Ranger Archive

Thread: I am brilliant!!! I have THE answer to the trapping problem

QuietBlade
Tue Jun 28, 2005 11:50 pm
#1



ok ready for this?......you leave it like it is.....fix the traps....then......


wait for it......



wait for it.....


say someone is a level 70 wanting to pick up ranger (or even scout for that matter), but currently has no skill at trapping and 1 XP per kill is grounds for legal suicide...lol. How about allowing that player a temporary trapping bonus when in a group with a higher level ranger? Say I took a novice scout out hunting..... I am a Master Ranger CL 80....he is CL 53 with no trapping box...only novice scout. When grouped the creatures (for missions anyway) will all be 80s.... so while in a group with me....allow said novice scout to recieve a bonus to trapping skill due to my fine leadership and mentorship. Thus allowing them (at least in a group) to effectively trap and grind up XP. once they leave the group with the Master Ranger....their trapping goes back to its normal level. Personally I think this is gold. Jedi have padawans....Rangers have scouts.... allow mentorship bonuses... you are already getting them with harvesting. Why not trapping.....


Seriously, I think this could work very well, and at the same time...protect trapping from becoming something that any CL 80 novice scout can do to any CL 80 creature.


Ok....honest feedback....


And if you dont like my idea.....just sayyou disaagree....you do not need to flame me or jump down my throught.....


I think that with this core,......if we all talk about this.....we could find a very workable solution



Ok...some have stated that traps are not working.... That is incorrect. They are working. The system that is. Right now, trapping is totally dependant on your trapping skill. Personally I think it should stay like this. With this system, a novice scout can go hunt with a ranger and chuck traps (at a higher skill due to the bonus) while the ranger uses weapon and kills critter. This provises a very workable solution for all those that do not want to drop their CL in order to trap for better XP. My fear with treating traps like gernades is 2 fold.

1)...... Trapping should require a certain level of skill... (being a redneck, I understand this all to well) you dont just throw a trap in the general area of a creature and expect it to work....placement is key.

2)...... By treating traps like gernades, you allow any novice to trap as well as a Master Ranger. I am personally against this.What makes anyone think that by switching trap skill for (trap speed and trap accuracy) that this will change?


My idea (which with input from all of you, could be a great idea) allows for a way to preserve the benifits of being a Master Ranger and allows others to grind up to it much more easily. On this post I hope that you will all do one of two things....


1)...... provide constructive criticism to this idea.....bring up concerns and doubts.....

2)...... provide ideas to better define how this system should work


There is nothing saying that this has to be the only way to do it......(I am not that arrogant.....yet..lol) But this has the potential to be a workable and effective system...... if we can all help to define how it should be built.


Thanks to all of you,


NEW


I think what we all want to avoid is people picking up novice scout and being able to trap as well as a Master Ranger.


What about the old idea of requiring certifications for the better traps. Save the Phen Dart and ad mesh for high level rangers and give (no offence) crap traps to scouts.... Allow XP to be gained even if they dont land it....(In RL you learn from your mistakes...why not here)...Keep the trapping skill (do not switch to acc and speed) and allow only those who have enugh skill points in trapping to hit and land traps on high level creatures. If your trap lands and works...100% XP for that trap. But if it doesnt and u miss...33%.



That way if someone CL70 wants to pick up trappin as a scout and grind up ranger...(If they miss ALL the time) they have to throw 3 times as many traps to get XP. this would work for a couple reasons.


1)...grouping. In a group where you dont have touse a weapon and all you do is use traps....you now are able (even if you only throw one trap and it misses) to get about 1500 - 2300 XP. Throw and miss three times and you get the full whatever it would be for XP. At CL 80 against 80 - 82 critters you will get roughly 5,000 XP for trapping.


2) solo.... if you prefer to hunt solo, you can now do it. (refer to group XP example)


3) regrinding.... now you can grind up ranger trapping in a matter of days....not weeks.


4) incorporate original idea of post (mentoring a lower level trapper) and the grind can go much easier.


This would allow better traps to be used by higher level rangers. It would fix the AWFUL grind time it currently takes. And I think it would make both sides happy.


What do you guys think???






