as the technical aspects of the game could restrict how far you can see. I have my settings maxed and sometimes things still spawn all around me on Lok. Therefore our community has come up with a little idea that would help all rifle users.


Essentially, after acquiring a target, a rifleman would have the opportunity to double-back to the maximum distance of the rifle. I believe this would greatly help the immersion of the game as riflemen can pick people off from a distance, yet still allows people running on the minimum specs a chance to find their target. Obviously, people with better systems will be able to shoot without getting close.


Let me know what you guys think about this, as any change in the base class is going to mess with everyone.




Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Rcuhljr
Mon Aug 25, 2003 5:31 pm
#2

Thank you for the heads up, I know I and most of the rifleman board have been HUGE fans of an increase in rifle range, although I doubt you would be able to push as far back as 128 meters, most of us would be happy with a 10-15 advantage and fixed accuracy, as long as it wasn't accompinied by some assinine nerf. Best of luck in your project and I wish you luck.



~~~~~
Ghobri Felkar - Rifleman [2,0,0,1] Chef [shelved until fixed] CH [What do you do when you have scout exp coming out of orifices?] - Lowca
Jimy Euringer -ID/Musician/Dancer -Bloodfin
Atekazza - Planned CH/smuggler
Rebu'Nam Teel - planned Master Architect Master WS Master Merchant
Krupskaya
Mon Aug 25, 2003 5:54 pm
#3

Agreed, a wonderful idea, I support it completely.



IGN Memos
Tezctlpoca
Mon Aug 25, 2003 6:01 pm
#4

As do I; a good idea that we as riflemen have been grinding our teeth dreaming about. Thanks for the heads up.



Oderint dum metuant
Sariin
Mon Aug 25, 2003 6:17 pm
#5

yea that would be great, but the increased range couldn't be too much, definately not 128. it would be too unfair to those with low system specs to be getting picked off by people they can see.
The_Great_Destroyer
Tue Aug 26, 2003 1:03 pm
#6

Just bumping to make sure Riflemen see this. I've heard a great deal of support for this within the community, even among pistoleers and smugglers, that the ranges should be changed for rifles, even if it's just 10 more meters.


And I'm also asking about those creatures that can melee from 20m away, as that was always a pet peeve of mine while using a rifle.




Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

SWG-Skemo
Tue Aug 26, 2003 1:48 pm
#7

That'd be awesome, great idea, and thanks for the heads up!



Morven

Proprietor of Morven's Culinary Creations - Brenn (-3083, 3252)

Master Chef - Master Rifleman

"Cooking up death, one headshot at a time."
Uninformed
Tue Aug 26, 2003 1:55 pm
#8

I have posted on this before thatI would love a longer ranging weapon like a sniper rifle, even if the speed were ridiculously slow. Would be very fair if you could only get one shot and then would need to change weapons to a 64m variant because of the speed factor.



General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
Stank_Fist
Tue Aug 26, 2003 2:03 pm
#9

This would be very welcome, and also maybe help us *slightly* with our mind regen.



Alliance Pilot, with no cash * scylla
AldeonAvardulin
Tue Aug 26, 2003 2:06 pm
#10

1 problem, it has been said many times, do to issues with connections/lag, among many other things. This cannot be done, becuase a person can shoot you without you even seeing them. (you havnt rendered them yet) The only solution would be to decrease ranges, not increase.



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Like you Only better
Aldeon/Chadn radiant
AldeonAvardulin
Tue Aug 26, 2003 2:09 pm
#11

My first report had this, and was completely ignored, they changed the question around a bit, and made it sound like something different.



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Like you Only better
Aldeon/Chadn radiant
TekDragon
Tue Aug 26, 2003 2:33 pm
#12

Aldeon and Great_Destroyer,


The devs have said that they cannot increase the range past 64 meters due to NPC's not being able to target. They have given other excuses as well. Getting SOE to change everything around just so we can have a 10-15 meters range advantage over pistols isnt likely to happen. Therefore, we must think about it from a DIFFERENT angle.


Since we've already established that 64m is the MAX range, why not make it so that rifles can shoot 64 meters, carbines can shoot 50 meters, and pistols can shoot 40 meters.


This will keep allow each proffesion to have realistic ranges while not requiring the devs to upset the whole AI system. The only thing that would really need to be adressed is making sure ranged NPC's obey these rules as well.




TekDragon DeSol
Duke Of House Atreides
Stank_Fist
Tue Aug 26, 2003 2:41 pm
#13

pistols should be the inverse of rifles in terms of accuracy also. A pistol should not be as accurate as a rifle, and certainly not as consistantly accurate at long range



Alliance Pilot, with no cash * scylla
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