Ranger Archive

Thread: How about making area track Macroable

MeridithGentry
Thu Feb 03, 2005 11:26 am
#1

I know that some people won't agree but I wouuld like to see making area track macroable for a specific thing. This would just lessen the # of clicks to track something. Would not take away form the profession in my opinon. The commands could be


1. /areanpc

2. /areacreature

3. /areapc


What do you all think.


Owen how about for revamp?


Meridtih / Kordia


Flurry



Meridith and Kordia
Cryos_Merovingian
Thu Feb 03, 2005 11:39 am
#2

The title of your post scared me at first, but then I read the content and you weren't making trouble.


I think it's a good idea. Simple little thing to make things easier. At the same time though, I'm not crushed if it doesn't happen and, IMHO, I may actually be irked a bit of the Dev focus on this rather than some of the other possible fixes/bugs.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

LiraDenetrus
Thu Feb 03, 2005 11:42 am
#3

i think this would be very convenient....especially when tracking players for pvp activities. while i don't necessarily agree that you could combine all three in one macro, being able to do each one individually without having to pull up the little 'animals/people/players' screen would be great.



Lira Denetrus
Master Ranger - Master Rifleperson
Mayor of Antaria - The Ranger City of Naritus
MeridithGentry
Thu Feb 03, 2005 2:53 pm
#4

I mean each one to be seperate and distict. I suppose if they made this change you could do something like

/areaanimal;

/areapc;

/areanpc;


But that would be time consuming for animation and cause the list to dissapear also as it goes away each time I do a track not like I can tile all three.



Meridith / Kordia



Meridith and Kordia
Calculus_Entropy
Thu Feb 03, 2005 3:02 pm
#5

I sure this comes our way!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Almagill
Thu Feb 03, 2005 3:07 pm
#6

whew... I thought I was going to have to invoke the JBMat Resurrection Ritual there, but, yup, that's a blimmin' sensible suggestion.


Interesting if cryptic comment from Calc too, make me go 'hmmm??'



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Calculus_Entropy
Thu Feb 03, 2005 3:16 pm
#7






Almagill wrote:
Interesting if cryptic comment from Calc too, make me go 'hmmm??'





There was no subtle intent....



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Phenix1050
Thu Feb 03, 2005 3:24 pm
#8






Calculus_Entropy wrote:


There was no subtle intent....





right, 'cause "i sure this comes our way" is a very clear message.



PHE'NIX ANTARUS
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Owen-Lars
Thu Feb 03, 2005 3:29 pm
#9

MeridithGentry Wrote:


"Owen how about for revamp?"







To me this sounds like an issue, therefore me, calc and JB will aim for pre-revamp implementation.


Cant say if it will or wont but its most definatly within the scope of theaddressing issues and bugs mentality the devs have adopted lately.



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Thu Feb 03, 2005 4:15 pm
#10






Calculus_Entropy wrote:





Almagill wrote:
Interesting if cryptic comment from Calc too, make me go 'hmmm??'





There was no subtle intent....







I see the dilema! I meant, I sure HOPE this comes our way!


DOH!




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
JBMat
Thu Feb 03, 2005 4:31 pm
#11

Me? I almost had a coronary.


Ok, this is a good idea.


but it would be /ar(whatever)


/ar is the shortcut command for areatrack. In case y'all didn't know.


JB
Owen-Lars
Thu Feb 03, 2005 4:35 pm
#12

Ok im happy with anything


I posted the ones highlighted here on the corr forums so head over there JB and add the /ar suggestions will you?


Will help with the added support too heh



THORTAC BALCOR
The Lost Ranger
RANGER
ForceFielding
Thu Feb 03, 2005 5:38 pm
#13

It would be a decent idea for those times when you know you are only going to be tracking 1 kind of thing for a long period of time.


However it would still be a hassle because you would have to keep switching toolbar slots out (every time you hunted something different), or use 3 total slots (waste of toolbar space)
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