Ranger Archive
Thread: So are we fighting for Conceal to work vs NPCs?
I'm confused...the devs said it was never meant to work against NPCs? Then why is it that when you select wayfaring 1 on the ranger skill tree in the game, and then put your mouse arrow over "/conceal", the pop-up box says "camouflage against NPCs and animals"?
Raab
You are absolutly right, NPCs are included in conceal definition.
But today, every NPC aggro me as soon as i'm into 64m
It's definetly a nerf, since the description clearly says that it works for NPCs as well... now it's like.. oh no... sorry , we made a mistake.. .. Indian Givers!! ![]()
Seriously.. if I can camo from a freakin animal.. which has a great sense of smell, and great sight, and night vision and so on.. I can't hide from a retard NPC?! Stupid, very stupid..
True, some NPCs should be harder to hide from then others, just like animals.. but it should still work against both.
I have always been and will always consider myself a Ranger, I just no longer see a need to keep the Master Ranger skill box while the devs 'fix' me back to being a Master Scout.
Shaden
Personally, I think Mask Scent and Conceal should be separate, but complimentary and stackable skills, since by definition they ARE separate things. However, I'd settle for just having Conceal work vs both NPCs and critters like it used to.
Well, it better get adressed soon, cause i'm in my holidays, and i have plenty of play time, and today i just cannot have fun...
I am riffleman, i like to hunt the wild, croutch down, and hunt animals, and harvest them. I could do that last night. Today, it's impossible, i get attacked by tuskens, nightsister clans, Desert Demons, Alkara Bandits, Thugs, Pirates, etc etc. Since i'm riffleman, i don't have much defense when the NPC charge up to me.
As long as NPC aggros can spawn randomly anywhere, and with an aggro range of 64m, then our profession is down a serious asset. Camouflage is what saved the ranger by giving us a second good line. Now it's gonna die again, i foresee most rangers go back to 0040, but with the inconsistency of tracking, maybe 0000 sounds better.
Anyways, might not be a big deal to you guys, but it's a serious hit to me, many artisans and BE and CH counted on me to travel safely....
If it is broken, weshould not fight to get it back...just prod the devs to fix it.
If it is a nerf, then we would beat them into submission if we had any combat bonuses
. Seriously, if it is a nerf, we must fight for its safe return!!!