Ranger Archive

Thread: Scout notes from Update In Devlopment

Raverbane
Thu Jul 24, 2003 1:06 pm
#1

Here is a thought. If they are adding explore missions (persuming that they will give explore/scouting Xp's). How about adding survival missions? Some way to get survival XP's without having to do endless hours of camping.
Sl1cerOne
Thu Jul 24, 2003 1:08 pm
#2






Xaan wrote:
Overall, I like these changes. Any time frame for when they go live?





In Development indicates that it is being pushed to Test Center today and they want to test it for 1 or 2 weeks. Then we get it.




Yaztro Jettsin
Master Explorer/Bounty Hunter
Gargs
Thu Jul 24, 2003 1:26 pm
#3

"I'm very not happy about the baby xp nerf. That's mean of them."

No, it's perfectly logical and a good fix. Seriously, it's just plain stupid that something that poses zero risk would provide just as much XP and materials as a regular mob. The risk v. reward was way outta line there.



Talhus Thorne
Master Scout/Novice Pistoleer/Novice Ranger-- Corbantis

"I do not follow him, our paths just happen to lead in the same direction."
Zeuxs
Thu Jul 24, 2003 5:50 pm
#4

I'm happy about building camps in no-build zones.





__________________________________________

Captain Stimcell Wagner - Imperial Spy and Ace Pilot


Zeuxs Wagner - Master Ranger (Retired)
- Proud member of the Rangers of Bria (RoB)
Sl1cerOne
Fri Jul 25, 2003 12:06 am
#5

Scout
Bigger camps now grant xp slightly faster than smaller camps.
The rate at which camps accumulate XP to award when they are disbanded has been increased.
You can now place camps in no-build regions (but you still cannot in city regions)
Camps now auto-heal faster as their level increases (i.e. a high tech base heals faster than a two person kit).
Baby creatures now yield 1/4th the resources and xp of an adult when harvested.
The mind pool damage done by the sharp bone spur has been decreased.
The ranged and melee defense debuff traps have been strengthened slightly.
Fixed the description of FX on a couple traps.
Attempts at scent masking against creatures should be more successful.
Scent masking should be much less likely to break against large groups of creatures now.
There is a chance that a creature that detects you while you are scent masked will attack you.
Improved mask scent's ability to make a creature ignore the player
Camps will now properly give XP.



Just thought you would all be interested in changes coming.




Yaztro Jettsin
Master Explorer/Bounty Hunter
Sl1cerOne
Fri Jul 25, 2003 12:15 am
#6

Also new Missions/Mission terminals for Explore missions.



Yaztro Jettsin
Master Explorer/Bounty Hunter
Shamic
Fri Jul 25, 2003 12:18 am
#7

I'm very not happy about the baby xp nerf. That's mean of them.



Shamic the Wookie of Flurry
Rebel Ranger and Rifleman
Fred_Skinner
Fri Jul 25, 2003 12:25 am
#8

Actually I thought it odd that babies yield the same and are one-shot kills with a CDEF.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Fred_Skinner
Fri Jul 25, 2003 12:27 am
#9

"There is a chance that a creature that detects you while you are scent masked will attack you."


ACK.... if you are maskScent'ed and the agro spawns on top of you there is GREATER chance of being attacked? me-no-likie




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Xaan
Fri Jul 25, 2003 12:35 am
#10

Overall, I like these changes. Any time frame for when they go live?





- Capt Jack, (ex) Master Ranger - Tarquinas
Chickenscratches
Fri Jul 25, 2003 12:42 am
#11

cool Beans.....good things...for the most part



*********************************************

Siege Jal'Pur
-Sunrunner
-Master Ranger/ Novice Pistoleer-
The Power Empire -TPE-
http://www.powerempire.pwp.blueyonder.co.uk/News.html

*********************************************
BoloWakeen
Fri Jul 25, 2003 9:30 am
#12

Overall I like.I really like the idea of hunt and explore missions.I just hope( i'm sorry this is the jaded ex UO player talking) they didn't time this announcement to coincide with the fact that our initial free month is almost up.


I swear i'm not trying to be a troll,but man,in UO every month or so they would make an announcement about something they were working on.It got to the point where a lot of players felt like the UO devs were just stringing us along,always promising cool new things to keep us subscribed.Things that never seemed to make it out of development or when they did make it,always introduced new bugs and complaints.


Also,still no mention of the harvesting with multiple scouts/rangers problem,which is dissapointing.I mean,this is mentioned on oneof the game's loading screens.be nice if it actually worked.


And also no mention of a fix with entertainers not being able to heal BF in camps.


Overall,sounds good,but before they give us new things,I'd like to see the things we're supposed to already have get fixed first.


Page 1 of 1
Previous Next