Ranger Archive
Thread: Harvest poison from venomous creatures for Rangers!
I suggested "*specials*" harvesting already for Rangers. I'm not sure what anyone thought of it though, other than on guy posting a "ant-rant" rant. Why stop at just poisionous creatures... maybe there are other things, unique to each creature, that would apply (not all, just some, something rare or pertinant).
Great idea.
But how about adding them to the ingredientsto debuff traps (and even make more usefull traps in the Ranger range, heh), so that more potent poisons would effect the duration or thestrenght of debuff.
Poisons should have stats like Potency and Overall Quality.
wow this would allow for the creation of a DOT (damage over time) to melee like is done with health shot in pistol. And it would be something special the rangers could do like smugglers can slice etc etc
Would be nice to see some power ups for melee like this.
Devs, what do yall think?
- Alrighty, I've added Poison component drops to my list as an example of the unique Ranger loot.
- Most likely, this one would require a bit of work to implement (as it would require adding Damage Over Time operations to traps and/or melee weapons).
- But its a cool idea. ![]()
Sounds like a good idea to me, Maybe a new ranger trap.
But in the SOE spirt we will most likely have to sell it to a crafter to get anything out of it,
"You have looted a living sample from a lair" bats now what am i gonna do with bats?
Can I help you Citizen?