Ranger Archive
Thread: Ranger Idea's
I would like to comment on the ranger ideas that have been posted. Great job so far updating Ranger. Looking forward to more updates.
Here are somecomments to current ideas and some that I think would help us Ranger's out the most.
Camping
* Previous idea of Hunting Lodge - I like this I think HUNTING LODGE Deeds should be crafted by Architechs but usable only by Master Rangers. Rangers can place these on any planet and use to heal wounds & BF. They will also be able to store items. The only thing I would not want to see, are these being used like houses. DO NOT ADD VENDORS. This would ruin the economy.
We can use lodges to hang trophies on the wall or store our large stash of HIDE and BONE.
* Previous idea of Hunting Blinds - Hunting blinds can be placed by Ranger and used by anyone. This would grant additional stats for the hunter against creatures and provide some protection. Lets face it. Rangers are BUFF and DEBUFF characters.
* Again another complaint. Please ALLOW High Tech Field Base to stay up either until the Ranger logs out or he disbands it. Field Bases should do the following: Heal pets and players, High Tech Field Base should have Explorer Mission Terminals, Maybe even a place to store weapons you have purchased for other players to use that are allowed. How about a craftable Turret or something. These are bases...
TRAPS, WEAPONS & MORE
* Trap ideas that may have been mentioned-
1. Snare's - Place trap and ensnare creature that walks near it. Creature can not move for a certain period of time. Time would depend on quality of trap, effectiveness, creature aggressiveness and Ranger that set it.
2. Creature Lures - Lures a specified creature. Crafted with Metal and Hide, bait set with MEAT, FLORA, etc. Meat would lure a Carnivore, Flora a Herbivore, etc. Results are not always what you expect. You could lure a pack of mereks that all go aggressive towards the player that set the lure. OUCH. But think of the possibilities.
* Weapons should still be crafted by Weapon smiths but I think we should be able to provide more items to the community to make us a bit more lucrative.
1. Poisons - We can extract poisons that can be used for antidotes or combat medics. We could also use this in some traps that actually does poison damage over time to creatures.
* Cammo - I like the whole cammo kit idea but what about some clothing. There are a limited number of cammo gear for such a war torn universe. Give Tailors some more to work with. We need some really cool Ranger clothing. Hoods, fatigues, field hats, etc. etc. etc. I'm sure the developers have an immagination....
This would be sweet!!!! What about giving the Rangers ability to craft a GHILLIE suite, using foliage and hides.
Just my thoughts. I know a lot of these have been mentioned I just thought these would greatly enhance the Ranger Tree the most.
Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of my Ranger Regiment.
Acknowledging the fact that a Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move farther, faster and fight harder than any other soldier.
Never shall I fail my comrades. I will always keep myself mentally alert, physically strong and morally straight and I will shoulder more than my share of the task whatever it may be. One-hundred-percent and then some.
Gallantly will I show the world that I am a specially selected and well-trained soldier. My courtesy to superior officers, neatness of dress and care of equipment shall set the example for others to follow.
Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country.
Readily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission though I be the lone survivor.
RANGERS LEAD THE WAY!
Good luck & happy hunting.
Trelios Ena
"DO NOT ADD VENDORS. This would ruin the economy."
Interesting... How would allowing vendors actually cause problems?
If a Ranger is unable to sell anything off the vendor, then the Ranger will probably stop using it and return to selling direct or using the bazaar.
If a Ranger is able to sell then the economy is not affected. ![]()
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As for the other ideas... We are waiting on GreenMarine to release the new traps and camps.
Most likely those new additions will be available next publish (but that is only a guess on my part).
I think houses should be used as shops. If you give Vendors to Ranger Lodges then everyone will want one because you can place them on any planet vs. houses that can only be placed on NON - ADV planets. I think this would take away from general housing. I love the idea but more for a storage/healing spot not a selling spot.
If you want to open you own shop then you would be forced to build a house on one of the NON-ADV planets like everyone else.
Maybe this idea needs some more work. Vendors in the lodge, i mean. Maybe place a selling cap or something to make this less like normal housing vendors and you can only have 1 Lodge per Ranger(I think I read that you could only have 1)
Just my 2 cents.
Thanks for all the information. Nraas... Keep it coming.
"If you give Vendors to Ranger Lodges then everyone will want one because you can place them on any planet"
Actually that would make the Ranger skill set a very valuable skill for Merchants interested in selling stuff on the advanced planets, wouldn't you think?
A player who could sacrifice the skill points could make quite a profit on the advanced worlds selling equipment out of the lodges.
Of course not everyone would have the points to spare for the skill, adding more diversity to the system. ![]()