Ranger Archive

Thread: Give rangers some defenses

JuCat
Fri Mar 12, 2004 8:35 am
#1

Come on 140 skillpoints spent and we get +10 ranged and + 10 melee defense. Those should be at LEAST +30 each, we should be given additional state defenses also.


Random thought sorry, but its true






JuJu VooDoo .. AI


SkevStarmu
Fri Mar 12, 2004 8:49 am
#2

I say we get a Ranger onlyarmor that has great deffences but only against creatures. That way we give armorsmiths some work. We should get a set of missions to get the schmatics (like the R.I.S. but less random in the drops). It should be high defence with bonuses to maskscent and harvesting built in.
My 2 cents.
Calculus_Entropy
Fri Mar 12, 2004 9:39 am
#3

I don't know that we should get defenses. I never knew we had them until I mastered. Frankly, I am not sure why we should... As for Ranger armor, with creature defenses, I don't think we need that either. I would rather see a useful creature-hit-bonus, and would really like a def vs. creature damage mod. I don't personally think we should get to resist poison, etc., but it should show up as a creature dodge type thing. To bring upour oldest arguement, we are not a combat profession. We should get our defense mods from our combat profession.

Message Edited by Calculus_Entropy on 03-12-2004 09:40 AM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
GTOfire
Fri Mar 12, 2004 10:43 am
#4

Well I definately think we should get more defenses then we have now, against a lot of things. But not in the classic way for all:


poison: not defense vs poison, instead, some /foraged goods may slow down and subside our poison in half the time it would otherwise take. Im sure we can all see a Ranger would know what herbs to gather. I'd even go as far as suggesting that if we or someone in our group is poisoned, /forage should have a higher chance of giving us something to stop the poison, since we'd probably be looking for it.


defense vs state effects: I don't see a reason Rangers have any natural way of defending themselves against dizzy/blind/stun.


creature-to-hit and 'from-hit': we know the fighting habits of every species out there, a Master Ranger should get some serious bonusses to both hitting an animal and not getting hit by the animal, sort of a natural 'defense acuity'. And I'm not talking melee defense that mitigates incoming damage, I'm talking bonusses to evasion/dodge/block/counter-attack, I reckon a +10 to all of em, since only one of them is enabled whatever weapon you use, +10 is the only bonus you get, and I reckon it's a balanced number since it's only to creatures.
That's key though, this +10 is only against wild animals, not against NPCs or players


melee defense: same as last one, if we can't avoid a hit, we still know how it will hit, so we can block it's damage a little better then other people. +10 is what we have, I think it could be enough, but it could be +20 without unbalancing stuff, since PvPers are rarely master rangers.



What this does is strenghten our position as animal hunters, without making is more useful by ourselves then pure combat people. As a Master Swordsman, Master Ranger, I should have less total defenses then a Master Swordsman, Master TKA, or any other two combat professions. However, against creatures, a Master combat, Master Ranger SHOULD be actually better then a combat template.


The mentioned numbers are estimates to what I reckon will be balanced in the way as mentioned in the last paragraph. It'll definately take some test centre data to make em definite, if we ever get it anyway




--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Iphicles
Fri Mar 12, 2004 11:20 am
#5

I agree with GTO, Rangers should have the ability to go up against the higher lvl creatures with the same defense mods as if wearing kinetic armor. To make us no different than other professions in terms of critter combats wasn't what i expected when i entered the profession 6 months ago. Yes i have been able to solo some juevenile krayts and rancors, but it was due more to understanding what my weapon can do than what my profession enabled me to do. Some of my thoughts on the matter



Iphicles Greyhawk


Master Ranger





Iph
Proud member of the NHoC Forums (the only place in the universe which permits you to be a SW freak AND not be CENSORED!!!)
"It's freaking Star Wars"-FunkyFresh
Member of the CCNJ (Card Carrying Non-Jedi)
First person to have pinched Miss Valcyn's 2005 ass
"Every hour wounds you, the last one kills you"- Old saying
"God gave us speech to hide our thoughts, words to mask our eyes"- Tallyrand
Fred_Skinner
Fri Mar 12, 2004 11:34 am
#6

Ok, have to say the armour thing is silly (or maybe Tights! yes that's it, sing it with me Rangers: "Men in TIIIIIIGHTS!"... ok, got that out of my system)


However, why should a TKA be the ONLY one that can cure desease and poison on the fly. We should have a way of using our vast outdoorsy knowledge to know what to do if this happens. That forrage would really come into play if we could forage for herbal cures. Venom kit anyone?




