Ranger Archive

Thread: Wayfaring IV or Master Ranger Suggestion

LocoMicah
Sat Jul 19, 2003 7:27 pm
#1

Anyone else think it'd be a nice addition to remove the 60 second wait (or perhaps decrease it for each level of Wayfaring) for mask scent when creatures detect us for level IV or Master Ranger?

I'm using Ranger as a support profession to Creature Handling (which is working quite nice), just thought this would be a nice middle ground for the players and SOE... I understand mask scent without the delay was allowing people to get too much exp too fast, but scout exp doesn't much batter to a Master Scout, now does it?! =P

-Loco Micah



Loco Micah
Master Creature Handler
Chima the Wookie
Mos Espa, Tatooine, Gorath
The Dark Brotherhood
Ailsa
Sat Jul 19, 2003 8:06 pm
#2

You still need Scouting XP for the Wayfaring Line and the Field Bioscience Line for Ranger.

Ayla-on-Gorath
Sun Jul 20, 2003 8:08 am
#3

I believe he meant to type 'what good is scouting exp for a master ranger'

He said remove the timer if you have Wayfaring IV or Master Ranger.



I think this is a good idea and will help those that stick with the ranger class all the way to master



Ayla -
Wookiee Wranjur
Nedreck
Sun Jul 20, 2003 1:02 pm
#4

Personally i often don't even mask scent. The reason is it gets picked up by yellows all the time. Red creature agro is short. unless you run right next to a camp they don't agro. My biggest problem are red NPC humanoids. I'd rather have another color to distinguish between humanoid and creatures. Something any ranger worth their salt should be able to do.


In addition they should re-add conceal. We need something that will assist us with humanoids. I feel sorry for the rangers that use there second elite skill for something other than combat. It makes movement extremely hazardous for them.




_______________________________________________________
"Gentlemen! You can't fight here. This is the War Room" - Dr. Strangelove

Nedressh Master Ranger/ Master Pistoleer Bloodfin
Improvisar
Sun Jul 20, 2003 5:29 pm
#5

Agreed on conceal, as for the timer... I wouldn't say get rid of it, but perhaps decrease it... Say 45sec at Way II, 30 sec at Way III, and 15 sec. at Way IV... otherwise people would just keep hitting masked scent every time they were discovered until it worked. Even a Master Ranger should be spotted er, smelled by creatures with the most accute senses.
Frederik
Mon Jul 21, 2003 5:35 pm
#6

I think it would be more useful if the ranger had a 'cover tracks' skill instead that would keep aggro critters and humanoids from attacking the whole party.


You would probablymask scent in attaining baby animals, since you are a creature handler, while the rest of us would probably not use this skill anymore than we do now even with the shortened wait.

Mineras
Mon Jul 21, 2003 7:04 pm
#7

I think what you meant by 'cover tracks' would be more like a group mask scent, similar to the squad leaders' group terrain movement, yes?





Mineras Silvertree
Ranger Correspondent
Omega, Eclipse
Stranglet
Tue Jul 22, 2003 4:37 pm
#8

it so annoying that yellow creatures always detect you no matter what. that almost makes the skill pointless as the places you need them (the advanced planets) there are usually groups of yellow and red all near eachother and even though you get the xp for the red not detecting you the yellow will and then the red come over and kill you. i think mask scent since it is not only covering scent but is camo it should also work on NPC's as a wayfarer who can hide from a creature should have no trouble at all hiding from a person aspeoples senses are not as acute.


I alsohave a suggestion regarding Bioscience. I have bioscience 4 and my creature knowledge is +90 i beleive. if you know so much about creatures at this point and you get the title "Hunt Master"wouldn't it make sense that you could also track these creatures? i think they should add in the ability for Hunt Masters to track specific creatures.I think that atthis level you should be granted the ability totrack creatures and maybehave a box that pops up andyou can choose from a list ofcreatures in the area that you canlocate that have a waypoint pop up on them similar to locating resources. I spend a fair amount of timesearching forspecific creatures for the hides/bone the xp is useless to me at this point and it just seems to me that a hunt master that is supposed to know so much about creatures (even though the examine is bugged and the special moves of creatures don't show up) would be able to track them as well.

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