Ranger Archive
Thread: Why do I get 130 hides, then later 88, then 60 from same animal ?
Master Ranger/Master Rifleman
Eclipse Server
Agreed. You will never fill that order and have the resource name be the same. you may get 30k of one then 20k of another. in a month you will have 5 different stacks of, say Yavinian Wooley that the merchant will only be interested in the first 20k and the rest he will consider junk.
With a team of about 10 and them all giving you what they harvest you might make a 100k stack...
To your more imeadiate question, make sure you are not confusing pigmys and females and males and Giants. Mawgax in one lair come in many, many different sizes. Each one can be healthy, medium and skinny.
Welcome to the Organics Market
. Not at all like mining where you look for the Uber Steel hot spot and then go play KotOR.
Message Edited by Fred_Skinner on 04-07-2004 12:24 PM
In case you have never been an artisan, this means there are localized areas that peak at a certain concentration then decrease the further away from that point you are. Think of it as a contour map except you are dealing with concentration instead of elevation.
What this means, is that when you harvest a creature, it takes the base amount then multiplies it by this percentage to get the harvest. (There may be some base minimums as well.) There is a rough way to tell how good the concentration is by seeing if an animal is Fat, average or skinny.
There is further evidence of this in caves where the harvest is always 1 unit. This corresponds to zero concentration because caves are not on the outside map where all the resource rates are determined.
Each resource has its own concentration, too. Animal bones might be very high while at the same spot herbivore meat is low and carnivore meat is average.
Nemo0 wrote:
2 100k orders? Are you insane?
It is a recently determined theory that animal resources are laid out exactly like mineral and flora resources that artisans dig up.
In case you have never been an artisan, this means there are localized areas that peak at a certain concentration then decrease the further away from that point you are. Think of it as a contour map except you are dealing with concentration instead of elevation.
What this means, is that when you harvest a creature, it takes the base amount then multiplies it by this percentage to get the harvest. (There may be some base minimums as well.) There is a rough way to tell how good the concentration is by seeing if an animal is Fat, average or skinny.
There is further evidence of this in caves where the harvest is always 1 unit. This corresponds to zero concentration because caves are not on the outside map where all the resource rates are determined.
Each resource has its own concentration, too. Animal bones might be very high while at the same spot herbivore meat is low and carnivore meat is average.
777erc wrote:
i just figured the caves gave 1 unit to prevent camping for resources
That's what holocron said.