Ranger Archive

Thread: /areatrack Post-CU Put the Wild back in Wild Spawns

Phenix1050
Tue Sep 13, 2005 1:06 pm
#1

i also agree...and promptly stole the idea for a potential addition for the modular camping idea....mwahahaha.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
groundcrew
Tue Sep 13, 2005 1:48 pm
#2






Oculus wrote:
Let me bore you with my fond memories of hunting pre-CU.

As a Ranger I always enjoyed being able to just head in one direction and harvest the creatures I encountered. Throwing traps, work on my hunting techniques, put up camps to rest and restock... in short, using the skills at my disposal.

I could spend hours clearing the surfeace of Naboo of spiders and I enjoyed it! Even more so if their meat was in demand.

Post-CU the planets are full of "Grey-Cons", even former beast of glory like the proud fambaa bite the dirt after a few shots from my trusted rifle. Now I could hunt these dumbed down fambaas and put them out of their colored-con misery, even skin their corpses but in a post-CU world of supply and demand, I would be at a serious disadvantage to those "Hunting 4" players who do not enjoy the hunt as us Rangers do. They simply pull 2 CL80-missions from the candy-machine and outharvest me in those 2 missions.

Yes, I could just do the same but that takes the Ranger-part out of it.

So here's the change I'd propose for /areatrack.

We've talked about the "Big Game Hunting" aspect of /areatrack. My request is much more humble. I want to be able to select from a list of every species that spawn in the region I am in when I use /aretrack and have it spawn a wild lair of that species in my area... with creatures that match my CL.

This way I could still spend days in the wild hunting, I wouldn't pull rabbits out of my Ranger hat ( even if I had such a hat ) since the region was supposed to spawn the creatures in question anyway, if the wild spawn wasn't FUBAR, I'd be valued company for Creature Handlers since mission lairs don't spawn babies anymore and I could hunt what I used to before the CU turned my targets into a grey mass of boredom.

Am I really the only one who is so incredibly fed up with the way the CU destroyed the wildlife for Rangers?

Message Edited by Oculus on 09-13-2005 09:34 PM





/agree


I like that idea. It wouldmake /areatrack an In-Demand skill and it wouldn't over power us.


I dont recall exactlywereI heard this but someone suggested/forage should let us harvest plants, fungus and the like. I thinkthe Medical forage command does this already doesn't it?




Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
Dyrwen
Tue Sep 13, 2005 2:14 pm
#3

It's a good idea and maybe an hour-timer till the spawns poof would be good to prevent crowding. It makes rangers the wild spawn hunters that aren't in it for the money, just the hunt, which is good and balanced in a system such as ours.




000000000000000000Dyrwen Sy-X
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Imperial Master Ranger.
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00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
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Oculus
Wed Sep 14, 2005 12:33 am
#4

Let me bore you with my fond memories of hunting pre-CU.

As a Ranger I always enjoyed being able to just head in one direction and harvest the creatures I encountered. Throwing traps, work on my hunting techniques, put up camps to rest and restock... in short, using the skills at my disposal.

I could spend hours clearing the surfeace of Naboo of spiders and I enjoyed it! Even more so if their meat was in demand.

Post-CU the planets are full of "Grey-Cons", even former beast of glory like the proud fambaa bite the dirt after a few shots from my trusted rifle. Now I could hunt these dumbed down fambaas and put them out of their colored-con misery, even skin their corpses but in a post-CU world of supply and demand, I would be at a serious disadvantage to those "Hunting 4" players who do not enjoy the hunt as us Rangers do. They simply pull 2 CL80-missions from the candy-machine and outharvest me in those 2 missions.

Yes, I could just do the same but that takes the Ranger-part out of it.

So here's the change I'd propose for /areatrack.

We've talked about the "Big Game Hunting" aspect of /areatrack. My request is much more humble. I want to be able to select from a list of every species that spawn in the region I am in when I use /aretrack and have it spawn a wild lair of that species in my area... with creatures that match my CL.

