Ranger Archive
Thread: Ideas to add for Master Ranger testing....testing one two.....Owen???
Message Edited by QuietBlade on 06-28-2005 03:20 PM
We were always able to see resistances. Creature Knowledge became bugged through the CU change, and the Devs haven't turned it back on yet.
We have one area trap that dizzies and stuns in a radius. We need more, or the ability to change single target traps to area effect ones.
We should have a special attack that causes a creature to bleed or fall down.
Like I said in my revamp idea thread, Creature Knowledge should be the damage and to-hit bonus we have against creatures. It should also enable us to resist deathblows from creatures.
I want a gun, a really big one just for master rangers
And a hat... with a feather in
And the Kashyyyk camo kits to work Sorry I'm just being silly there
But seriously I do want a hat ![]()
Yeah heh, i lurk a lot too. I often flick onto the forums and read a couple of posts whilst loading into wow ![]()
Only kidding, well not really, when im playing (any game) i often just tab out of the games whilst loading or traveling and check on the boards. Often times when playing swg though i end up just logging off andgoing on the forums as swg can be extremely boring sometimes you know.
hmmm....Owen hasnt responded to my post here......testing testing one two.......Owen....u there???? this is a test of the emergency Ranger Correspondant system......testing, testing one two.....
Owen isn't in charge of what they do.
He isn't online all of the time.
He doesn't alwyas have time to answer posts.
QuietBlade wrote:
#1..... Tracking. Currewntly there is no bonus to tracking when MR is reached. I saw that we should see CL levels once we are MR. I could handle this (I assume you mean we could the name of the critter, NPC, or PC in the tracking window, right? not the examine window...just clarifying).
#2..... Creature Knowledge. Currently, we have no bonus to CK when we get MR. I say that we should be able to see vulnerablilities and resistances We used to be able to see everything there was to know about a critter, as pointed out, that went to pot with the CU.
#3..... Give us some area traps. We have em. Both of the Ranger level traps are AOE.
#4..... Give us an attack that focuses on a creatures weakness. Call it Ranger Snipe or whatever you want. But we have all this knowledge and no practicle way to use it..... unless I am missing something, Creature knowledge is pretty much broken or useless. A pretty good version of a Ranger attack has been outlined in the Outdoorsman Proposal(s). It allows both melee and ranged Rangers to use it.
#5..... Give us a retreat command. Just like the creatures have. I want to regen 99% of my health in like 14 seconds while taking massive hits that do not seem to phase me. (ok, that one probably will not happen, but dadgumit). Squad Leaders have that skill (only it may not function like the mob version, I haven't seen it used since the CU).
Traddok
Master Ranger
Pride of Lowca
Message Edited by QuietBlade on 06-28-2005 03:20 PM
Im here, im here ![]()
Yeah im not online 24/7 man
andmost of the timei dont have the time torespond every post but i do get around to reading them some time.
Let me take a look.
i know Owen has a life outside of SWG....heehee. But he seems to be there all the time......just giving him a hard time.....lol
And the retreat idea was a wish I could.....you know...just like critters do.....lol