Ranger Archive

Thread: Give Rangers a Poison DOT trap!!

Fwad
Mon Sep 22, 2003 5:03 am
#1

Please do something to improve our trapping line!!!


That being said, why can't Rangers harvest things like venom from poisonous creatures and put them into a trap similar to a P-Dart to create a poison DOT trap. Make it light poison so it doesn't do too much damage and have the trap last for 30 seconds or so. This would improve the damage cababilities of all rangers regardless of their fighting style. It would also separate us from Scouts since we'd have improved traps and the ability to Harvest things that non-scouts and Scouts couldn't harvest.




~~~ Necromulus Dustrider / Taru ~~~
Elder Jedi / Master Shipwright
(Ret. Master Bounty Hunter, Carbineer, Creature Handler, Marksman, Pistoleer, Scout, Smuggler, Swordsman, & Squad Leader)
Happiness is like peeing your pants: Everyone can see it, but only you can feel its warmth.....
Keito_Temreh
Mon Sep 22, 2003 5:24 am
#2

I dunno, i think ranger traps are more defensive in nature, this seems heavily offensive. Ruins the animal, i can see making it drowsy or slow it down or even have an intimidate effect but a poison dot seems to be a thing that doesn't really go with our class, that's an assasin's weapon, unfortunately they aren't a class in SWG yet, Jango Fett worked with a professional assassin from the assassin's guild. We are not assassins.


For a good idea of the kinds of traps a ranger might use against humanoids watch Return of the Jedi at the battle of endor where the ewoks used traps to help the rebels beat overwhelming odds.


Against creatures our current traps more than suffice i think, maybe add some lure traps and pit traps for variety of tactics.




Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Fwad
Mon Sep 22, 2003 6:34 am
#3

I'm not talking about a trap that effects NPCs or players here. What I want is something that we can use for creature hunting.



~~~ Necromulus Dustrider / Taru ~~~
Elder Jedi / Master Shipwright
(Ret. Master Bounty Hunter, Carbineer, Creature Handler, Marksman, Pistoleer, Scout, Smuggler, Swordsman, & Squad Leader)
Happiness is like peeing your pants: Everyone can see it, but only you can feel its warmth.....
Faith13ss
Mon Sep 22, 2003 9:40 am
#4

i usualy think everything is a bad idea, i think this is a good one.
even if its just a light damage one, it would be a nice addition.



oh yeah get down groove train oh yeah shake that funky wookie white boy
sbjnyc
Mon Sep 22, 2003 9:55 am
#5




Keito_Temreh wrote:

I dunno, i think ranger traps are more defensive in nature, this seems heavily offensive.



You mean like wire mesh traps and glow wire sticks for combat debuffs?
TheDarkNerf
Mon Sep 22, 2003 10:12 am
#6

We do get a few traps that effect pools, nothing to major, so a low grade dot or the instance of dmg on throwing the trap is something that can be followed through in upper line.


I still strongly believe most if not all of our traps need to be npc aplicable. It would be a key improvement to the class.




Ndydar Azeikoth
Ranger, Rifleman, and dabbler in resources
Corbantis
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