This way I could still spend days in the wild hunting, I wouldn't pull rabbits out of my Ranger hat ( even if I had such a hat ) since the region was supposed to spawn the creatures in question anyway, if the wild spawn wasn't FUBAR, I'd be valued company for Creature Handlers since mission lairs don't spawn babies anymore and I could hunt what I used to before the CU turned my targets into a grey mass of boredom.

Am I really the only one who is so incredibly fed up with the way the CU destroyed the wildlife for Rangers?

Message Edited by Oculus on 09-13-2005 09:34 PM




Oku Kee'lus
Master Ranger | Master Carbineer

Calculus_Entropy
Wed Sep 14, 2005 12:52 am
#5

Actually, I think that's a great idea, in light of the CU. I would still like to see it spawn rare critters (following normal planetary restrictions...no Krayts on Corellia, etc.), but I like the idea of being able to actually hunt things that are my CL. One issue can see with this would be people filling up the planets with "Ranger Spawns" but there could certainly be restrictions placed on them (maybe a mini-mission that is timed and poofs when the time is up, only able to spawn critters once an hour...yuck).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Ranger_Nizzle
Wed Sep 14, 2005 12:59 am
#6

I absolutely agree. That is a great idea too. I do miss the old way of hunting that the CU has destroyed. My personal faveorite old school hunting scenario was when Corellian Avian was good quality. I would make a 3-4 hour loop around all of Corellia's mountain ranges and hot spots, disposing of all carrion spats to come into my track or sight. Never had to do missions (I despise missions in general). It was more like a real hunting excurion, and is sorely missed by all of us I imagine.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Calculus_Entropy
Wed Sep 14, 2005 7:40 am
#7



Oculus wrote:

Calculus_Entropy wrote:
One issue can see with this would be people filling up the planets with "Ranger Spawns" but there could certainly be restrictions placed on them (maybe a mini-mission that is timed and poofs when the time is up, only able to spawn critters once an hour...yuck).


Hmmm, I don't see this as a bigger problem than people pulling missions on, say Dantooine, but of course two wrongs doesn't make one right.

What if you could only have 2 "wild lair missions" at a time? Just like normal missions.

In essence this is giving Rangers the ability to pull missions in the wild, only they aren't rewarded with credits but a wild lair instead.

Come to think of it, the suggestion of letting camps boost the natural spawn in the region might be an easier way to implement this.

All I want is to be able to travel to the regions I used to and encounter what I used to, at my CL.


That could work...I just pictured people walking around spawning critters all over the place.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
BioEngine
Wed Sep 14, 2005 8:19 am
#8

I cannot help but remember the strict enforcement of "Area Track will not cause mobs to spawn" statement from the Devs, and the fact that there was a veeeery short instance of that on Test Center, where you could areatrack, hit a lair, and the creatures that spawn from it would be the tracker's CL. That got fixed real quick, I tell ya.

I do so hope that it gets put in, though. Maybe by the time the Ranger revamp goes live, this character will be all-crafter and FS to unlock a Ranger / CH / BH.



Account active 'till November 10th, contact me on forum name:
Stamina
Oculus
Wed Sep 14, 2005 12:46 pm
#9


Calculus_Entropy wrote:
One issue can see with this would be people filling up the planets with "Ranger Spawns" but there could certainly be restrictions placed on them (maybe a mini-mission that is timed and poofs when the time is up, only able to spawn critters once an hour...yuck).


Hmmm, I don't see this as a bigger problem than people pulling missions on, say Dantooine, but of course two wrongs doesn't make one right.

What if you could only have 2 "wild lair missions" at a time? Just like normal missions.

In essence this is giving Rangers the ability to pull missions in the wild, only they aren't rewarded with credits but a wild lair instead.

Come to think of it, the suggestion of letting camps boost the natural spawn in the region might be an easier way to implement this.

All I want is to be able to travel to the regions I used to and encounter what I used to, at my CL.




Oku Kee'lus
Master Ranger | Master Carbineer

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