Ranger Archive

Thread: Camo kits and factional NPCs

Cauil
Thu Apr 07, 2005 4:09 am
#1

I applied a camo kit to my master ranger and walked right into a rebel base while I was a combatant and didn't get any agros, but I was wondering if anyone else has tried this, specifically on higher level NPCs.



Cauil
agent156
Thu Apr 07, 2005 4:13 am
#2

Ya its works. When you get very close like that there is a good chance they will jump you anyway.

High level NPCs will break you easy, I think insta break starts at about level 130 with creaturs to give you some idea.
Cauil
Thu Apr 07, 2005 4:19 am
#3






agent156 wrote:
Ya its works. When you get very close like that there is a good chance they will jump you anyway.

High level NPCs will break you easy, I think insta break starts at about level 130 with creaturs to give you some idea.





Thanks for the reply. Do you know if working the terminals has any impact on their chance to spot you?



Cauil
Owelo
Thu Apr 07, 2005 4:57 am
#4

if you do the terminals without breaking only the security guards will agro you, but an entire base can be brought down without so much as a shot fired if your careful. Me and a few friends do this alot.


P.S. I've found that if you crawl you will be agro'd less
Badgewick
Thu Apr 07, 2005 5:15 am
#5






Owelo wrote:

if you do the terminals without breaking only the security guards will agro you, but an entire base can be brought down without so much as a shot fired if your careful. Me and a few friends do this alot.


P.S. I've found that if you crawl you will be agro'd less






Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.



Fozziwakka
Tankster
Cauil
Thu Apr 07, 2005 5:50 am
#6






Badgewick wrote:





Owelo wrote:

if you do the terminals without breaking only the security guards will agro you, but an entire base can be brought down without so much as a shot fired if your careful. Me and a few friends do this alot.


P.S. I've found that if you crawl you will be agro'd less






Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.






Its possible to have a single person do all the base professions. However you can apply camo to another player, so its just a matter of having enough kits.


I was just in game and was messing with this on an SF Detachment HQ and I got caught every time, however I was rarely DBed and able to get by the first handful of NPCs. It seems like there is just a decent percentage chance these higher NPCs spot you, so when you go by enough of them one will find you.


I understand that the camo mods using Bio'd clothing go to +15 each, so wearing two of these I think thats as high as the Bio'd mods can apply (a total of +25) but does anyone know if the quality of the resources used impacts the quality of the camo kits?




Cauil
BioEngine
Thu Apr 07, 2005 6:20 am
#7

The quality of the resources used for Camo kits only affects the amount per crafting that results.




Cauil wrote:





Badgewick wrote:





Owelo wrote:

if you do the terminals without breaking only the security guards will agro you, but an entire base can be brought down without so much as a shot fired if your careful. Me and a few friends do this alot.


P.S. I've found that if you crawl you will be agro'd less






Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.






Its possible to have a single person do all the base professions. However you can apply camo to another player, so its just a matter of having enough kits.


I was just in game and was messing with this on an SF Detachment HQ and I got caught every time, however I was rarely DBed and able to get by the first handful of NPCs. It seems like there is just a decent percentage chance these higher NPCs spot you, so when you go by enough of them one will find you.


I understand that the camo mods using Bio'd clothing go to +15 each, so wearing two of these I think thats as high as the Bio'd mods can apply (a total of +25) but does anyone know if the quality of the resources used impacts the quality of the camo kits?










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Stamina
Caliet
Thu Apr 07, 2005 7:47 am
#8






Badgewick wrote:


Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.





If you target another player of the same faction (you must be combatant if they are) and hit your camo button, it you will apply camo to the other player. I do this to guild members all the time. As an added benefit you get XP for when their camo works. Camo a few friends and send them off in different directions (only get points for the same creature once regardless of how many people you applied camo to so splitting up gets you more XP) and watch the points roll in. I have a Jedi guild member who appreciates this as it helps keep him from entering lightsaber combat around NPCs by not having virvirs aggro on him as he passes by.



Brazbit Darkwynd
Sunrunner
Master Musician, Master Entertainer, Master Image Designer, Dancer, Master CorSec Pilot
Jolandir
Thu Apr 07, 2005 9:01 am
#9

This has always worked and it was meant to work this way against NPCs. They still can break it but it is suppose to be harder to do then maskscent which doesn't work at all against NPCs only creatures (which never made sense to me since creatures usually have a much better sense of smell then humoids).


Jolandir
agent156
Thu Apr 07, 2005 11:17 am
#10

The quality of the stuff for kits only gets you more charges. You need to use a Weapon Droid and General tool and be near a Weapon Droid and General Station. You get one in the HTFB. Then you get the chance to experament. Very worth wild.

With the above tools you can also make a schem to stick in a factory. They crate up in sets of 25. You have to load the factory with power, credits and the exact same shift of resources that you made the schem with.
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