Ranger Archive
Thread: Question from a Doc re harvesting formula
(1.0 + Creature_Harvesting_Mod/100)*Base_AmountMy question is this: is there a way to figure out the value of 'Base_Amount' for a given creature, say related to the 'Challenge Level' quoted on SWGCreatures.com?
The reason for this query is that I'm putting together a list of all sources of Avian and Herbivore meat for doctors (you can find this here), and am wanting to find a shortcut way of providing this harvesting data. I have neither time nor inclination to go slaughter one of each beast to find out the hard way!
[Edit: Typo]
Message Edited by Ethalsar on 04-06-2004 10:50 AM
Short answer, no.
Long answer - Depends on a number of factors, most important of which is the health/size of the animal. A "fat and healthy" large creature yields more than a "medium" yields more than a "sick and skinny". Throw in the dreaded shift bug, where all creatures of a certain type will yield 1 unit of a resource for a time. You can get two missions, within 100m of one another, one has large, fat and healthy, the next one over has mediums...go figure.
Then there is the fact that creatures in a cave, constant spawn type, all yield one unit regardless.
The "base amount" in the formula was just a hypothetical number, to represent how much yield a certain creature would drop, not a realistic number.
JB
another reason why I hate math, formulas
I am beginning to think that the number of resources dropped is determined by a committee and a focus group.
A Master Ranger only harvest about 75% more resources than a Novice Scout.
Master Ranger/Master Rifleman
Eclipse Server
We could derive this.
Base_Amount = Your_Harvest/(1 + Creature_Harvesting_Mod/100)
What we need to do is use this and run a table off to see if we can get a formula out of it.
Table: Yield, Base, CL
Yield: Healthy, Medium, Skinny
Base: Base_Amount
CL: Challange Level
I'm certain that Yield factors in somewhere, and you be usefull to know how
Fred_Skinner wrote:
We could derive this.
Base_Amount = Your_Harvest/(1 + Creature_Harvesting_Mod/100)
What we need to do is use this and run a table off to see if we can get a formula out of it.
Table: Yield, Base, CL
Yield: Healthy, Medium, Skinny
Base: Base_Amount
CL: Challange Level
I'm certain that Yield factors in somewhere, and you be usefull to know how
The question is, can anyone be bothered to harvest that many creatures and keep tabs on it? The actual analysis would be reasonably easy. Even with only CL and base amount as long as the base amount is averaged over a few hundred creatures of that CL. The yield is probably something like 10% less/normal amount/10% bonus for the skinny/medium/healthy. If you are happy with a noisy analysis, then I'm guessing that one lair of creatures of a given CL would be enough (preferably all of the same skinny/medium/healthy for all the different CLs). The average amount per creature could be plotted against the CL. Then you can just fit a line through it (or eyeball it). If we assume it is linear, we only need 2 points. But I don't think this one is just a linear growth.And it would still be annoying to collect all the data.
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
Ahhhhhhhh. more formulas.... my eyes are bleeding, make them go away
please
JB
"Throw in the dreaded shift bug, where all creatures of a certain type will yield 1 unit of a resource for a time."
Gone two or three patches ago, iirc, JB.
Fred_Skinner wrote:We could derive this.
Base_Amount = Your_Harvest/(1 + Creature_Harvesting_Mod/100)
What we need to do is use this and run a table off to see if we can get a formula out of it.
Table: Yield, Base, CL
Yield: Healthy, Medium, Skinny
Base: Base_Amount
CL: Challange LevelI'm certain that Yield factors in somewhere, and you be usefull to know how
Yes, think I'll have a stab at recording some tentative figures on this. Of course, one more factor is the type of resource harvested - you get more bone than hide from a creature (or is that visa versa, can't remember off-hand!).
So, if anyone is interested in working this out, let's have your numbers... I've put a form together that you can download here (RTF format). It's got room for 10 bone, 10 meat and 10 hide harvests... if we get even a few people to fill it in we might end up with enough data to see something meaningful emerging.
Instructions: Download the form, and print out to gather data as you play. Type results into form after playing - if you don't know the CL I'll check it later. Email completed forms to me at [email protected], I'll collate everything in a couple of days and post results here. Do remember to fill in your Creature Harvesting Modifier (I also ask for forum name, but that's only to say thank you - don't fill in if you don't want to). Once I've downloaded your attachment, I'll delete your post and not save your email address.
Bleedin' eyes or not, there's a formula somewhere and I'm gonna find it!!!
there are a lot of variables in the equation, fat and healthy, medium size, scrawny etc....there have been some good posts here in the past, I would suggest doing an advanced search.
TeddyRuxpin wrote:
Yeah, never seen the shift bug myself. Maybe I'm just lucky.
Talking about dreaded bugs, anyone remember the 'warp to 0,0' bug? Or the 'rubber banding out of water' bugs? Those were two of my favourites from beta - oh and the 'you turn invisible bug' from beta which still happens at least once a week to me. lol
haha i remember getting warped to 0,0. and that was before speeders. what a pain