Ranger Archive
Thread: Can Phemacide dart traps STACK yet?
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BBugMaster
Mon Dec 22, 2003 5:41 am
#1
What happens:
-TRAP
-SHOOT
-SHOOT
-SHOOT
-SHOOT
-creature breaks trap
-TRAP
.
.
.
.
Can you:
-TRAP
-SHOOT
-SHOOT
-SHOOT
-TRAP
-SHOOT
-SHOOT
-SHOOT
-TRAP
-SHOOT
-SHOOT
-SHOOT
-TRAP
creature never breaks trap?
SpaceKidAmnesiac
Mon Dec 22, 2003 5:51 am
#2
I haven't been using traps much lately and when I have, I used phecnacine darts with the thinking that if one was already applied then you'd be wasting one by throwing another, just because I've played that way for so long now. I know that things like glow juice, wire mesh, and glow-wire traps can stack in that way, but I don't know about phec darts. Unfortunately I'm at work right now so I can't test it out, but when I get home I'll try it and post the results.
ThGilsRooc
Mon Dec 22, 2003 3:27 pm
#3
NO they don't. If I were to throw an adhesive trap, for instance, if I throw another one before the trap wears out, the second one will undo the first one. If I throw the scout trap that does the same thing as adhesive, the adhesive trap will undo the first one. It's annoying. Especially if I accidently hit the wrong trap. Grrrrr. I've found all the traps work well together. I throw adhesive until it sticks. Then sonic, flash bomb, glow wire, and phecnacine. By then, they're blinded, dizzy, stuck, subdued, and open to ranged/melee attacks. They're dead quickly. Even after making trap master, I've maxxed out my trapping xp.
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