Ranger Archive

Thread: Possibly an idea already done but please respond.

Moppith
Tue Apr 06, 2004 9:29 pm
#1



i am a master doc/master teras kasi on chimaera and one thing i hate is the fact that with my leftover points i can pick up novice scout + either hunting 1 or explo 1 and go out and harvest my own meat 100x quicker than a ranger with no proper combat skills.


i was originally going to go a ranger/teras kasi combo when i first started but seeing as i fell i love with medic (then doc) and how little benefit i gained from ranger i decided to leave it and go doc.


Anyway to my point!


i here people on every profession asking for a new this new that etc etc


what should be concentrated on is FIXING the current things that dont work properly, or should work better etc etc.


so heres my 2cents on the ranger/scout harvesting ability!


*****1 of my idea's was to make the ability to harvest from a creature a more of a challenge to get.


as it stand a novice scout can get 1/2 the meat/hide/bone a MASTER ranger can get for VERY little of the skillpoint cost.


i would LOVE to see harvesting work ina similair way to damage mitigation for the combat professions.



  • At novice scout, there should bea very slightability to harvest anything from a creature, giving the player scraps if you will! (Harvesting I)

  • At hunting 1 the player gains the ability to harvest the bone of the creature more efficiently aswell as gaining an overall harvesting bonus.

  • At hunting 2 the player gains the ability to havest the HIDE of the creature more efficiently aswell as gaining an overall harvesting bonus.

  • At hunting 4 the player gains the ability to havest theMEAT of the creature more efficiently aswell as gaining an overall harvesting bonus.

  • At master scout the player becomes skilled in harvesting (skill - harvesting II) giving the player an extra boost in the harvest ability

  • At master ranger the player becomes Highly skilled in harvesting (skill - harvesting III) giving the player a large boost in the harvest ability


this would mean the ranger + scout classes would be more sought after by docs and other crafting professions instead of the nearest master (insert combat prof here) who can kill creatures way quicker than a ranger or scout.


Another idea for a Master ranger (this is a very touchy subject and would obviously require a lot of thought) but the ability to harvest a creature even if it wasnt them or a member of the group that killed it, BUT the amount harvested would be MASSIVEVLY reduced as to account for the fact that they didnt kill it!


anyway as i said its just an idea, its not giving the profession anything new really just arranging a skill that should be better!


please give comments and state flaws with this as it think people (hopefully the devs if they would ever notice) would benefit from hearing.



IGN - Tytsonyt
Master TKA/Master Doc

Former Member of The T'Doshok
Doctor for HaggisHunters

Doc Med Supplies Vendor coming soon.
Calculus_Entropy
Tue Apr 06, 2004 10:18 pm
#2

It is always nice to have some fresh ideas, but we don't generally support ideas that would nerf another profession.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
JimmyGreendox
Tue Apr 06, 2004 10:28 pm
#3

/agree with Calculus


Don't nerf scout, just give us greater harvesting abilities.





Kade Taedi - BOS

Museum of Filius Gladii, Rori: 3594, -1877

Please note that the vendor inside the museum is NOT mine.

dhcpSilicon
Tue Apr 06, 2004 11:32 pm
#4

Wait wait wait...as a doctor, you think the solution to the organics crisis is to make scouts harvest *fewer* organics?
JBMat
Wed Apr 07, 2004 3:45 am
#5

Glad y'all could understand most of that, I quit trying to read the drivel.


I do agree, don't nerf other professions, just give us a better harvesting.


(Yeah, have us get less organics, docs are whining now about the prices, wanna see em have a major freaking hissy fit)


JB


AgonThalia
Wed Apr 07, 2004 5:29 am
#6

agree,

Our scout brothers would definately see this as a nerf. In the end, this would probably actually cause fewer organics on the market becaue scouts would be unable to harvest as well.

there are a lot more scouts than rangers (a lot) and to downgrade their ability to harvest would actually cause organic prices to skyrocket even more.

thanks for posting, I just think your idea needs some tweeking



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Moppith
Wed Apr 07, 2004 10:03 am
#7

yeah fair enough and thanks for the response!.



perhaps ifwhat i mentioned above tho did increase the amount harvested for scouts (particularly master scouts) but at ranger they get a HUGE bonus!





IGN - Tytsonyt
Master TKA/Master Doc

Former Member of The T'Doshok
Doctor for HaggisHunters

Doc Med Supplies Vendor coming soon.
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