Ranger Archive
Thread: Let's talk about 'force points'...
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starkmd
Fri Jun 25, 2004 2:44 pm
#1
Force Sensitive Awareness?
Take a look at 'enhanced reflexes', specifically survival + defenses (ranged and melee), and then 'combat prowness'. Where will you be moving your VERY PRECIOUS 'novice medic' points?
Take a look at 'enhanced reflexes', specifically survival + defenses (ranged and melee), and then 'combat prowness'. Where will you be moving your VERY PRECIOUS 'novice medic' points?
Calculus_Entropy
Fri Jun 25, 2004 2:56 pm
#2
Enhanced Reflexes Master (Ranged Defense, Melee Defense, Vehicle control-A musthave) and the survival stuff)but the ranged speed and accuracy are appealing as well...
starkmd
Fri Jun 25, 2004 3:04 pm
#3
That forces my combat skill from Swordsman to TK for the wound healing. Do you think it will cost 1 point a box, or will these be special 'force points' rather than skill points?
Egrim
Fri Jun 25, 2004 3:09 pm
#4
They are currently skill points. The novie and master are free, all other boxes cost 1 point each
Egrim
Wed Jun 30, 2004 8:42 pm
#5
These are in relation to the Force Sensitive skills, not the actual jedi skills.
When you get to the lightsaber and force powers, the skillpoint costs start to get very expensive.
PSK
Thu Jul 01, 2004 12:03 am
#6
Elite novice and master aren't free. Novice costs 8 SP, master costs 1.
AzucarSalado
Thu Jul 01, 2004 3:21 am
#7
What "Survival" is supposed to do?
I don't see any other skill posibily related to Scout/Ranger 
And yes, Enhanced Reflexes is the branch that most appeal to me.
AzucarSalado
Thu Jul 01, 2004 3:27 am
#8
Another question, may you choose Healing (Heightened Senses) without being Medic?
WeiQuin
Thu Jul 01, 2004 5:37 am
#9
I noticed it requires Jedi experience along with skill points... how do you attain Jedi experience if you're only force sensitive and not a Padawan? Maybe I'm missing something....
AgonThalia
Thu Jul 01, 2004 6:17 am
#10
Jedi points are calculated a lot like combat xp. 10% of the weapon xp.
From what Ive seen, the only skill im really exited about is the +5 harvesting in the top box
+5!!!!
woohoo!!!
that means 2-5 extra units per harvest!
um...
(now rangers can finally be elite!)
From what Ive seen, the only skill im really exited about is the +5 harvesting in the top box
+5!!!!
woohoo!!!
that means 2-5 extra units per harvest!
um...
(now rangers can finally be elite!)
Squidwalker
Thu Jul 01, 2004 7:57 am
#11
Well to start with, the combat stuff both ranged and melee defence. May also to the accuracy not sure. I like the idea of the healing time enhancment with my novice medic. I'm guess you can still get those force skills with out having a novice medic, but I will still probably need the novice medic to use Stims.
As far as I understand it, those Force Sensitive boxes DO NOT cost normal skill points. As you go through the quests to get the extra character slot and jedi, you will gain special and "seperate" Force Sensitive points. These you apply to these skills. I beleive I last heard you get 24 of them. You don't start using normal character skill points until you are done with the force sensitive/extra character slot quests.
Calculus_Entropy
Thu Jul 01, 2004 8:39 am
#12
AzucarSalado wrote:
Another question, may you choose Healing (Heightened Senses) without being Medic?
Yes, but you don't get the beneifts unless you have medic (I think
).
AgonThalia
Thu Jul 01, 2004 8:44 am
#13
Right:
My friend is a jedi right now and he's converted over to the new system slowly. Without Novice Scout, he cannot actually harvest anything. The + to any skill only apply if you have the command.
if you can /tenddamage self, then the + to healing applies to you, if you can /harvest then the bonus (+5) applies to you.
This is pretty nice because then most Jedi, rather than keeping novice scout will sacrifice the ability to harvest in exchange for what ever it is they do.
Also, Im also (fairly) sure that we will, when applicable, get Force Skill Points to spend in the sensitivity trees.
(I wonder if the + to trapping wil allow us to finally land one on a krayt?)
My friend is a jedi right now and he's converted over to the new system slowly. Without Novice Scout, he cannot actually harvest anything. The + to any skill only apply if you have the command.
if you can /tenddamage self, then the + to healing applies to you, if you can /harvest then the bonus (+5) applies to you.
This is pretty nice because then most Jedi, rather than keeping novice scout will sacrifice the ability to harvest in exchange for what ever it is they do.
Also, Im also (fairly) sure that we will, when applicable, get Force Skill Points to spend in the sensitivity trees.
(I wonder if the + to trapping wil allow us to finally land one on a krayt?)
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