Ranger Archive

Thread: Heads up on all current Ranger changes on TestCenter (long)

rek17
Sat Aug 23, 2003 1:15 pm
#1

I dunno, I'm a bit disappointed. These xp changes were a total stealth nerf and no one else is bothered but me.

That's a 70k increase in both scout xp lines for a total of 140k.

A 70k increase in trapping line.

And then a 50k DECREASE in Frontiering.

I guess I'm the moron that wasted my time getting the 200k survival xp out of the way. I thought the xp requirements were good the way the were.



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
SpyderVenom_5765
Sat Aug 23, 2003 1:20 pm
#2

So what are they replacing to fill in tracking?






SpyderVenom
=============


Deanar Baruke - Human Spytrooper

Shoutougun - Ithorian Engineer
SpyderVenom_5765
Sat Aug 23, 2003 1:21 pm
#3

Erm ok they are replacing survival? So **edit** happens to all the tents? Where does the Field Base go?






SpyderVenom
=============


Deanar Baruke - Human Spytrooper

Shoutougun - Ithorian Engineer
mp294
Sat Aug 23, 2003 1:27 pm
#4

Tracking is the new name for the Field Bioscience line. All the old stuff is there, the things I added above are new.


Frontiering was, and still is, the tree for camping.




Kreel
SpyderVenom_5765
Sat Aug 23, 2003 1:28 pm
#5

ohhhhhhh ok thanks!






SpyderVenom
=============


Deanar Baruke - Human Spytrooper

Shoutougun - Ithorian Engineer
SeraphValcyn
Sat Aug 23, 2003 2:15 pm
#6

WOOT*


This made me excited. I was debating on quiting do to lack of quality in my TKA and Ranger proffesions. Ah this may be a selling point for me.




Seraph, Valcyn Server

"As full, as perfect, in vile man that mourns, As the rapt seraph that adores and burns."
Ailsa
Sat Aug 23, 2003 2:16 pm
#7






rek17 wrote:
I dunno, I'm a bit disappointed. These xp changes were a total stealth nerf and no one else is bothered but me.

That's a 70k increase in both scout xp lines for a total of 140k.

A 70k increase in trapping line.

And then a 50k DECREASE in Frontiering.

I guess I'm the moron that wasted my time getting the 200k survival xp out of the way. I thought the xp requirements were good the way the were.




I noticed that too. I wonder how that will affect those of us who have already completed those tiers. If I lose those skill boxes, they better monetarily compensate me for all that NPC training that I had to resort to.
SolrFlare
Sat Aug 23, 2003 2:19 pm
#8

No biggy with the increase in scouting xp...remember, since you can harvest in groups now, the potential is very easily there to take down some really big critters to gain xp faster. One thing I did notice though....anyone else see all the burst run efficiencies in Wayfaring now?



------------
Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
Lyllian
Sat Aug 23, 2003 2:21 pm
#9

If you are Master Ranger or completed the boxes already, they won't be going back and "knocking" you down. Someone explained it in another post, but basically the game will see you have already spent the Skill Points for that box and won't be going back to check if you got it before the patch when it comes.


Basically it won't be checking "experience" you got previously, but the current exp you have when changes go into effect. So if you already have learned Wayfaring IV and Field Bio, should have no worries


Of course it is Sony and their game and they have been known to do whacky things /shrugs




~Cammie 'Come What May' Ky'Lara
Master Ranger
Master Creature Handler
rek17
Sat Aug 23, 2003 2:22 pm
#10

Yeah, burst run means zero to me, to be honest. If it doesn't make me run faster, I don't care. Less action, slightly longer duration? Bah... means nothing.

In lieu of going faster, if I was allowed to cut off burst run (i.e., not use it to full duration) and then use it again fairly soon, instead of a dumb timer, I'd be happy I guess.

Someone prove me wrong that burst run efficiency is worthwhile?

Thanks,



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
mp294
Sat Aug 23, 2003 2:26 pm
#11

Yea, the extra burstrun made me happy


Of course, I'd be happier if it made it last longer, or less wait between runs, rather then less HAM cost.


The extra xp cost doesnt really bother me, as it was WAY easier to level Ranger trees than any tree in the combat professions. Except survival, which had to be the most boring grind of them all




Kreel
LastEE
Sat Aug 23, 2003 2:37 pm
#12

From what I can tell so far, all a lower ham cost to burstrun does is give you a better chance to use that ability when your ham is closer to where you will end up getting incapped. When your ham is so low that you can barely burstrun, even if you succeed in hitting it, the creature ALWAYS is able to get off that last blow that takes you down and so after getting up from incap (if it doesn't slay you) you are now too tired to burstrun. Mabybe the point is that you won't have to wait as long after recovering from incap before you will be able to burst out of danger? I dunno.

I already never notice the "cost" of burstrun, just the fact that I can't turn it off and have to wait forever to be able to use it again, and no good indication of when we will be able to use it again.

Where is the bar that shows how "tired" I am? As far as I can tell, there isn't one and efficiency doesn't seem to have an effect on it. Burstrun also doesn't seem to be consistent for me lately. I used to be able to run over 1k over hills and such before I got tired, now sometimes I feel like I barely go 500m over flat ground and other times I seem to go 800ish meters over mountains.



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
mp294
Sat Aug 23, 2003 2:54 pm
#13

I've noticed an inconsistency also. Try not to think about too much hehe.


I think burstrun should have a visible timer. If you cancel it before the timer runs out, you can use it again immediatly for the remaining time. The timer should also regenerate while its not in use, starting from the remaining portion you have left. IMO, this would make burstrun much more effective.




Kreel
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