Ranger Archive

Thread: Harvest poison from venomous creatures for Rangers!

RandomPratt
Tue Jul 22, 2003 9:26 pm
#1

so.... no one else thinks this a good idea?
RandomPratt
Wed Jul 23, 2003 12:14 am
#2

Now there is a good idea. Let rangers harvest poison and use it as wpn mod like a powerup. That would give them some kind of useable pvp ability.
PhiGon
Wed Jul 23, 2003 12:28 am
#3

I like this idea, too. We could sell the poison to weaponsmiths who make melee weapons as mods.



Otoch Nahma
Warrior of the 101st MonCal Brigade

Fred_Skinner
Wed Jul 23, 2003 1:57 pm
#4

I suggested "*specials*" harvesting already for Rangers. I'm not sure what anyone thought of it though, other than on guy posting a "ant-rant" rant. Why stop at just poisionous creatures... maybe there are other things, unique to each creature, that would apply (not all, just some, something rare or pertinant).




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


djraddy
Wed Jul 23, 2003 2:04 pm
#5

Great idea.


But how about adding them to the ingredientsto debuff traps (and even make more usefull traps in the Ranger range, heh), so that more potent poisons would effect the duration or thestrenght of debuff.


Poisons should have stats like Potency and Overall Quality.





......................./...\
...............)......((...))......(
............../|\......))_(( ...../|\
............./.|.\....(/\|/\)..../.|.\
.................voV...\`|'/...voV
.................'^`...(o.o)...'^`
.........................................`\Y/' ..sanu
avezes
Wed Jul 23, 2003 2:09 pm
#6

wow this would allow for the creation of a DOT (damage over time) to melee like is done with health shot in pistol. And it would be something special the rangers could do like smugglers can slice etc etc


Would be nice to see some power ups for melee like this.


Devs, what do yall think?




Avezes Oscuridad
Master Ranger
Proud member of TFG
http://pub152.ezboard.com/btfg21511
LOOK! Over there! Its an obvious Distraction!
DLaverty
Thu Jul 24, 2003 11:49 am
#7

Great Idea! Could come in fairly handy and perhaps create a market for those Bounty Hunters like they used in Episode 2.



Torok Nacck'rov
Rebel scum must die, long live the Empire!
NRaas
Mon Sep 15, 2003 7:18 am
#8

- Alrighty, I've added Poison component drops to my list as an example of the unique Ranger loot.


- Most likely, this one would require a bit of work to implement (as it would require adding Damage Over Time operations to traps and/or melee weapons).


- But its a cool idea.





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Glaza-X
Mon Sep 15, 2003 7:53 am
#9

Sounds like a good idea to me, Maybe a new ranger trap.


But in the SOE spirt we will most likely have to sell it to a crafter to get anything out of it,


"You have looted a living sample from a lair" bats now what am i gonna do with bats?




Can I help you Citizen?



Joth_Kyles
Mon Sep 15, 2003 7:58 am
#10

Oh boy! I *LOVE* this idea! I mean, I REALLY LOVE this idea. Good work RandomPratt!!!!



Joth Kyles
PA: Ronin
Rank: Rikushoho (Major General)
Master TKA / Medic / Smuggler / Pistoleer / Scout
American by birth, rebel by choice, southern by the grace of God.
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