Ranger Archive
Thread: Where's the HArvesting Capped? and some other questions!
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Jittaba
Mon Sep 27, 2004 1:36 am
#1
Hulo,
where is that "Creature Harvesting" capped?
I am asking because of:
Trandoshan + Master Ranger = 105 + 10 Trandoshan Bonus = 115
Trandoshan + Master Ranger + 32% Vaghash Food = 105 + 10 Trandoshan Bonus + 32 =147
Another questions is: What's the max. on the Droid Harvesting MOdule? 110 like the medical ones, or more?
And just last question: Are there CA's/AA's which gives you a bonus to harvesting?
Thanks,
Jitt
where is that "Creature Harvesting" capped?
I am asking because of:
Trandoshan + Master Ranger = 105 + 10 Trandoshan Bonus = 115
Trandoshan + Master Ranger + 32% Vaghash Food = 105 + 10 Trandoshan Bonus + 32 =147
Another questions is: What's the max. on the Droid Harvesting MOdule? 110 like the medical ones, or more?
And just last question: Are there CA's/AA's which gives you a bonus to harvesting?
Thanks,
Jitt
JBMat
Mon Sep 27, 2004 3:24 am
#2
There are no AA/CA's for harvesting that I have seen, nor can clothing currently be made to help you.
Themax for harvesting, absent racial modifiers, should be the same as all the other skills, 125. That being said, I think 135 is about the limits.
The max for droids is 110. Remember, droids work off your skills, A Novice Scout with all a droid will not get more than a Master Ranger without a droid.
Veghash also works off your skills. 30% veghash does not add 30% to your harvest amount, just 30% to your skills.
JB
Jittaba
Mon Sep 27, 2004 4:29 am
#3
JBMat wrote:Why do you think so?That being said, I think 135 is about the limits.
Jitt
Phenix1050
Mon Sep 27, 2004 5:52 am
#4
The regular 125 cap, plus the 10 if you're a Trandoshan =135
On top of that, if you get the force sensitive quest +5, you should be able to get a 140 skill mod. But I couldn't guarantee any of this.
Message Edited by Phenix1050 on 09-27-2004 08:53 AM
Calculus_Entropy
Mon Sep 27, 2004 6:03 am
#5
And the food always add to your skill even if you are capped, right?
Phenix1050
Mon Sep 27, 2004 6:16 am
#6
yes, as far as I know. As do droids.
so the best harvester is a Force Sensitive Master Ranger Trandoshan with perfect Veghash and a perfect droid.
Jittaba
Mon Sep 27, 2004 9:02 am
#7
Phenix1050 wrote:yes, as far as I know. As do droids.so the best harvester is a Force Sensitive Master Ranger Trandoshan with perfect Veghash and a perfect droid.
Lol, what a kindo cool title
Anyways, last question: Is it possible to have a 110ish Harvester Droid with 10 Itemstorage?
Btw. the cap might be at 125, but you don't get the cap with CA/AA's, because they don't exist. So 105 is the cap with +10 as Trand, so 115. Now the +5 from FS, so we have 120, and add 32% Vaghash and we have a total with 152.
JItt
Message Edited by Jittaba on 09-27-2004 09:09 AM
Fodder650
Mon Sep 27, 2004 9:30 am
#8
With perfect materials the cap per harvesting module is 20%. So to have 10 storage and 5 harvesting modules you would be at 100%. That said you will be hard pressed to find a DE who can make a perfect harveting module. I dont think any of us have ever seen a 120. But even if its in the high 80's low 90's you'll be fine
Jittaba
Mon Sep 27, 2004 10:27 am
#9
i've been told that harvesting droids can be, like medical ones, at 110 capped.
If yes, then I have to give up that storage, and get 4 storage droids, wich is fine with me too
.
JItt
If yes, then I have to give up that storage, and get 4 storage droids, wich is fine with me too
JItt
Fred_Skinner
Mon Sep 27, 2004 11:07 am
#10
I have a droid with 119. I believe the theoretical max is 125 with perfect resources and an amazing success all the time.
darmokVtS
Mon Sep 27, 2004 11:26 am
#11
a +125 cap on skillmods has only been introduced for some defensive skillmods (ranged & melee defense, dodge, block, counterattack etc).
Can someone point me to a reliable source that there has been a general +125 cap been introduced after that 'stop the unhittables' patch in erm.. february or march?
Can someone point me to a reliable source that there has been a general +125 cap been introduced after that 'stop the unhittables' patch in erm.. february or march?
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