Ranger Archive
Thread: Camo kits and factional NPCs
High level NPCs will break you easy, I think insta break starts at about level 130 with creaturs to give you some idea.
agent156 wrote:
Ya its works. When you get very close like that there is a good chance they will jump you anyway.
High level NPCs will break you easy, I think insta break starts at about level 130 with creaturs to give you some idea.
Thanks for the reply. Do you know if working the terminals has any impact on their chance to spot you?
Owelo wrote:
if you do the terminals without breaking only the security guards will agro you, but an entire base can be brought down without so much as a shot fired if your careful. Me and a few friends do this alot.
P.S. I've found that if you crawl you will be agro'd less
Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.
Badgewick wrote:
Owelo wrote:
if you do the terminals without breaking only the security guards will agro you, but an entire base can be brought down without so much as a shot fired if your careful. Me and a few friends do this alot.
P.S. I've found that if you crawl you will be agro'd less
Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.
Its possible to have a single person do all the base professions. However you can apply camo to another player, so its just a matter of having enough kits.
I was just in game and was messing with this on an SF Detachment HQ and I got caught every time, however I was rarely DBed and able to get by the first handful of NPCs. It seems like there is just a decent percentage chance these higher NPCs spot you, so when you go by enough of them one will find you.
I understand that the camo mods using Bio'd clothing go to +15 each, so wearing two of these I think thats as high as the Bio'd mods can apply (a total of +25) but does anyone know if the quality of the resources used impacts the quality of the camo kits?
Cauil wrote:
Badgewick wrote:
Owelo wrote:
if you do the terminals without breaking only the security guards will agro you, but an entire base can be brought down without so much as a shot fired if your careful. Me and a few friends do this alot.
P.S. I've found that if you crawl you will be agro'd less
Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.
Its possible to have a single person do all the base professions. However you can apply camo to another player, so its just a matter of having enough kits.
I was just in game and was messing with this on an SF Detachment HQ and I got caught every time, however I was rarely DBed and able to get by the first handful of NPCs. It seems like there is just a decent percentage chance these higher NPCs spot you, so when you go by enough of them one will find you.
I understand that the camo mods using Bio'd clothing go to +15 each, so wearing two of these I think thats as high as the Bio'd mods can apply (a total of +25) but does anyone know if the quality of the resources used impacts the quality of the camo kits?
Badgewick wrote:
Which brings up a good question? How are you camoing all of your friends to get into the base? You have to have 5 different profs to bring down a base, right? If that's the case you obviously are going to have someone there that isn't ranger. So how are they getting camo'd.
With the above tools you can also make a schem to stick in a factory. They crate up in sets of 25. You have to load the factory with power, credits and the exact same shift of resources that you made the schem with.