Ranger Archive

Thread: ranger mission terminals?

jawbreaker1
Mon Oct 06, 2003 10:08 am
#1

jawbreaker1
Mon Oct 06, 2003 10:09 am
#2

i've looked around but can't find any info. does anyone know if there are plans to implement these in the future?
NRaas
Mon Oct 06, 2003 10:48 am
#3

"does anyone know if there are plans to implement these in the future?"


Exactly what would such a terminal provide, in the form of missions?



  • We already haveterminals in game which provide Hunting missions and Recon missions.

Is there another form of mission that you might be interested in having available?





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Klif_Hangar
Mon Oct 06, 2003 10:51 am
#4

Hi there, I think that the exploration terminals are meant to be "ranger terminals." I mean, sure anyone can do them, but they are a lot easier with ranger skills (hunting missions are easier with areatrack, recon missions are easier with conceal since aggro npc's often appear at the waypoint when you arrive). If you're talking about something specific brought up by someone else like a terminal that only rangers can access or something like that, then I apologize for wasting your time.





Dyne Cloudskimmer
Antarian Ranger, Ahazi
Klif_Hangar
Mon Oct 06, 2003 10:54 am
#5

^ Oops, NRaas beat me to it. Sorry






Dyne Cloudskimmer
Antarian Ranger, Ahazi
Keito_Temreh
Mon Oct 06, 2003 11:08 am
#6

The only thing that erks me about explore missions is the requirement to kill 30-45creatures. I'd like to see this dropped to 15-25 creatures. If not i'd like the mission poayouts for explore missions to be increased a little. A CH on endor can make alot more money on regular missions there than we can make on explore missions because the bodycount and payouts for explore missions suck for the time investment they require.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Ikochan
Mon Oct 06, 2003 1:57 pm
#7

Actually, there seems to be two sets of missions that I see on the explorer terminal. There are "hard" versions which require 45 creatures to be killed. And then there are "easy" versions which are like, 15-20 creatures. They pay less, but aren't the daunting 45 creatures.

In Keren, I unequip my weapon and get 45 creature flesh-eating chubbs or capper spineflap missions. I walk the 1400m or so to my house to do house-y things and walk back and I typically complete the missions by the time I get back to the starport. Woo! It's like, free 2400credits.



-----------------------
Ikoru
Master Ranger
Tatooine - Valcyn
"Changes that affect others, you call it a fix. Changes that affect yourself, you call it a nerf."
Dreco54
Mon Oct 06, 2003 2:05 pm
#8

I rather enjoy the explorer missions. It's a pain to try and area track for the creatures though, will be a lot better when we get the tracking command. What I typically do is grab an explorer mission to kill 45 bocatts (pays 16k) Then I go to the normal mission terminal and grab a mission to destroy a bocatt lair (pays 4k). 3-4 of the destroy missions fullfills my 45 bocatts and I walk away with about 30k or so for an hour or 2's work. Not too bad.



Dreco
Master Ranger - Eclipse






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Dreco - Teras Kasi Master
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Charlswhitefeet
Mon Oct 06, 2003 4:10 pm
#9

Ok I must be so green i leak sap...


What kind of weapon or abilities does one need to do bobcat missions and bobcat lair missions alone.


I admitI am new and still a fledgling Ranger, but Igotta say, I don't know how some of you do the things you say. I would really like to learn. I have several good Pistols ( 200dmg) and a decent Laser Rifle (427dmg) I have trapping to Sonic pulse and still have trouble with anything over 25 difficulty....


Are there skills I am missing or should get?


What am I missing?



CharlsWhiteFeet


Shadowfire





CharlsWhiteFeet
Master Ranger

"Sometimes the wolves are silent and the moon is howling."
Squidwalker
Mon Oct 06, 2003 4:41 pm
#10

Charles, it's all about traps for us. I soloed several Sharnaff bulls lastnight. Now I went through 3-4 Phecnecine traps per bull but I did it. Not sure how the rifleman do it, I only relearning that hunting style.


Here is my usual tactics for big beasts. Rollshot(takes you to kneeling so you get a little better accuracy and can get up fast to run) /suppresionfire to make them kneel and throw Phecnacine dart and glow wire traps.


Now that it's slowed down and temporarly not moving from suppresion fire, I hit it /healthshot so it bleeds for the battle. Then I proceed to hit it with bodyshots. I watch for the -snared- to pop up over its head, so I can throw another Phecnacine dart. If I miss that and it starts running at me, I hit warning shot hoping it turns and runs, then throw the phecanice dart.


If you're in trouble and need to back up or run for your life, keep an adhesive mesh handy. Also using terrain to your advantage is helpful. Use hills or gullies to keep the creatures slowed down while you are running along normal with terrain negotiation bonus. Taking on high level creatures one one is not to bad with good tactics and traps. Its when you get the assistive creatures that it goes all to heck.


Hope that helps.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Brawlmaster
Tue Oct 07, 2003 12:34 am
#11

Pardon my ignorance, but what's the difference between a Hunting mission and a Destroy mission?



--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
Visit my shop, 800m south of Theed: WP -5187 3355
jawbreaker1
Tue Oct 07, 2003 12:42 am
#12

i was thinking of terminals that only rangers can access. with missions along the lines of, for instance, a weapon designer has invented a new trap, and needs an experienced ranger to try it out on a multitude of different, dangerous critters. Or an Artisan that needs a few resources from a small number of rare creatures, that only appear during these missions, and may require a few planet hops to acquire.(increasing reward amounts, as well as an opportunity for rangers to have very rare hides, bones and meat to sell later.).


Perhaps missions that require "tagging" a few animals for a research facility.


missions that require the use of camps, camo,masked scents and traps, all to document animal behavior for researcers.


Anything, really, to make the ranger class more viable, especially where the economy is concerned.

Wolf_Scout
Tue Oct 07, 2003 9:22 am
#13

Charles as Squid said it is all about tactics, and hoping the mob is not social. I have soloed a rogue Flaumbast twice and won both times and I don't have anything higher then pistol/rifle/ranged IV and carb III. I used P darts and glow trips to slow and allow greater ranged damage with my FWG5 and laser carbine. I open up with my pistol bleed, kip shot, body shot, then look at what dam I am doing if I am doing action dam I break out my carb and do some leg shots working on the action pool. Add some suppresion fire, fast backward movement more traps and it was over in less then 2 min. Another tactic that works is open with a bleed, back off and watch it bleed down, then move in again. Took down 3 red NPCs last night using this tactic doing The Emperors Retreat missions.



"Weapons are made to kill, but it is the human mind that decides the amount of pain they will inflict"

Bladepoint Bounty Hunter

Wraiith Commando
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