Ranger Archive

Thread: Trap XP the way to go

fanskar
Mon Aug 01, 2005 5:02 am
#1


A little background: I was one of the first MR's on wanderhome. Went in different directions, got my Jedi (after 2 years), decided to make my new alt a rifleman ranger.


Things you'll need: Equipment factory, a combat droid with a trap mod, a weapon crafting station (or know the location of one you can use), 10k of hide, 7k bone & 3k of any metal. I had to special order the factory and droid, nobody had them stocked.


Make a schematic for p-darts. Drop your factory and crank out 1000 of em.


Now for the grind. CL has nothing to do with traping. The thing to look out for is yor trapping mod. If you do a cntrl S, you can find it near the bottom of your mod list in the bottom left corner of your screen. This will tell you the max CL of what you will be able to hit with a trap. For this example lets say your traping mod is 30. You will probably get one to stick on a CL 30 but you will miss way to much. I would find some critters that are 5 - 10 CL under your max.


Now you have two options for finding targets. Random spawns (drive around half the day) or go to the MO and pay someone with the same CL as the critters you want to pull a mission for you. Yes, they will have to drive out to get the mission to spawn.


Train your new droid a command to throw trap, can be whatever you want. Create a macro that looks something like this:


/yell trap; /pause 4; /ui action toolbarSlot12 (12 being the toolbar slot I have the macro button placed in, cna be whatever one you want)


Unpack as many of the traps from their factory crates as you can including filling the droid. You wont be able to pull more from crates after combat is started so do it before. Target your critter, hit the macro and watch the XP build. Keep an eye on how mant traps your droid has left and refill as needed.Now you have two more options. You can stand there and heal or you can kite him in circles around his lair (provided it is a non-group agro critter). Being a master rifle, i hit him with an occasional startle shot which brings him to a dead stop for a few seconds.


Have your XP monitor up and whenever you get enough for the nex box, kill him and head for a trainer. Move up 10 CL, rinse/repete. I did my 4th box in Ranger trapping off from one Bol. Good stuff.

Message Edited by fanskar on 08-01-2005 05:05 AM



Barok[OLD]
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Jedi-Nyte
Mon Aug 01, 2005 6:51 am
#2

my trap lvl is 60 and i can trap lvl 72's easily
TottCophii
Mon Aug 01, 2005 9:13 am
#3

I find it easier to just trap normally.

When I'm out grinding scouting and rifle xp in a group, I'll just initiate combat with a p-dart. If the mob is taking a while to die I might throw a second one. I'm currently level 29, and with a trapping skill of 70, some Dweez, and an inspiration buff, I was trapping cl82 mobs for 1500-2000 xp per trap.

Figure roughly 20 mobs per lair, 1.5k xp per mob is 30k xp per lair. One round of missions with a group is about 10 missions.

300k xp in an hour or two of leisurely throwing traps sounds better to me than going crazy with droids and macros.



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Cryos_Merovingian
Tue Aug 02, 2005 5:36 am
#4



TottCophii wrote:
I find it easier to just trap normally.

When I'm out grinding scouting and rifle xp in a group, I'll just initiate combat with a p-dart. If the mob is taking a while to die I might throw a second one. I'm currently level 29, and with a trapping skill of 70, some Dweez, and an inspiration buff, I was trapping cl82 mobs for 1500-2000 xp per trap.

Figure roughly 20 mobs per lair, 1.5k xp per mob is 30k xp per lair. One round of missions with a group is about 10 missions.

300k xp in an hour or two of leisurely throwing traps sounds better to me than going crazy with droids and macros.


Nico FTW! That makes me wanna hug you or something. Way to play nico.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Almagill
Tue Aug 02, 2005 6:19 am
#5



Cryos_Merovingian wrote:


TottCophii wrote:
I find it easier to just trap normally.

When I'm out grinding scouting and rifle xp in a group, I'll just initiate combat with a p-dart. If the mob is taking a while to die I might throw a second one. I'm currently level 29, and with a trapping skill of 70, some Dweez, and an inspiration buff, I was trapping cl82 mobs for 1500-2000 xp per trap.