Message Edited by QuietBlade on 06-29-2005 10:03 AM

Message Edited by QuietBlade on 07-01-2005 03:37 AM




Traddok - Elder CareBear
"Don't Make Me FONG You"
Asrelee - NubStalker
"ohh, you are so nubalicious"
Vendors located on Talus in Boonta Eve
600 -1250(Lowca)

Phenix1050
Tue Jun 28, 2005 11:55 pm
#2

I understand that grouping is an important feature of the CU. However, i think that there still needs to be the possibility for solo leveling. In this method, a person who is CL80 trying to change templates will need to find a Ranger AND convince them to hunt with them. In the end, I think the other suggestions (make traps like grenades, etc.) will work better all around.


This is a good short-term fix, but I don't think this should be the final solution, as it only fixes the problem if you're able to find a person to group with.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
QuietBlade
Tue Jun 28, 2005 11:57 pm
#3

Ranger are more than willing to help those with trapping needs.....look at the forums... We will all help... The problem with making traps like gernades is that it takes no skill to use them. why should a novice scout be able to land traps as much as a master ranger? I am sorry, but I disagree with that option.




Traddok - Elder CareBear
"Don't Make Me FONG You"
Asrelee - NubStalker
"ohh, you are so nubalicious"
Vendors located on Talus in Boonta Eve
600 -1250(Lowca)

Farmi
Wed Jun 29, 2005 2:41 am
#4

I'm getting fed up with trapping its becoimg the bain of my life. I was out for the past couple of days and ....... when i was grouped the animals were higer level so the traps wouldn't stick or work, nothing. So therefore no XP. So I then went out on my own, things a level higher than me.... no XP. Things my level........ no XP. Things one level below me...... no XP. I'am as trained as I can be and nothing seems to be working. Getting a bit miffed!!








Farmi 'Lovely' Calon
Master Pikeman, Master Ranger (about time... bloody trapping)
Bloodfin, Petersburg, Corellia
Rarararrrarararararrararararararrrraraaaaararar.......Kill
JBMat
Wed Jun 29, 2005 3:52 am
#5

Idea is fine. Doubt the Devs could program it correctly though.


Despite the continued screaming in the scout forum, the workaround atm is to drop some CL and regain it and trapping at the same time.


This is essentially the same deal with any combat profession. The higher CLs get little xp for creatures not near their combat level. Why should scout and ranger be different?


JB


Nemo0
Wed Jun 29, 2005 6:43 am
#6



JBMat wrote:

Idea is fine. Doubt the Devs could program it correctly though.

Despite the continued screaming in the scout forum, the workaround atm is to drop some CL and regain it and trapping at the same time.

This is essentially the same deal with any combat profession. The higher CLs get little xp for creatures not near their combat level. Why should scout and ranger be different?

JB





The difference is that the higher CLs can still get xp for stuff near their combat level with ANY weapon. They might not get as much as if they dropped their CL (but only when solo--grouped they can easily get a ton of xp with any weapon) but they can get more than 1 xp per kill. Traps are not working in a similar fashion.



Lythender Nirou
Crazy Bothan


Owen-Lars
Wed Jun 29, 2005 7:06 am
#7


JB Wrote:


This is essentially the same deal with any combat profession. The higher CLs get little xp for creatures not near their combat level. Why should scout and ranger be different?







Honestly JB, how the hell can you say that its the same deal. Traps cannont stick against mobs your level so you get crap xp, other combat professions just pick up a pistol or rifle or carb and kill things their level. Its not the same deal, its two completely different deals.


If i can shoot things my level when grinding up another profession from scratch, i should be able to trap things my level when grinding up trapping from scratch. Yes there are work arounds but it most certainly isnt the same deal other combat professions get.



THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Wed Jun 29, 2005 12:01 pm
#8






QuietBlade wrote:
Ranger are more than willing to help those with trapping needs.....look at the forums... We will all help... The problem with making traps like gernades is that it takes no skill to use them. why should a novice scout be able to land traps as much as a master ranger? I am sorry, but I disagree with that option.




incorrect. There are two factors-- thrown weapon accuracy and thrown weapon speed-- that determine your skill in grenades.Apply the same principles to trapping (trap speed and trap accuracy) andthere will be a difference between Ranger and Scout. Also, there is the matter of certs, just as there is with grenades (grenades have skill certs, not level certs) . A novice scout will throw traps less accurately, less frequently, and throw worse traps than their Ranger counterpart.


