Ranger Archive
Thread: The Best Ideas Let the Devs Know
Go to this link: http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=31&view=by_date_ascending&page=1
Look through, find the ideas that you think are best or worse and list them here. Don't go into great detail, just give a quick overview. Maybe the devs will take a look and see. And don't stop posting ideas there.
My favs:
1. Better Ranger speed in wild. A master scout goes as fast as a master ranger unless they are crawling. No good. Master Ranger should be faster.
2. Semi-permanent camps. The idea of a homebase made by the ranger for long forays really appeals to me.
3. Some sort of conceal ability that actually works, and would be effective for PvP. Basically, a ranger should own in the wild. He would use terrain, etc. to his advantage and devastate his opponent. Give Rangers SOMETHING.
4. I really liked the idea of animal calls. Either sending them away or bringing them to you, that would be very cool and definitely make rangers more 'ranger-like'.
1. Better speed. Have the rangers have a castable speed increase (like mask scent is castable). This increase will make them be the quickest moving non-burst running characters in the game (not by too much, of course, but enough to make a difference). Affects not only running up/down hills, but also across flat land and swimming in water. Cannot be turned on while in combat or 10 seconds after combat has finished. If running and you come into combat with another person or mob you are slowed down to normal speed. This ability would help with travel times but also make the ranger more feasible as a person who scouts out the area. Send the ranger ahead to make sure there is no danger. The speed in conjunction with enhanced mask scent would make this perfect. +25% or more to speed per level of Wayfaring.
2. Conceal. Bring it back into the game. Invisible to mobs (Including human mobs), taken off the radar or shown as non-hostile on the radar in PVP. When detected a one minute recast timer is put into effect before able to be casted again. Conceal is turned off when in combat and cannot be used until 20 seconds after combat is finished.
3. Mask Scent. No delay when you are detected. When detected you can immediately recast mask scent. Non-Aggressive mobs will not detect you. Does nothing in PVP.
4. Camps. Fine as they are.
5. Foraging. Increased chance to succeed. Have the ability to not only forage for buffs and worms, but for inorganics usable in crafting.
6. Harvesting. Fine.
7. To-Hit modifier. Make it benifit not just ranged, but melee as well.
8. Damage. Due to the ranger's time in the wild and study of all forms of life, he is able to pick out key parts of the body of its prey (be it human or not) to inflict more damage. + 5% damage per level of Field Bioscience.