Ranger Archive
Thread: Bait traps/Creature scent attractors
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RyadhiMakkar
Thu Jul 01, 2004 9:32 am
#1
A thread on "How many rangers hunt in real life?" got me thinking about new ideas to add to the prof. Not sure if this has been mentioned previously, but how would you like to see bait/pheremone traps?
These could be manufactured/used as part of thetrapping/tracking line and could be placed in a fixed postion-attracting the creature of choice to that area, or increasing the spawn rate.
Calculus_Entropy
Thu Jul 01, 2004 9:44 am
#2
Check out this thread
. It contains proposed traps similar to what you described. Note that date though...we are a little bitter that this never happened.
Message Edited by Calculus_Entropy on 07-01-2004 10:46 AM
Bartholomew_Roberts
Thu Jul 01, 2004 9:57 am
#3
I'd like that even better if there were a way to use it to draw one creature away from the rest of the group. I can handle one bol solo, but 2 or 3.
Squidwalker
Thu Jul 01, 2004 9:58 am
#4
That is a good idea. Basically the Lure trap in the Outdoorsman proposal. So you pull one creature out of the hurd of the social agro beasts.
Another trap idea I thought of recently is like an upgrade to the wire mesh/glow wire. It does a posture down as well as the other effects. This would have a similar effect of the P. Dart to allow kiting. But it also helps the melee rangers because if the creature is posture downed, then the melee folks get bonuses to hit and damage on the creature.
TheDarkTrumpet
Thu Jul 01, 2004 10:07 am
#5
Calculus_Entropy wrote:Check out this thread. It contains proposed traps similar to what you described. Note that date though...we are a little bitter that this never happened.
Message Edited by Calculus_Entropy on 07-01-2004 10:46 AM
Yeah, it's funny every other profession gets some love, including dancer and musician...yet we don't. Well, we aren't the only one, I guess merchant is also in the same general area.
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