Ranger Archive
Thread: A question from a Bounty Hunter
I just read read the dev responses to the Ranger top 5 bugs (sorry for trolling, I like to keep up on ALL the professions).
I was shocked to discover that Rangers cannot use camoflage on humanoid NPC's. I just don't understand this design choice at all. I thought the point of a Ranger was to have advanced knowledge of the environment and to use it to your advantage. As a very advanced Scout, I would expect a Master Ranger in the hunting party to be able to go into virtually any terrain, any creature lair, and hide from virtually any opponent.
Not only, does the no camoflage against humanoid NPC's make any sense, but the fatc of the matter is, that the camoflage ability of the Ranger class should, IMHO, extend to player characters, as well. It just makes good sense for the abilities of the Ranger class built on top of the Scout template.
Why is this not a Ranger abilty and what has been the objection to it (if any)?
If I'm off track here, please someone set me straight. If anyone knows why the design choices that I've outlined have been made, I'd be interested in knowing that, as well.
Troop
Master Bounty Hunter, Lowca
Some folks think its related to severely bad faction standing.
So basically, we don't know what the hell they're talking about.
It's a joke to have mask scent only work against creatures, and also to have camo kits only work against creatures. Camo kits require some odd resources, and therefore should protect from a good amount of humanoid NPCs.
It's true their response to N'raas was that camo wasn't supposed to be working on NPCs. And yes, they probably will eventually make it not work on NPCs. But find comfort in the fact that /chargeshot for carbineer still doesn't apply to the 30s kd rule.
in other words, just because they know about a bug doesn't mean they will fix it any time soon, especially if it's a beneficial bug for an otherwise underdeveloped/unworking profession (^_^)