Ranger Archive
Thread: Best trap when group hunting
I want to find the best trap for weakening mobs so they can be taken down as quickly as possible. At the moment I'm using the glow-wire (heh I think), making the mob more vulnerable to melee and ranged attacks, which I assume means less chance of missing?
What trap would you recommend using, I'd like to only use one as I'm getting through stacks of them in fast moving hunting groups.
Many thanks.
I tend to use Phencanine and Adhesives a lot in groups, just to save the arses of various other members(along with Rescue).
Phec Dart - this one is great with ranged folks in group. Being a melee though, I rarely use it, it is very annoying having to wait for the mob to get to me or have to run up to it anyway, since I mainly use traps for pulling.
Glow-Wire Trap/Glow-Juice Trap/Wire Mesh - I think these are all excellent choices to help out a group by lowering the defenses of a mob. Not sure if glow juice and wire mesh stack with the glow wire or not (I know you get xp all the time, just not sure if the actually effects stack). As an aside, does anyone have any hard and fast numbers on just how much these traps help? I'm convinced that some MMOGs have effects and skills that are kinda just for show and do nothing, LOL, but I'm pretty pessimistic I guess.
Noise Maker - This isn't mentioned very often, but this one is actually pretty effective at damaging the mind pool of the mob. So if you have people in your group that target mind, this one will help a ton as well.
Adhesive Mesh - Well, I use this one as a poor man's crowd control. Coming from EQ and playing a shaman, I'm used to "root parking" where you pull a creature away from the group and "root" it, i.e., throw an adhesive mesh trap. This method seems to work a good bit of the time. Also, I always have some of these traps handy as a last ditch escape tactic. Tell my group to run and I throw the trap, let's you get away. This can also been done with the phec dart.
Just some ideas,
I swear by phecnacine and glowire combo.
Try this: don't worry about shooting the animals, just snare and debuff everything that's moving, and let your friends kill 'em. You'll be amazed and so will they at what a Ranger is capable of.
Or should I say scout, since the working traps are scout traps....
-- YP
Ypiana wrote:Or should I say scout, since the working traps are scout traps....
-- YP
LOL, Ouch... it hurts cuz it's true. So true.
Funny how all the above traps are...SCOUT traps!!!
Sorrry for the sarcasm...wait...no I'm not
I'm seriously considering turning in my Master Ranger Commison. With Master Scout, I really don't see any need for all those points going into Ranger.
Master Scout can be my saving grace in PvE,,,and a elite combat trade for PvE.
The only thing I find nice in the Ranger line at the moment is the very cool Camp. But now with the limited resources we gather, and the lack of needing the points, who cares?
I might be going back, waaay back with this pruning.
I don't like Ranger, or my combat trade of Pistoleer.
So, maybe the branches will get cut back to Master Scout and then work on my Master Marksman.