Rifleman Archive

Thread: Does Accuracy Matter After Master? (i.e. SEA's or FS Accuracy)

FAUST13
Fri Dec 03, 2004 11:55 pm
#1

Does Accuracy Matter After Master? (i.e. SEA's or FS Accuracy)



_______________________________________________________________
UNDERWORLD - LOOT & GEAR
Corellia, Coronet: 800m South of Coronet Starport: +55 -5500
Ackehece
Sat Dec 04, 2004 1:46 pm
#2

currently not that much

after the CURB it could count for a lot

so get the SEA's and reserve that unlock for a later date at the FS village ^_^



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Encoded as per Garva




Brainplay
Sun Dec 05, 2004 6:28 am
#3

Accuracy never caps. The more accuracy you have the more likely you are to hit a defense stacker. SEA's, FS accuracy, and accuracy foods will help alot.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Black-Sun
Mon Dec 06, 2004 10:25 am
#4

i find that haveing capped accuracy with +25 rifle accuracy is prety darn good... havent missed a shot in pve since i capped that, but imo it does help quite a bit.



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Viperr
Mon Dec 06, 2004 11:10 am
#5

Ifyouhad +59 melee def which would you rather get


accuracy or melee def from the FS?




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Viperr (SToD)
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BizzyNinja
Mon Dec 06, 2004 5:46 pm
#6

get some BE clothing...
mmichell
Mon Dec 06, 2004 5:58 pm
#7






Black-Sun wrote:

i find that haveing capped accuracy with +25 rifle accuracy is prety darn good... havent missed a shot in pve since i capped that, but imo it does help quite a bit.






I've believe when I wrote a ticket to the CSR, he informed me that Accuracy does not cap with attachments.



"I always leave you with the feeling of something to be desired"

.:: Michell Mich/ Master Doctor & Master Rifleman ::. **Acount Created January 3rd 2004**

Veustuh
Wed Dec 08, 2004 7:48 am
#8






BizzyNinja wrote:
get some BE clothing...





Problem with this is you can only have a max of +16 from BE clothing to Melee defense. If you have to use a backpack you can only have +12 to Melee defense unlessyou happen to have a lightweight military backpack (+3 to melee defense) though if you're wearing an armor chest plate that's only +8 to Melee Defense (+11 with the LMB). If you're fully suited up you can only wear +4 in Melee Defense (+7 with the LMB)BE clothes (only an undershirt) so you'd have to depend solely on tapes and plates.


Granted this isn't the Tailor forums it would be nice if they had the ability to craft even more skill enhanced clothing and allowed for more choices in what could be added. Furthermore, it would be great (and less of a waste and lower costs) if the amount of skill added stacked with number of enhanced sheets (synthcloth or reinforced fiberplast panels) that were added to clothes. An example would be schematics that require 50 units of fiberplast, 50 units of inert chemical and 2 identical sheets of synthetic cloth. These two identical sheets should stacksuch astwo +15 wound/injury treatment enhanced clothes should come out to be +30 or +25 if this to stay the hard cap when finished. Currently Tailors have to waste two sheets just to get the base stat of one sheet which makes BE'd clothes so expensive.



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
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Veustuh
Wed Dec 08, 2004 7:57 am
#9

Oh and to stay on topic, from my experience yes. I always run stocked rifleswith my best T-21 havinga +34 to accuracy (though I think I can hit into +50 @ 60m) to which decreases my miss rate. Add in skill tapes and plates along with Master Marksman and accuracy food and I miss one out of every 45 shots at ideal range while missing one out of every 17 or so shots at ranges of 10 - 20m. This can also be adjusted out by a high accuracy DXR-6 (+114 @ 50m has been the best I've seen) which seem to have a much higher accuracy at close ranges. The trade off for the high accuracy weapons is lower max damage though at speed cap and hitting 50%more than a higher damage rifle in my opinion is much more effective as you have a better flow of damage dealt.



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

FAUST13
Wed Dec 08, 2004 9:56 am
#10

Anyone done or recommend doing FS Combat Prowess line (Ranged Accuracy +12)?



_______________________________________________________________
UNDERWORLD - LOOT & GEAR
Corellia, Coronet: 800m South of Coronet Starport: +55 -5500
BizzyNinja
Wed Dec 08, 2004 2:02 pm
#11

wear a bandolier, shirt, and pants that add +4 melee defense. you don't need to wear the armor pants...so you get +12 melee defense right there.
Cpl_Fisher
Thu Dec 09, 2004 12:08 pm
#12

Does FS ranged accuracy even work is the question?



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Waste93
Thu Dec 09, 2004 1:39 pm
#13

At Master your accuracy should be pretty good. The only thing is that in PvP, the players have higher defenses than MOBs so they can be harder to hit.


Accuracy doesn't cap like defenses do. However there is a cap on your chance to hit. It's around 95%.


At Master you should be about +180 Rifle Accuracy plus situations mods (prone, kneeling) and weapons mods based on range and the weapon.


If ou are only doing PvE or mostly so, then you should be fine with what you have at Master. PvP will be another situation.



Colonel Waste - The Wookiee Crusader
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