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Takei_Urawaza
Fri Mar 12, 2004 2:03 pm
#7

bahh .. you already know my thoughts onthis little chestnut.. not a combat profession indeed...8/


I am also willing to make cosessions on the matter though, the ability to cure poisons/diseases health from foragable items etc.. is a good alternative to actual poison defence..


even so .. I've already said my bit on what I think the ranger class should have for it's combat bonuses..




Takei Urawaza,

"Healthy people don't invent crutches."
GTOfire
Fri Mar 12, 2004 2:42 pm
#8

well that's why Im also against poison and state defenses, but for poison healing.


However, aren't we supposed to be the finest hunters? And I'm talking abuot a Master Ranger who is also a Master of a combat profession (any of them). Shouldn't someone with those skills be the best creature killer in the game? not by a large margin, and of course a master fencer, master swordsman master rifleman with a 1K damage powerhammer will be better then a regular master ranger with master TKA.


However, a 'normal' master Ranger/Swordsman should beat a 'normal' master swordsman/medic/creature handler, or a 'normal' weaponsmith/pikeman/scout or what-have-you in pure hunting creatures.


If you disagree with the Ranger being the best hunter in the game, sure. But if you agree, you gotta agree that the Ranger profession must provide extra vs creature bonusses to make us better at it. You say we should get the bonusses from our combat prof. But then how is a Ranger better? a Ranger/swordsman will be equally good at hunting then a dancer/swordsman, and that just ain't right


The Ranger defense bonusses also depend on your vision of it. If you're the paramilitary type, you'd want ranged defense and such to provide bonusses against NPCs and players as well. However, if you're the hunter type, ranged defense makes no sense. creature-to-hit and creature damage mitigation/evasion does.


for sake of the discussion and my curiosity, do you not agree with the waywe want it done, or do you not agree with the core 'problem' that Ranger should be the best hunter? If the latter, wel that's your call. But if merely the former, we'd appreciate your own ideas on what could make us the best hunter.





--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Calculus_Entropy
Fri Mar 12, 2004 2:59 pm
#9

Check my sig Fred...I was being a butt. But, I CAN cure anything with a completely empty inventory.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Fri Mar 12, 2004 3:08 pm
#10






GTOfire wrote:

for sake of the discussion and my curiosity, do you not agree with the waywe want it done, or do you not agree with the core 'problem' that Ranger should be the best hunter? If the latter, wel that's your call. But if merely the former, we'd appreciate your own ideas on what could make us the best hunter.







I agree that Rangers should be the best creature hunters and even the best creature killers (there is a difference, but I new what you meant). I agree that we most certianly are NOT the best killers, but we are the best hunters (tracking, camo, crawling:smileytongue.


I don't think ranged and melee defense, state defense, and poison and disease defenses are the way to go about it. Those should come from your combat profession. I want there to be some sort useful creature to hit, and creature damage mitigation put into the game. I can even handle a Ranger forageable creature poison/disease cure item. But, Idon't thinkit should work with CM diseases, so there is a problem there. I am just against the defense modifiers, I suppose.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
GTOfire
Fri Mar 12, 2004 5:24 pm
#11

well I actually agree with ya completely. I'd ideally like to see creature-to-hit (easier to hit critters), creature mitigations (critters do less damage) and creature-'from-hit' (easier to evade critters). Melee defense applies to NPCs and players as well, which is not what Rangers are specifically good at. state effect defenses make little sense as well.


poison/disease defense makes some sort of sense. An experienced ranger has a tougher body and a better immune system from living in the wild most of his time. His bodily conditioning means he'll get ill less and it takes a higher dose to poison him. I don't really mind having extra or no extra defense though, I can just understand having it. I do believe also in poison healing using foraged herbs.


The problem is thatmelee mitigation is in the game, but there's no such thing as creature mitigation yet, and 'yet' is very hopeful.





--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Calculus_Entropy
Sat Mar 13, 2004 1:15 am
#12

Well, I can cure poison, disease and wounds whenever I want, and I am Ranger.

Edited because of a bitter community member..bow down before the edit button!

Message Edited by Calculus_Entropy on 03-12-2004 02:57 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fred_Skinner
Sat Mar 13, 2004 1:19 am
#13

w/o a wound pack? if you had an empty inventory what could you cure? TKM can cover it all.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Page 1 of 2
Previous Next