Figure roughly 20 mobs per lair, 1.5k xp per mob is 30k xp per lair. One round of missions with a group is about 10 missions.

300k xp in an hour or two of leisurely throwing traps sounds better to me than going crazy with droids and macros.


Nico FTW! That makes me wanna hug you or something. Way to play nico.




QFE!

Ok, with a rider. If you feel you need to get it all over in one big blob, hey, go for it. It's how you choose to do it. "Whatever rocks your boat"

If, otoh, you reckon it'll be more fun to trap as you go, play as part of a group and just get your XP as you work, w00tage!


Gah,it's the old "Grinding Camps. Should I give up sleep, stock up on frozen pizza and coke and scream about how insane it is to have ALL this XP to get off one skill JUST to master, or, should I have been doing a little a lot and maybe occaisionally doing a lot a little till I get to the point where I say "what camping grind"" all over again

la plus ca change, heh?



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Orkboyz
Tue Aug 02, 2005 7:09 am
#6






TottCophii wrote:
I find it easier to just trap normally.

When I'm out grinding scouting and rifle xp in a group, I'll just initiate combat with a p-dart. If the mob is taking a while to die I might throw a second one. I'm currently level 29, and with a trapping skill of 70, some Dweez, and an inspiration buff, I was trapping cl82 mobs for 1500-2000 xp per trap.

Figure roughly 20 mobs per lair, 1.5k xp per mob is 30k xp per lair. One round of missions with a group is about 10 missions.

300k xp in an hour or two of leisurely throwing traps sounds better to me than going crazy with droids and macros.





I, too, like throwing traps manually.Though, I do have a droid loaded with P-darts to heelp keep the creature slowed because I tend to hunt solo. I dont use a macro other than the command "/say Tag it!" in a hotkey that tells the droid to dart my target. That way I can time when the droid lobs a dart. Lobbing one every 4 seconds is a waste of traps in my opinion. Plus, as a pistoleer, I can stopping shot the creature if I have to.


I'll also load up a few other hotkeys with other traps. Stinkbombs becuase they make the creature more resitant to state effects. Noise makers for the stunning effect. L-Darts for the blinding effect.And my favorite, glowire. Sometimes I'll load up AOE traps like sonic pulses and flashbobs, but not normally.


The great thing about traps is you get XP for each one you apply, half normal XP if the droid throws it. You hit a creature with three differenttraps, that is three times the xp. You keep it slowed and plink no special weapon attacks at it and you might get three rounds of traps on it. Some statetraps will not take effect on a creature if it is already affected by one.


So, a little more math. For a CL80 Rancor, About 750xp for a droid throwing P-Darts. if a droid throws 4 P-darts in the course of the fight, that is 3K.Lets say I can only hit it with 2 rounds of Stinkbomb, L-dart, Glowire and anoisemaker before taking it down.At about 1500 each, 2(rounds)X4(number of traps)x1500xp=12000 trapping XP + the 3000 from the droid is about 15K XP for ONE CL80 Creature. I think I am one of the few people that has more trapping XP than scouting and weapons XP.


Now, this strategy requires ALOT of kiting around with the creature slowed by P-darts and you have to keep an eye out for what is around you.But if you have your Camo on, you usually do not have to worry about it. It requires actually paying attention to the creature's states in order to apply the traps at the right times, something a macro cannot do. That is why I consider macros a waste of traps.As always, decent rangers will pull only one creature at a time so it should not be a problem. If more get pulled, It is a matter of P-Darts and stopping shots or running like a little girl til the cretures give up and wander back to their lair.






pykescylla
Tue Aug 02, 2005 8:49 am
#7

You can also use the /tellpet command instead of /yell or /say. I always found there's a lag when you say something in spatial while in combat while /tellpet is instant just like a /tell. Plus you don't have to spam Kill! Kill! Kill!



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