Ranger Archive
Thread: idea to help hide/bone/meat harvest post cu
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cdsixer
Fri Apr 08, 2005 1:09 pm
#1
ive been thinkin of an idea for creature farms for a while and fine tuning it on my own time.
my idea is this, allow architects to craft "creature farms". in order to put a creature into the farm you first need to make/place the farm. after doing so have a bio-engineer (master preferably) sample a creature of your choosing. after the BE recieves the smaple of the creatures DNA they give/sell it to you (the public) upon the sale, the buyer may put the sample into the farm were clones from the dna would be produced. the clones would then wander about eatin and havin babies inside the farm and growing. every 3-4 days you would beable to kill X amount of creatures and have a ranger/scout operate the part were you would recieve the hide/meat/bone. the person would loot more of that recource from the creature depending on the lvl of them, for example, a person who has xx4x scout wouldnt loot as much from the farm as someone thats xx4x ranger.
now the complicated part would be this. if a total of 9 creatures were spawned then only 7 could be killed/harvested. the creature recource would then shift as normal with the wild creatures. to get rid of any excess creatures you have after the spawn shifs, u could have a fellow BE come and sample them for a bit of xp, or you could set them free and have someone kill them.
the better the BE that harvests the DNA, the better the spawns inside would be, someone thats novice BE wouldnt beable to get as good of a dna sample for the cloning in the factory as someone whose xx2x be or master.
gimme ur thoughts as im postin this in the ranger/scout/be boards here as well.
*note* this would help post-cu when the hides/bone/meat are increased in craftin items
my idea is this, allow architects to craft "creature farms". in order to put a creature into the farm you first need to make/place the farm. after doing so have a bio-engineer (master preferably) sample a creature of your choosing. after the BE recieves the smaple of the creatures DNA they give/sell it to you (the public) upon the sale, the buyer may put the sample into the farm were clones from the dna would be produced. the clones would then wander about eatin and havin babies inside the farm and growing. every 3-4 days you would beable to kill X amount of creatures and have a ranger/scout operate the part were you would recieve the hide/meat/bone. the person would loot more of that recource from the creature depending on the lvl of them, for example, a person who has xx4x scout wouldnt loot as much from the farm as someone thats xx4x ranger.
now the complicated part would be this. if a total of 9 creatures were spawned then only 7 could be killed/harvested. the creature recource would then shift as normal with the wild creatures. to get rid of any excess creatures you have after the spawn shifs, u could have a fellow BE come and sample them for a bit of xp, or you could set them free and have someone kill them.
the better the BE that harvests the DNA, the better the spawns inside would be, someone thats novice BE wouldnt beable to get as good of a dna sample for the cloning in the factory as someone whose xx2x be or master.
gimme ur thoughts as im postin this in the ranger/scout/be boards here as well.
*note* this would help post-cu when the hides/bone/meat are increased in craftin items
Caliet
Fri Apr 08, 2005 1:15 pm
#2
Nothing says Master Ranger to me like sitting on your porch and shooting penned up animals while you have your droid harvest them. 
cdsixer
Fri Apr 08, 2005 1:18 pm
#3
droid dont harvest them, thats the thing, u NEED a master ranger/scout now as well as a high lvl BE to do these things, makes more use from them considering the shaft u guys get in CU as of now. u need the ranger or scout to go in and use the mechine to help kill/harvest, a non scout can do this but at great penalty compaired to a ranger or master scout
Almagill
Fri Apr 08, 2005 1:18 pm
#4
It's a good idea. As ideas go. But, well, maybe want to do a search on ranger farm or just farms
Then start running
Then start running
BioEngine
Fri Apr 08, 2005 1:19 pm
#5
If we make farms, then we remove our bargaining chip for resource sales.
Also, we would become almost useless in the wild if we focused on mini-farms.
Also, when a schematic has details that describe a certain profession, that profession crafts the item at their master level. So, master rangers would be crafting the farm.
