Ranger Archive

Thread: A Potential Solution to the Masked Scent Issue

GaragePiano
Sat Jul 12, 2003 5:31 am
#1

I personally think it makes a certain amount of sense to have delays between masked scent when it is broken because you need to wait for the creature to lose interest in your scent and the time to apply a new layer. However I think A higher level scout and ranger should be able to reactivate their masked scent ability faster than a lower level scout and ranger. They could also make it an attribute within the exploration/wayfaring branch where the higher you climb the faster you are able to reactive your scent mask.

Also I think the developers sould put a little blurb onto the screen when you are ready to reapply a new masked scent so we don't have to keep clicking on the masked scent button until the timer runs out.
TheClepto
Sat Jul 12, 2003 6:25 am
#2

Mask Scent delay.

I just use a second macro: "/pause 59;/maskscent"

heh



Clepto - Bothan Hunt Master

Ranger/Carbineer
Deoka
Sun Jul 13, 2003 4:47 am
#3

I wouldn't mind the wait if yellows didn't break mask scent.


Another possible solution is to give no xp and take away the timer. I really don't care about the xp, I just want the skill to work.


I wish they would bring back conceal too.




**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
ReptileSpit
Sun Jul 13, 2003 5:34 am
#4

Lose the exp...keep the skill.


Its just that simple.

XvSnowCrashvX
Sun Jul 13, 2003 10:46 am
#5



Deoka wrote:

I wouldn't mind the wait if yellows didn't break mask scent.

Another possible solution is to give no xp and take away the timer. I really don't care about the xp, I just want the skill to work.

I wish they would bring back conceal too.






i completly agree with that. the timer wouldnt be annoying at all if your mask scent couldnt be broken by non-agressive creatures.
Pyradius
Sun Jul 13, 2003 5:34 pm
#6

Well, the nerf didn't change that at all. If they're breaking it now, they were breaking it before. The difference is people would insta-mask scent again when it broke. To me, it's silly to think you can run through a camp of vicious creatures without them noticing merely because your scent is masked and that you can somehow cover your scent on the fly. I went to Endor and had much greater success with even less camouflage than you when I went prone and crawled past aggressive creatures. This is MUCH more realistic and provides some balance to the skill, however I do think the timer should be reduced to about 30 seconds. 60 is a bit on the extreme side, or perhaps have the timer go down as the skill increases.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Shannara
Mon Jul 14, 2003 12:07 am
#7

I have Wayfairing 4 in the Ranger tree and have 90 camoflauge. While visiting Dathomir, I noticed everything breaks my masked scent. Even the smallest lowest conned creatures on the planet. The description for Wayfairing 4 says "No path lies unexplored". But thats probably if your on a planet of nothing but womprats.



I hope Conceal or a Mask scent correction is intituted for those with higher camoflauge. I agree with doing away with the experience and at least allowing mask scent re - application based on camoflauge skill.

Finegold12
Mon Jul 14, 2003 1:40 pm
#8

Quote: "I agree with doing away with the experience"

Quote: "Lose the exp...keep the skill."


Let me guess.... you have already mastered the scouting tree?

Loosing the xp is not the answer. Improving the success level the higher you get, is.



Name: Tebodi Moja
Profession: Master Armorsmith/Swordsman
Shop Location: New Hope, Dantooine (2770, 1590)

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