Ranger Archive
Thread: I am brilliant!!! I have THE answer to the trapping problem
I think what we all want to avoid is people picking up novice scout and being able to trap as well as a Master Ranger.
What about the old idea of requiring certifications for the better traps. Save the Phen Dart and ad mesh for high level rangers and give (no offence) crap traps to scouts.... Allow XP to be gained even if they dont land it....(In RL you learn from your mistakes...why not here)...Keep the trapping skill (do not switch to acc and speed) and allow only those who have enugh skill points in trapping to hit and land traps on high level creatures. If your trap lands and works...100% XP for that trap. But if it doesnt and u miss...33%.
That way if someone CL70 wants to pick up trappin as a scout and grind up ranger...(If they miss ALL the time) they have to throw 3 times as many traps to get XP. this would work for a couple reasons.
1)...grouping. In a group where you dont have touse a weapon and all you do is use traps....you now are able (even if you only throw one trap and it misses) to get about 1500 - 2300 XP. Throw and miss three times and you get the full whatever it would be for XP. At CL 80 against 80 - 82 critters you will get roughly 5,000 XP for trapping.
Message Edited by QuietBlade on 06-29-2005 10:03 AM
Message Edited by QuietBlade on 07-01-2005 03:37 AM
I'm getting fed up with trapping its becoimg the bain of my life. I was out for the past couple of days and ....... when i was grouped the animals were higer level so the traps wouldn't stick or work, nothing. So therefore no XP. So I then went out on my own, things a level higher than me.... no XP. Things my level........ no XP. Things one level below me...... no XP. I'am as trained as I can be and nothing seems to be working. Getting a bit miffed!!
Idea is fine. Doubt the Devs could program it correctly though.
Despite the continued screaming in the scout forum, the workaround atm is to drop some CL and regain it and trapping at the same time.
This is essentially the same deal with any combat profession. The higher CLs get little xp for creatures not near their combat level. Why should scout and ranger be different?
JB
JBMat wrote:Idea is fine. Doubt the Devs could program it correctly though.
Despite the continued screaming in the scout forum, the workaround atm is to drop some CL and regain it and trapping at the same time.
This is essentially the same deal with any combat profession. The higher CLs get little xp for creatures not near their combat level. Why should scout and ranger be different?
JB
The difference is that the higher CLs can still get xp for stuff near their combat level with ANY weapon. They might not get as much as if they dropped their CL (but only when solo--grouped they can easily get a ton of xp with any weapon) but they can get more than 1 xp per kill. Traps are not working in a similar fashion.
incorrect. There are two factors-- thrown weapon accuracy and thrown weapon speed-- that determine your skill in grenades.Apply the same principles to trapping (trap speed and trap accuracy) andthere will be a difference between Ranger and Scout. Also, there is the matter of certs, just as there is with grenades (grenades have skill certs, not level certs) . A novice scout will throw traps less accurately, less frequently, and throw worse traps than their Ranger counterpart.
QuietBlade wrote:
Ranger are more than willing to help those with trapping needs.....look at the forums... We will all help... The problem with making traps like gernades is that it takes no skill to use them. why should a novice scout be able to land traps as much as a master ranger? I am sorry, but I disagree with that option.
that is a good point..... but they would need to bump Phec Darts and ad mesh (once it is working again) to master ranger. otherwise any master scout master whatever master whatever could go and be just as effective as Master Rangers. My hope in all of this is to protect the core elitism that being a Master Ranger is. If handled properly, that solution could work... (with proper certs, speed, acc, etc.) But I still think that my idea is valid and should be given some serious thought. Even if it is not the only solution.....I think it would help.
(if they made traps like gernades....that would mean that the +20 to thrown weapon distance would apply to traps).....lol....not sure why it doesnt right now though...lol
Message Edited by QuietBlade on 06-29-2005 03:08 AM
I think what we all want to avoid is people picking up novice scout and being able to trap as well as a Master Ranger.
What about the old idea of requiring certifications for the better traps. Save the Phen Dart and ad mesh for high level rangers and give (no offence) crap traps to scouts.... Allow XP to be gained even if they dont land it....(In RL you learn from your mistakes...why not here)...Keep the trapping skill (do not switch to acc and speed) and allow only those who have enugh skill points in trapping to hit and land traps on high level creatures. If your trap lands and works...100% XP for that trap. But if it doesnt and u miss...33%.
That way if someone CL70 wants to pick up trappin as a scout and grind up ranger...(If they miss ALL the time) they have to throw 3 times as many traps to get XP. this would work for a couple reasons.
1)...grouping. In a group where you dont have touse a weapon and all you do is use traps....you now are able (even if you only throw one trap and it misses) to get about 1500 - 2300 XP. Throw and miss three times and you get the full whatever it would be for XP. At CL 80 against 80 - 82 critters you will get roughly 5,000 XP for trapping.
Ok, I was out last night on my own and then grouped. I was doing the same creatures as the day before when i got no xp, but this time I was getting loads!!!!! Up to 6.7k per kill. Go figure!?!?!?!?!!?
All creatures are not the same level though. I've fought level 39 gurks next to a mission lair of mine where level 82 gurks were. It's not based on the type of creature, but based on it's relative level. You might have been doing harder missions, or getting higher level spawns.
Farmi wrote:
Ok, I was out last night on my own and then grouped. I was doing the same creatures as the day before when i got no xp, but this time I was getting loads!!!!! Up to 6.7k per kill. Go figure!?!?!?!?!!?