If we did decide to run a creature farm, wouldn't the species be restricted to non-aggresive animals? Is this gonna become Jurassic Park?
'You bred Raptors?!'
If this idea was implemented, it would require the tending of Rangers, and no other profession. Otherwise, it would unbalance the system of supply and demand. I understand that it is a method to isolate creature spawns, and rather elaborately so, but you have to consider what we can ask for in the Ranger revamp, assuming that it will occur, and what we can get from it when the Devs make their decisions.
Phenix1050
Fri Apr 08, 2005 1:33 pm
#6
Yay! another farm idea!
Oy.
Look, i'm gonna do my best to be civil and try not tell you about the hundreds of posts just like this that got shot down REAL quick. whoops, too late.
No. No way in heck. You make it any easier to harvest organics and the need for Rangers go bye-bye. I'm not a farmer. BE's aren't farmers. In fact there are no freaking farmers in this game. Because they removed it in Beta. Because it was an overlapping and unnecceasry part of the game. Rangers hunt in the woods. not sitting in one spot basically camping a spawn. This is one step above the AFK harvesting idea, and that's about as low as you can go in my book.
Dariane_Kamutsovy
Fri Apr 08, 2005 1:34 pm
#7
cdsixer wrote:
ive been thinkin of an idea for creature farms for a while and fine tuning it on my own time.
my idea is this, allow architects to craft "creature farms". in order to put a creature into the farm you first need to make/place the farm. after doing so have a bio-engineer (master preferably) sample a creature of your choosing. after the BE recieves the smaple of the creatures DNA they give/sell it to you (the public) upon the sale, the buyer may put the sample into the farm were clones from the dna would be produced. the clones would then wander about eatin and havin babies inside the farm and growing. every 3-4 days you would beable to kill X amount of creatures and have a ranger/scout operate the part were you would recieve the hide/meat/bone. the person would loot more of that recource from the creature depending on the lvl of them, for example, a person who has xx4x scout wouldnt loot as much from the farm as someone thats xx4x ranger.
now the complicated part would be this. if a total of 9 creatures were spawned then only 7 could be killed/harvested. the creature recource would then shift as normal with the wild creatures. to get rid of any excess creatures you have after the spawn shifs, u could have a fellow BE come and sample them for a bit of xp, or you could set them free and have someone kill them.
the better the BE that harvests the DNA, the better the spawns inside would be, someone thats novice BE wouldnt beable to get as good of a dna sample for the cloning in the factory as someone whose xx2x be or master.
gimme ur thoughts as im postin this in the ranger/scout/be boards here as well.
*note* this would help post-cu when the hides/bone/meat are increased in craftin items
As I explained in scout forum too:
the answers are (in random order):
no
nein
nyet
njente
ne pas
Caliet
Fri Apr 08, 2005 1:36 pm
#8
Ok no droid. I will use my mighty ranger skills to brave the manure in the creature farm to harvest 7 creatures every 3-4 days. Sounds like fun. Ranger'swill beknown far and wide for their awesome ability to travel 20 meters to collect meat/bone/hide off defensless creatures in confined spaces.
"Fear me for I am Farmer Bob!" 
AgonThalia
Fri Apr 08, 2005 1:36 pm
#9
We are Hunters, not Harvesters...
Harvesting is merely a way to pay for the expenses of hunting, weapons, armor, ships, vehicles...
The idea of a creature farm has been brought up before, and has the near universal disapproval of the Ranger community.
If you do a search on the ranger boards for "creature farm" you will find several pages from well meaning people (docs, BE's armorsmiths, even some rangers) to increase the amount of resources that we provide.
However, they dont realize that we are Hunters, we live to explore and kill. Harvesting is just a means to an end. And that end is not harvesting.
