Ranger Archive
Thread: Scout notes from Update In Devlopment
Xaan wrote:
Overall, I like these changes. Any time frame for when they go live?
In Development indicates that it is being pushed to Test Center today and they want to test it for 1 or 2 weeks. Then we get it.
No, it's perfectly logical and a good fix. Seriously, it's just plain stupid that something that poses zero risk would provide just as much XP and materials as a regular mob. The risk v. reward was way outta line there.
Scout
Bigger camps now grant xp slightly faster than smaller camps.
The rate at which camps accumulate XP to award when they are disbanded has been increased.
You can now place camps in no-build regions (but you still cannot in city regions)
Camps now auto-heal faster as their level increases (i.e. a high tech base heals faster than a two person kit).
Baby creatures now yield 1/4th the resources and xp of an adult when harvested.
The mind pool damage done by the sharp bone spur has been decreased.
The ranged and melee defense debuff traps have been strengthened slightly.
Fixed the description of FX on a couple traps.
Attempts at scent masking against creatures should be more successful.
Scent masking should be much less likely to break against large groups of creatures now.
There is a chance that a creature that detects you while you are scent masked will attack you.
Improved mask scent's ability to make a creature ignore the player
Camps will now properly give XP.
Just thought you would all be interested in changes coming.
"There is a chance that a creature that detects you while you are scent masked will attack you."
ACK.... if you are maskScent'ed and the agro spawns on top of you there is GREATER chance of being attacked? me-no-likie
Overall I like.I really like the idea of hunt and explore missions.I just hope( i'm sorry this is the jaded ex UO player talking) they didn't time this announcement to coincide with the fact that our initial free month is almost up.
I swear i'm not trying to be a troll,but man,in UO every month or so they would make an announcement about something they were working on.It got to the point where a lot of players felt like the UO devs were just stringing us along,always promising cool new things to keep us subscribed.Things that never seemed to make it out of development or when they did make it,always introduced new bugs and complaints.
Also,still no mention of the harvesting with multiple scouts/rangers problem,which is dissapointing.I mean,this is mentioned on oneof the game's loading screens.be nice if it actually worked.
And also no mention of a fix with entertainers not being able to heal BF in camps.
Overall,sounds good,but before they give us new things,I'd like to see the things we're supposed to already have get fixed first.