Ranger Archive

Thread: The consequences of the mask scent nert

PoobearHugs
Wed Jul 09, 2003 4:39 am
#1

Was hunting on Corellia last night, and I noticed something very disturbing.


Upon leaving the city, I noticed large numbers of players camped in the 'newbie' area. They were one shot killing anything and everything that spawned. I walked up and asked them why in the world they would be wasting their time in the newbie area, and he replied 'scouting xp'.


I did the math myself. Even if you only get 30-50xp for harvesting from a 1 hit kill mob, for a 'per minute' scouting XP, that is way better than you would get hunting mobs afield. Adding in the 5 minute run, the 30sec to 2 minutes required to take down the mob, you only get 75-125 xp for a destory mission mob.


What the nerf to the maskscent has done, is change the dymanics of the gameplay dramatically. In larger cities, you will see huge number of players camping in the newbie area. With it's fast spawn rate, and very fast scout XP rate (compared to actually hunting reall stuff), the newbies are going to compete with every wanna be CH or BH. As is normal with human nature, if the developers change one percieved technique, people naturally migrate to the 'next best' method, which in this case makes the game much harder for newbies.


Just my 2 cents.

Grisbane
Wed Jul 09, 2003 5:03 am
#2

The changes were way out of whack. I can see a delay on Mask Scent, hell I even agree with it, but 60 seconds is far too long. If it breaks, the player is forced to sit and do absolutely nothing for 60 seconds while they wait, and that is a worthless timesink of the highest order.


Make it 20 seconds, it still accomplishes the same task without being so friggin annoying.




Vurdan De'Mortis

Proprietor of De'Mortis Armory


Imperial Armor Sets and Premium Layered Armor

-1835, 1701 on Lok, Forgotten


Orius
Wed Jul 09, 2003 5:41 am
#3

Im not sure why you are posting this on the ranger board. The nerf affects scouts more than rangers. If you level up the wayfaring line there is a really good chance that nothing can uncover you.



Also, i havent had any problem getting my scouting xp up in the field. I have been leveling with my guild on Lok recently, and even with us rotating for who harvests, i get plenty of scouting exp. You just arent killing big enough mobs. I get anywhere from 143-200 scouting xp per mob on lok.




Orius Aradar the Teras Kasi Expert on Bloodfin
SF City (-3150,-1700 outside of Tyrena on Corellia) Atleast 1 Master of EVERY crafter all in one place!
--SHINING FORCE--
--www.shiningforce.net--
VeganDago
Wed Jul 09, 2003 9:59 am
#4

What Orius said.


Stop complaining and start playing.


Now scout isn't easy... start working for it.

BlackBlade
Wed Jul 09, 2003 10:24 pm
#5

I agree with the couple of people that stated that scouting exp isn't hard to get even while playing the game as intended, but that wasn't the point of the origanal poster.


The range for scouting exp has always been too narrow. It used to be even worse in beta.


I don't bottom feed myself, but if you are looking for the most efficient way to gain scouting exp than bottom feeding is it.


You can pretty much one shot kill a mob for 40 scouting exp and when all is said and done can take as little as 10 to 15 seconds.


By the time the mobs give out over 100 exp they take a minute or so to kill and will eventually incur downtime to heal.


By bottom feeding you can make twice the scouting exp per hour and their for a lot of people will do it that way just like they did for the maskscent exploit.


This is not the intended way to play i believe and not the way I play, but is the most efecient way to play so a lot of people are doing it.


The range for scouting exp needs to be increased.




----------------------------------
Antillees Xavier
Master Ranger
Pistoleer
PaintWolf
Thu Jul 10, 2003 7:39 am
#6

I didn't use the mask scent for scout exp anyway. I used it to sneak through some areas that were dangerous to me. I agree that the exp should have been removed, or reduced. The overly long delay on reusing it has caused me a lot of problems in travelling across the landscape.


StrangeMupettz
Thu Jul 10, 2003 8:14 am
#7

I am going ot change the dynamics of htis post a bit to what can be done to fix it. I totally agree on the one minute timer for scouts. What I do not agree on is the master of scouts, the RANGER is hurt by this.As Igo up the Wayfarer teir I should get a reduction in time to remaskscent till it vanishes all togeather. that would make ranger even more worth taking, especially since my ranger traps DO NOT WORK.



Lai Yim-Trap Master


Flurry




If we take people as we find them, we may make them worse, But if we treat them as though they are what they should be, we help them to become what they are capable of becoming.
~Johann Wolfgan von Goethe~

Lai Yim
Avocet
Thu Jul 10, 2003 12:08 pm
#8

Personally, I'd have liked it better if they had just removed scout exp for mask scent altogether, and left it with no delay. That takes care of exploiting it for exp, and it keeps the skill useful.
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