I applaud your idea, and the fact that you brought it up (show's youre thinking)
However, we are not mobile harvesters for crafters, we are not hide merchants, we are not in it for the # of resources, we are rangers because we love hunting and exploring. Your suggestion will not make us useful, it will make us farmers, not hunters.
Dont mean to be harsh, but not just no, but hell no.
Harvesting is merely a way to pay for the expenses of hunting, weapons, armor, ships, vehicles...
The idea of a creature farm has been brought up before, and has the near universal disapproval of the Ranger community.
If you do a search on the ranger boards for "creature farm" you will find several pages from well meaning people (docs, BE's armorsmiths, even some rangers) to increase the amount of resources that we provide.
However, they dont realize that we are Hunters, we live to explore and kill. Harvesting is just a means to an end. And that end is not harvesting.
I applaud your idea, and the fact that you brought it up (show's youre thinking)
However, we are not mobile harvesters for crafters, we are not hide merchants, we are not in it for the # of resources, we are rangers because we love hunting and exploring. Your suggestion will not make us useful, it will make us farmers, not hunters.
Dont mean to be harsh, but not just no, but hell no.
KaiRaene
Fri Apr 08, 2005 2:00 pm
#10
Caliet wrote:Nothing says Master Ranger to me like sitting on your porch and shooting penned up animals while you have your droid harvest them.
ROFL...
KaiRaene
Fri Apr 08, 2005 2:06 pm
#11
We appreciate your ideas in the sense that they are only meant to help everyone who needs more resources. But farms would only put another nail in the Ranger coffin. We fight, kill and harvest creatures. We dont farm them. Farming is boring. I would have to be pay 250k an hour to sit around a farm waiting for the calves to mature enough to kill them.
Fact is we enjoy wandering around Endor killing as best we can to harvest what we can for sale. The problem isnt about bringing farms into the picture. The problem is Ranger needs a health bonus and a better harvesting mod. And poison and disease resists... if creatures still do that after the CU.
And please be advised that we have been proposed with this idea from many many folks. So, your not the first. That why there are some hasty/irritated remarks. So, no offense intended really.. just we are tired of the idea.
Its like posting in the Merchant forums that merchant should be free to everyone, no skillpoints required. It would totally make them useless as this would do to us.
Fact is we enjoy wandering around Endor killing as best we can to harvest what we can for sale. The problem isnt about bringing farms into the picture. The problem is Ranger needs a health bonus and a better harvesting mod. And poison and disease resists... if creatures still do that after the CU.
And please be advised that we have been proposed with this idea from many many folks. So, your not the first. That why there are some hasty/irritated remarks. So, no offense intended really.. just we are tired of the idea.
Its like posting in the Merchant forums that merchant should be free to everyone, no skillpoints required. It would totally make them useless as this would do to us.
Caliet
Fri Apr 08, 2005 2:13 pm
#12
On the other hand.... a kreetle farm would be funny to see. Although I doubt any fence could keep them in.
Besides we have all seen how effective walls are in this game. Creatures walk right through them. Permacreate, stone, barbed wire, wood, they don't care. Oh and laser fences seem to attract them like flies, they don't stop creatures they just raise their curiosity.
JBMat
Fri Apr 08, 2005 4:39 pm
#13
Creature farms, boy howdy, haven't heard this idea in ohhhh.... two weeks.
Think this up all by yourself did ya? Go read the BE forum, they float this one twice a month and we flame it. No use ignoring a tradition now, is there??
How about NO, HELL NO, and other words Tiggs will castrate me with a dull rusty butter knife for using in a forum NO.
This is a counter productive idea, steals the only money making aspect of Scout and Ranger, and in effects creates a new profession, poopy booted Farmer. It doesn't add content and lends itself to becoming more of a job than a profession.
Blah blah blah, BEs, Ranger, Architects... my ass... you want to be able to farm animals to harvest without having to pay anyone for them.
Want to solve the post CU hide/meat/bone problems - ungimp Rangers.
JB
over my dead freaking body
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