Ranger Archive
Thread: Hello, I am a future Ranger needing pointers
Sabaoth wrote:I am a 13 day old toon working my way up the novice ranger box and wanted to ask some pointers on making mass camps and crated traps, how to use the camo kits etc and what branch of Force sensitive does Ranger correlate to?I started off wanting to do PvP but after doing several quests in game actually found out that there is more to game than running around with a FOTM template saying I pwned you biotch or whatever.After looking and experiencing the CU for the several days I have been playing and trying out several professions I am content that Ranger/Rifleman and some CH is the way for me and fits my remote play style (also one of the most intersting professions to me besides BE).Just a lil intro of myselfNow as I was posting I am really wanting to make crates of camps and traps for animals and was wondering what type of factory do I need and what type of foods/clothing are beneficial to Rangers in general (CA/AA etc)?
From the Combat Upgrade you currently do not need to gain Survival Experience, it is just 3 lines of Scouting and 1 line of Trapping.
The camo kits have just been repaired from being broken, but were not sure if they "are" actually "fixed". The camo kits work in the way that you can /Conceal yourself or another person much like a buff, when concealed you will be hidden from Hostile Creatures and NPC's depending on your skill level depends on how well you are camoflaged.
Unfortunatly you cannot master Rifleman and Ranger, and get some Creature handler, because you only have 4 points left due to the Ranger boxes costing 1 more point than any other profession.
Making crates of camps and traps is an excellent Idea but im not sure which factory you need, I had a go myself but it kept complaining I did not have a draft schematic
And the force sensative trees You would definetly want the Reflex's Tree these are the boxes - (A)(B)(C)(D)
(A)Ranged Defense
(B)Melee Defense
(C)Vehicle Control
(D)Survival - For your Ranger skills.
Just some precision about making your schematics:
unless CU changed , the stats on materials have no effects on traps effectiveness, it all rely on your current trapping skill.
Before you start making these camps/trap, be sure to have large stacks of the materials required( you can harvest all but you ll have to buy some stacks of metal for some camps/traps).
Its important to have these large stacks of the same materials because your schematic will only work with the materials you used in the process. If you run out of the hides you used, you wont be able to use a different kind unless you make a new schematic with em.
I used to be master ranger CH/rifles dabbler on Scylla in the very beginging
Post CU , the additional requirement in marksman for novice rifleman will prevent you from having many ch or rifle sadly .
breaks off tree branch, sharpens one end.. looks at it , smiles, hands it to sabaoth.
best i can do on short notice. ![]()
Wolveryne40 wrote:
breaks off tree branch, sharpens one end.. looks at it , smiles, hands it to sabaoth.
best i can do on short notice.
You know... any other profession would laugh at you or be annoyed...... but that's actually very useful to a ranger........
Message Edited by TomedNor on 05-04-2005 08:57 AM