Ranger Archive
Thread: A Potential Solution to the Masked Scent Issue
Also I think the developers sould put a little blurb onto the screen when you are ready to reapply a new masked scent so we don't have to keep clicking on the masked scent button until the timer runs out.
I just use a second macro: "/pause 59;/maskscent"
heh
I wouldn't mind the wait if yellows didn't break mask scent.
Another possible solution is to give no xp and take away the timer. I really don't care about the xp, I just want the skill to work.
I wish they would bring back conceal too.
Deoka wrote:I wouldn't mind the wait if yellows didn't break mask scent.
Another possible solution is to give no xp and take away the timer. I really don't care about the xp, I just want the skill to work.
I wish they would bring back conceal too.
i completly agree with that. the timer wouldnt be annoying at all if your mask scent couldnt be broken by non-agressive creatures.
I have Wayfairing 4 in the Ranger tree and have 90 camoflauge. While visiting Dathomir, I noticed everything breaks my masked scent. Even the smallest lowest conned creatures on the planet. The description for Wayfairing 4 says "No path lies unexplored". But thats probably if your on a planet of nothing but womprats.
I hope Conceal or a Mask scent correction is intituted for those with higher camoflauge. I agree with doing away with the experience and at least allowing mask scent re - application based on camoflauge skill.
Quote: "Lose the exp...keep the skill."
Let me guess.... you have already mastered the scouting tree?
Loosing the xp is not the answer. Improving the success level the higher you get, is.