Ranger Archive
Thread: Camoflage Direct from the Holocron
Hello all...
Under the Professions -> Advanced Professions -> Ranger tab in the Holocron, you will find the following paragraph:
"The unique survival skill that the Ranger gets is 'Camoflage'. This enhances the scouts 'MaskScent' ability to the nth degree by making the Ranger character virtually invisible to creatures and NPC's. This skill allows the Ranger to move about in even the most hostile areas undetected."
This is one of the main reasons that I decided to spend time on the ranger class. My question is... WHERE IS THIS ABILITY!!!
I thought that I would be able to run around on distant planets exploring the terrain and habitat, but unfortunately, all I have is maskscent, which allows me to run around for a couple of minutes before being detected. Last night I tried running around on Lok just to see how well Maskscent would work. I was able to get about 1000m from Nym's Stronghold, avoiding reds, when all of a sudden I was detected by a red from 50m away, and some flying thing took me out in 2 hits!
This shouldn't be happening, especially as I am currently working on Wayfaring IV!!!
Has anyone heard about when/if we will get camoflage/conceal to work? Is there any ETA on any sorts of ranger related fixes? I've tried searching through the ranger forums here, but I was unable to find any dev posts related to these (or any other) issues for this class.
IMHO - If they aren't planning on fixing this, they should at least remove it from the holocron!
- Qxl
/amen to that!
I can see why /conceal could be a problem because it was most likely never ever balanced and given proper time to test (like most everything else it seems)... I'd suggest thatthere needs to be a way to implement the entire line of camoflauge in a way that is useful in combat. I'd personally like to see either a ghulie suit or some sort of hunting blind that allows us to hunt in relative safety....
If nothing else, at least give us a /hide skill (similar to other games) that allows us to attempt to de-aggro a creature from us if it is on us...
Another suggestion would be to make it so that while camoflauged you receive a +bonus to your ranged defense ... this would give rangers a bit of a chance at fighting people instead of creatures as creatures rarely use ranged attacks for long.
I think that the intent of a Ranger is to camoflauge near a mob... go prone... crawl into range.. and then start sniping while the mob tries to figure out where the shots are coming from... this camoflauge could keep us deaggroed for a period of time... at least long enough for us to get some shots off...
- Zarn
Yah...
I have great success with using /maskscent and /warningshot together in combination.. usually keeps most critters off of me for a decent amount of time.
I agree that.. if not /conceal, at least a /hide like you suggest would be a nice thing to have... Then a ranger could /hide and run away if needed.
I still would like the ability to run around distant planets staying say ~40m from creatures, and not having to worry about them attacking me! That seems like a rangerish skill. And it also is what the Holocron seems to be describing!
-Qxl
<<<<Has anyone heard about when/if we will get camoflage/conceal to work? >>>>
First, you have to know what the heck you're talking about. Camouflage is the SKILL that enhances the /maskscent ABILITY. It is NOT the same as /conceal which is an ABILITY that was dropped in beta and had never actually existed in the release version.
Sheesh.
Yes, make camoflauge and masksent work better PLEASE!!
*bump*
...and where are all the nifty items like in most mmorpgs that enhance stats when you wear them? I want magical jewlery and clothing!! damnit...