That seems like a pretty good solution to me.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
QuietBlade
Wed Jun 29, 2005 12:07 pm
#9


that is a good point..... but they would need to bump Phec Darts and ad mesh (once it is working again) to master ranger. otherwise any master scout master whatever master whatever could go and be just as effective as Master Rangers. My hope in all of this is to protect the core elitism that being a Master Ranger is. If handled properly, that solution could work... (with proper certs, speed, acc, etc.) But I still think that my idea is valid and should be given some serious thought. Even if it is not the only solution.....I think it would help.


(if they made traps like gernades....that would mean that the +20 to thrown weapon distance would apply to traps).....lol....not sure why it doesnt right now though...lol



Message Edited by QuietBlade on 06-29-2005 03:08 AM




Traddok - Elder CareBear
"Don't Make Me FONG You"
Asrelee - NubStalker
"ohh, you are so nubalicious"
Vendors located on Talus in Boonta Eve
600 -1250(Lowca)

QuietBlade
Fri Jul 01, 2005 12:33 pm
#10

I think what we all want to avoid is people picking up novice scout and being able to trap as well as a Master Ranger.


What about the old idea of requiring certifications for the better traps. Save the Phen Dart and ad mesh for high level rangers and give (no offence) crap traps to scouts.... Allow XP to be gained even if they dont land it....(In RL you learn from your mistakes...why not here)...Keep the trapping skill (do not switch to acc and speed) and allow only those who have enugh skill points in trapping to hit and land traps on high level creatures. If your trap lands and works...100% XP for that trap. But if it doesnt and u miss...33%.



That way if someone CL70 wants to pick up trappin as a scout and grind up ranger...(If they miss ALL the time) they have to throw 3 times as many traps to get XP. this would work for a couple reasons.


1)...grouping. In a group where you dont have touse a weapon and all you do is use traps....you now are able (even if you only throw one trap and it misses) to get about 1500 - 2300 XP. Throw and miss three times and you get the full whatever it would be for XP. At CL 80 against 80 - 82 critters you will get roughly 5,000 XP for trapping.


2) solo.... if you prefer to hunt solo, you can now do it. (refer to group XP example)


3) regrinding.... now you can grind up ranger trapping in a matter of days....not weeks.


4) incorporate original idea of post (mentoring a lower level trapper) and the grind can go much easier.


This would allow better traps to be used by higher level rangers. It would fix the AWFUL grind time it currently takes. And I think it would make both sides happy.


What do you guys think???







Traddok - Elder CareBear
"Don't Make Me FONG You"
Asrelee - NubStalker
"ohh, you are so nubalicious"
Vendors located on Talus in Boonta Eve
600 -1250(Lowca)

Farmi
Tue Jul 05, 2005 1:50 am
#11


Ok, I was out last night on my own and then grouped. I was doing the same creatures as the day before when i got no xp, but this time I was getting loads!!!!! Up to 6.7k per kill. Go figure!?!?!?!?!!?







Farmi 'Lovely' Calon
Master Pikeman, Master Ranger (about time... bloody trapping)
Bloodfin, Petersburg, Corellia
Rarararrrarararararrararararararrrraraaaaararar.......Kill
Phenix1050
Tue Jul 05, 2005 8:04 am
#12







Farmi wrote:


Ok, I was out last night on my own and then grouped. I was doing the same creatures as the day before when i got no xp, but this time I was getting loads!!!!! Up to 6.7k per kill. Go figure!?!?!?!?!!?




All creatures are not the same level though. I've fought level 39 gurks next to a mission lair of mine where level 82 gurks were. It's not based on the type of creature, but based on it's relative level. You might have been doing harder missions, or getting higher level spawns.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Farmi
Wed Jul 06, 2005 5:37 am
#13


Hey


No they were all the same level, maybe the game is just being fickle!!!!!!








Farmi 'Lovely' Calon
Master Pikeman, Master Ranger (about time... bloody trapping)
Bloodfin, Petersburg, Corellia
Rarararrrarararararrararararararrrraraaaaararar.......Kill
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