Ranger Archive
Thread: experimentation value when crafting camo kits
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Ducimus
Wed Aug 25, 2004 7:46 am
#1
Uhh.. ya so theres this experimentation thingy that supposivley if you can raise it, you get more uses per kit you craft.
So ahh.. ya.. how do i raise that?
Generic crafting machine?
quality of the organics used?
So ahh.. ya.. how do i raise that?
Generic crafting machine?
quality of the organics used?
JavaMaster99
Wed Aug 25, 2004 7:51 am
#2
Use a weapon,droid,equptiment tool and be standing next to a weapon,droid,equiptment craft station to experminet..
I just made my self 2 crates of dath camo kits , with 15 uses each .. w00t time for more rancor hunting
I just made my self 2 crates of dath camo kits , with 15 uses each .. w00t time for more rancor hunting
Iseult
Wed Aug 25, 2004 7:56 am
#3
Hi - If you look at the schematic for the camo kit in your datapad, you'll see a line that says
Experimental Quantity:
Experimental Quantity:
Overall quality 100%
This means that the only factor that matters on your materials is overall quality - the higher that is, the more you can experiment on it (and the higher the quantity). I've read that having a high-rated crafting tool and a high-rated crafting station in a manufacturing center city improves your chances of success as well, but I'm a bit hazy on that.
Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin
Master Ranger / Mediocre Rifleperson
Bloodfin
Fodder650
Wed Aug 25, 2004 8:34 am
#5
And at master ranger you get 10 points to experiment with. My highest usage was still 15-16 on the dath kits. This comes in nice when the wife and I are DNA sampling
DesktopSaki
Wed Aug 25, 2004 10:38 am
#6
I never even realized we could experiment. I've always made my kits on the fly and didn't bother with all that. I'm going to have to try that now! (Not that my guildmates ever sit still long enough for me to camo them. "C'mon, Saki, we're buffed! ::zooms off on speeder...promptly gets knocked off by a Nightsister, dizzied, and beaten to death:: "Oops. Cloning.")
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