Ranger Archive

Thread: Has anyone noticed ???

Skrim
Fri Sep 19, 2003 4:08 am
#1

I recently made it to Wayfareing 4. I must say I love Cammo kits!! However while expiermenting with Terrain nav and burst run I found there is no improvement over master scout.


My brother in law ( a novice BH ) and I had several burst run races on several different planets and terrains. In each race Burst run lasted the exact same amount of time, and was useable again the exact moment.


Every race ended in a tie, save my ranger won by 8m up a mountain on Dantoeen. Also without burst run while swimming he won every race. It appears the skill bonus in wayfareing is not working. These races were run on Wanderhome server.


If anyone has some info on this I would appriciate it. Specifically is this something that will be fixed.


Thanks in advance





=================================================================
"Luke, you're going to find that many of the truths we cling to depend greatly on our own point of view." - Obi-wan Kenobi
=================================================================
Ikithack (Wanderhome); Skyneeie (Wanderhome); Ava-Go (Bria); Lilago (Eclipse); Skrim (Chilastra); Ikien Skrimshaw (TC prime); Whevo Skrimshaw (TC prime)

Ripsher0311
Fri Sep 19, 2003 5:49 am
#2

you like them camo kits? fill me in on why bud. and as fer burst run and such i see no diff either. "shrugs" maybe it will be fixed maybe this just the way it is:?





RIP

jmatt
Fri Sep 19, 2003 9:26 am
#3

It appears the skill bonus in wayfareing is not working.


Sadly, this can be said about a lot of Ranger 'skills'.

RebalMarineHunter
Fri Sep 19, 2003 9:59 am
#4

Yes, it is working.


When you reach master scout you have maxed your potential for terrain travel and burst run. When you start going up the Ranger tree the bonus continues but it improves your crawl speed. Try racing those not skilled in that branch or ranger in a crawl, you will win. This is nice for getting that few meters closer to get in range ofa target that just moved before the shot. Also nice when you using your camo kits because crawling is supposed to increase its effectivness, so crawling faster is nice. Although I would like to see more improvements in burst run perhaps, that is not what we get, but what we get is still nice though if used right.



Joshua Theo


Ranger / Rifleman


Wanderhome




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Joshua Theo
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Squidwalker
Fri Sep 19, 2003 10:12 am
#5

RebalMarine said it. The first 50 points in Terrain negotiation goes to running, and the second 50, what you get as a ranger, goes to crawling. I personally dont care for that, I think they should make the first 70 points go to running, and then the last 30 points go to crawling. The running is much more useful and used then the crawling. It should stay the same that Master Scout only goes up to 50, then in Ranger we get the rest. That way Rangers can run a little faster, and still crawl a little faster then Scouts.


NRaas, any chance to mention this to Green sometime?




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Ki_Gu_Lon
Fri Sep 19, 2003 11:00 am
#6

I suggested that the Terrain Negotiation bonusbe divided as:


0 - 25 Slope Movement (Scout)


25 - 50 Crawl Speed (Scout)


50 - 75 Slope Movement (Ranger)


75 - 100 Crawl Speed (Ranger)


This layout would make a Master Ranger twice as fast at slope movement and crawl speed as a Master Scout.


I think this would make more sense than having all of slope movement in Scout and all of crawl speed in Ranger




"Daddy, what's that bad man doing to my (Star Wars)?"

"Son, that bad man is (SOE), and he's **edit**ing your (Star Wars)."
Skrim
Sat Sep 20, 2003 5:35 am
#7

Thanks for the info gang, I was a bit concerned.


As far a why I like cammo kits its because I can do missions and not worry about Faction Points or bugs. If the person I'm supposed to talk to is aggro I just slap on the kit and go talk. Eazy Breezy





=================================================================
"Luke, you're going to find that many of the truths we cling to depend greatly on our own point of view." - Obi-wan Kenobi
=================================================================
Ikithack (Wanderhome); Skyneeie (Wanderhome); Ava-Go (Bria); Lilago (Eclipse); Skrim (Chilastra); Ikien Skrimshaw (TC prime); Whevo Skrimshaw (TC prime)

Socktown
Sat Sep 20, 2003 7:27 pm
#8

The bonuses to crawl speed wouldn't be so bad if we could crawl as fast as we run. Now THAT would be an interesting skill. Can you picture being in a large party on Yavin...the only Ranger....and while everyone else is running and attempting not to be aggro'd you just crawl along beside them with your (now fixed) Camo Kit on. Oh man....that would be so choice.





Signature? I thought you said kiss her!
Willissz
Sat Sep 20, 2003 8:17 pm
#9

Burst run without burst run effeciency uses 200 HAM. With it, it brings the HAM cost down, which I think is just usless, it should increase you'r speed or increase you'r running time, not just HAM.



"Cats always land on their feet. Toast always lands buttered side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision." - Willissz
Pamoya
Sat Sep 20, 2003 8:24 pm
#10

Lowered HAM costs is not completely useless, it means you can start a burst run while more beat up. But yeah, I agree that the wayfaring line could stand some improvements.



~Pamoya~
"I can't imagine mastering the skills involved here without a clearer understanding of who's going to be impressed." -Calvin and Hobbes
Willissz
Sat Sep 20, 2003 8:27 pm
#11

Master Ranger will get you from 200 HAM loss to 100 HAM loss. You can't do much with 100 HAM when you'r getting shot. Very rarely will it help you in that way.



"Cats always land on their feet. Toast always lands buttered side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision." - Willissz
XRXTypeO
Sun Sep 21, 2003 1:57 am
#12

hehe, group with a mobility3+ squad leader, and you may be able to crawl at run speed



XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
PoliWoli
Sun Sep 21, 2003 4:08 am
#13

hmm i dont care about crawl speed at all so i won't be doing wayfaring until after tracking, i wish it was run speed on flat ground(normal not burst) and swimming, that would make it alot more useful imho
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