Ranger Archive

Thread: Did I cover all of our problems here? I just posted this on the CU Feedback thread.

BioEngine
Wed Apr 06, 2005 10:37 am
#1

Here it is, in all of its almost-completedness. I saved the file, in case it gets deleted hehe. Microsoft Word is my friend .






Ok, I've been away for a couple of days, so now I get to add to my fellow Rangers' plea.


Please, I do not want to only have to master 2 trees to get Ranger. I enjoy every tree of Scout, and I need every tree of scout as they build upon the ones in Ranger. If anything is to be done to scout, then condense all 4 scout trees into 2 Ranger prerequisite ones and make 2 pre-Creature Handler trees (which is what happened to Medic in respect to Doctor and Combat Medic.)


Let us obtain the health bonuses from Ranger skill boxes and Scout skill boxes. We have to hit, to damage, and defense bonuses, and on top of that our traps always start combat when thrown. The only defensive abilities we have as a class feature are Camo and Mask Scent, and their purpose is to avoid combat with the creatures we are intended to fight with our bonuses to hit and damage.


Give us a Ranger Hat. I think that this is past due, and it is not at all difficult to integrate. Let us show our pride for having mastered a profession that many do not. I believe that, since dancers have leotards, doctors have sidebags, and crafters have tool sets, why can't we have some item that helps with our crafting, fighting, or camouflage abilities? Even a +5 would be nice, nothing big.


Give us at least one weapon certification. Hunters rarely use traps. I have gone hunting with my family on many occasions, and I have never seen any one of them chase and kill an animal with their bare hands. Traps only affect the target, and bring them to you (out of anger, or wishing to make close combat attacks.) Even if the weapon could only be made from creature-dropped pieces, that would only make it a grander idea for Rangers because we could be proud of the efforts we went through to hunt down the creatures and make the weapon ourselves (or have a weaponsmith make it.) It would only put that much more value into it.


If we can't have a weapon certification, then at least let us make weapon powerups that we can attach to our weapons which have limited uses (severly limited even) but have the exact same effect as traps upon the target. I know that logistics would restrict that from energy weapons, but since I'm a Teras Kasi, some rangers are swordsmen/pikemen/fencers, and Rifles can be non-laser ammunition types, this is an acceptable alternative.


I am not sure why we got the "all-around" armor proficiency, but we should get the higher bonus to kinetic as that is the only type of damage that creatures can deal of the two considered in new armor types. I do not understand why we were given the average protection type, but I do believe that it will become a problem for us in the future.


Tracking is awesome. There is no argument there. I would like to know, however, why we are able to track players. Is this a way around the Rifleman ability to drop off the radar? I would hope so.


Foraging? The box that states "you have a chance at foraging a rare item" is not functional. It either needs to be fixed, or have that description removed.Foraged items, in general, do not offer any beneits that can match those of a novice chef's. I would assume that at higher levels of Ranger we could forage more foods, or have a chance to forage better foods, but this is not the case. We need to either have better foragable goods at Ranger or have more of the same goods foraged at one time. Also, the benefits of foraged foods do not reflect the stomach-filling stat. These items fill too much of our stomach to be of any use. We should be able to eat many items before our stomachs fill, but I have only got up to 3 before it filled, and this should not be the case since it is in no way a possibility to exploit. Are there any foragable items that regenerate instead of buff? I have been forced to drop Novice Medic because I don't have enough skill points to keep it, Master Ranger, and Master Teras Kasi, soI would like to think that they could prove a little more useful than they are now, even if you had to make them only edible by Rangers to prevent people from taking advantage of it. The durations are also in need of review.


With our creature to hit bonuses, we will be in demand for hunting groups. However, with the CU and changes to creature HAM and armor, we will not be able to stand our ground in a fight equal to our group's level if we do not have 3K health. That bonus to hit and damage will not last long.


These are my thoughts. Take them for what you will.


Rabideko



Account active 'till November 10th, contact me on forum name:
Stamina
Owen-Lars
Wed Apr 06, 2005 11:05 am
#2

Well its certainly an opinion on the problems and solutions hehe.


"Is this a way around the Rifleman ability to drop off the radar? I would hope so"


Seeing as though /areatrack is a server side query we should still be able to pick riflemen on our track results. The rifleman data is still on the server to be processed and fed back to the ranger so i would expect us to see them, but this is something we need to test once the terms open up. If it was client side then that would be another problem (no data about the covered rifleman is sent to the client so your scans would turn up negative).



THORTAC BALCOR
The Lost Ranger
RANGER
Vorpaks
Wed Apr 06, 2005 11:17 am
#3

Yikes!

Um... just to be clear, the Ranger Hat is a joke right? I've always assumed it was a joke because giving us a craftable hat would NOT make the tailors happy. Any new clothes should go to them and them alone - it is their only content in this game. Especially a new hat, which they have been asking for since the launch of the game. Current hat selections are severely lacking. They would probably be more unhappy about that then we are about other professions getting stealth, and I wouldn't blame them.

Even if they were the one to create them - having it wearable by Rangers only would severely limit their selling potential. If they did sell them they would have to put warnings on each one so non-Rangrs did not buy them by accident.

But if it is a joke then just ignore me!



Paks
Master Ranger/Master Creature Handler
-I support ATK play

BioEngine
Wed Apr 06, 2005 11:21 am
#4

I didn't say that it would be craftable by Rangers, did I? Not sarcasm, I just didn't want to get our thread flamed by angry tailors and then deleted again hehe. I just now added in "Let tailors make it, they have also waited for a new hat to make" or something similar, so thank's for the advice hehe.


Rabideko



Account active 'till November 10th, contact me on forum name:
Stamina
Rooks
Wed Apr 06, 2005 2:04 pm
#5

Ranger hat is not a joke.


It is eye candy only tho, no skill mods or affects whatsoever.


I understand the plight of the Tailors, but I felt Ranger needed a piece of Eye Candy to boost our morale back then, still feel that way.


And if it is wearable by Ranger's only, I doubt Tailors will really want to create it anyways, since we are so few on most servers.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
agent156
Wed Apr 06, 2005 2:05 pm
#6

Eh who cares who make the hat. The Doctor Bag is a Master Artisan item (CU thing). Strange as that is. The segments for Wookiee armor in live are Master Tailor Items.

If we get a Hat I want to make my darn self. I swear half the Tailors I've had make me things are color blind.

"You call this Pink? Its Puice you FOOL!"

Vorpaks
Wed Apr 06, 2005 2:13 pm
#7



Rooks wrote:
Ranger hat is not a joke.
It is eye candy only tho, no skill mods or affects whatsoever.
I understand the plight of the Tailors, but I felt Ranger needed a piece of Eye Candy to boost our morale back then, still feel that way.
And if it is wearable by Ranger's only, I doubt Tailors will really want to create it anyways, since we are so few on most servers.



I thought that was our high tech field base?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Almagill
Wed Apr 06, 2005 2:31 pm
#8

Ranger Hat? Eye candy?

Eye candy my butt!!

It's got 'hidden' powers.

Ask any true Ranger.



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Vorpaks
Thu Apr 07, 2005 12:16 am
#9

/grin

No problem, I had visions of the Ranger Hat emerging into the outside world and angry tailors decending on us with their garments of mass destruction. Not that we couldn't take them, y'know? But some things it is better not to test. /whistle



Paks
Master Ranger/Master Creature Handler
-I support ATK play

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