Ranger Archive

Thread: Think happy thoughts...

Velzhaed
Mon Aug 01, 2005 1:46 am
#1


Well the smugglers got a little attention, and next up the Creature Handlers are getting a patch. So here's hoping you guys will be next. You're the only prof left that requires mastery of a base prof, so let's hope the devs can make the sp cost worth it.

Force be with you.






Morgawr

Shave This!

Temujin23
Mon Aug 01, 2005 3:38 am
#2



Fingers crossed, and thanks for the support. It's funny, we recently had a jedi post a support thread here, and it was well-received. The same guy posted a similar thread on the jedi forum calling for general support of the neglected professions, and it quickly (and unsurprisingly) went downhill.


Whenever something good happens for smuggler, ranger, CH, or squad leader (it's a toss-up as to which of these stepchildren's headsare more red at any given time), the general feelings expressed by the other three are usually genuine happiness and sincere felicitations. Huh, friendships based on empathy and actual good will-- quite the anomaly in the land of SWG.


Thanks again for the well-wishing-- it is appreciated.


al-djinn'i


Master Ranger





Wake up! Time to die.
SeanBlader
Mon Aug 01, 2005 8:26 am
#3

I'm thinking Entertainers, BioEngineers, or Droid Engineers will get the next update. BE's and DE's are going to be broken with the Creature Handler changes so they'll need help. With the next publish we should see the CH changes go in, then 2 publishes for bugs, hopefully that includes the new bugs from the CH update.

Then Smugglers would still like to smuggle, Entertainers aren't very useful, and Squad Leaders aren't usually leading. Then there's another expansion that's due out, we haven't had a new dungeon since the DWB (if you don't count Kashyyyk,) and of course all the jedi will quit the game if they don't get an FRS before Rangers get noticed. While we all appreciate the support from people, I just don't hold out hope that we'll be in the pipeline anytime soon.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Oreet
Mon Aug 01, 2005 10:14 am
#4

to the Original Poster, i especially like that you took the time to see what the general opinion is about skill point costs. alot of people (non-Rangers) think that we shouldn't have to master scout in order to be a ranger, but we realize that mastering scout is VITAL to the role of a Ranger, and all we're looking for from the devs is a justification of the skill cost, by giving us working abilities.





also, don't forget about the Tailors. yes, we like to fued with them but we tailors haven't been able to make BE clothing since publish 18, and that is a HUGE part of most tailors' incomes. and the armorsmiths can't add their health enhancements to armor (well they can add it, but it doesn't work).


personally, i'm thrilled at the new dev focus on bug fixes over new content. it's much better to build new content on a bug-free (now there's some optimism for you) environment, than ot implement new content on top of a borked system.


Page 1 of 1
Previous Next