Ranger Archive
Thread: Watered down resources?
Our main concern centered around the fact that with most master crafters all making the best equipment possible, there is very little variety on the market. It seemed to us that there were almost no hard decisions to be made during the experimentation process by the crafter, and none to be made by the consumer when purchasing these items. When a majority of the equipment on the server is top of the line, there is very little reason for customers to seek out new sellers, and new vendors find it difficult to break into the business.
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BaneShee wrote:
My guess is that based on this post that the devs feel like its too easy for crafters to create high end items and they have adjusted the resource drops to correct this.
I have been hearing this for a while now, and I agreee with it. While I would like to see more of a variety of goods for sale, Ican't seehow adjusting the resource qualities will help. I get the theory behind it, but all I can imagine it doing is causing a flame/whine war greater in magnitude than anything else we have seen before.
I still fear for the Doctors who will not be able to buff into 3k range after tomorrow (Publish 7), and will have to explain this to everyone on their server. If they can't get good resources on top of it, they are in for a world of hurt in the flame department. Godspeed good doctors....
Fortunately, I feel rangers will be the class least affected by the crafting changes. For one, our items don't even HAVE experimentation, so no troubles there. Even if experimentation got implemented, it would probably only be one line, so it wouldn't matter. This change will cause resource prices to be higher; especially quality organics, so there's another benefite for us.
As far as other items losing their effectiveness, such as armor and weapons, rangers won't get hit too hard since we are not very item dependent as some other classes. Finally, we're used to being nerfed. We can take it. It would appear the crafters can't though. Yeesh! *_*
Rangers are getting nerfed in the sense that they can't sell their goods for as much, since they are generally lower quality than we are used to selling. This should even out eventually as the market settles after the inital drop of quality. However, this will lower the price of the goods going into the market, meaning Rangers don't have to make as much money off their resources to afford the goods....uggggg, I hate economics.
It will have the added bonus of making folks appreciate the uber equipment out there. As it stands right now, people EXPECT the best quality goods. Really, should everyone have 80% Adv Composite Armor? If the overall quality of items are lowered, it allows room for people to notice the high quality goodies.
Message Edited by Calculus_Entropy on 03-15-2004 03:55 PM
I respectfully disagree. Sort of.
If resource quality goes down, in an across the board manner, then prices will not be affected.
Case in point - hoohaa hides have been up to 1000 in whizbang. Post pub 7, they are at best 850 in whizbang. If they were selling for 25cpu pre patch, then after a while we will notice that 850 is the highest and prices will rise to the pre patch levels. It may take a while, probably weeks, but things will go back to the status quo.
Just my opine, to be taken with a grain of salt, or a rice ball.
This just in, http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=8160#M8160
no change to crafting. Comes out, stays a day, goes away Wednesday morning.
JB
Message Edited by JBMat on 03-15-2004 03:09 PM
BaneShee wrote:
Calc,
In fairness to the devs I may be way off base because basically the post above is really talking about how experimentation will be changed, but I'm interested to hear if other Rangers feel like good resource quality is getting harder to find. For my own benefit I went to swgcraft.com and scanned down the list of resources on my server and couldn't really see anything to getexcited about.
OK, yes it seems to be getting harder to get the extremely high quality resources. Sorry for straying, but I loooooooove to type.
BaneShee wrote:
I agree JB that eventually everything will stabilize and new Rangers wont know the difference where as the old timers will be able to sit back and tell the youngsters how good the resources used to be. The biggest problem I see in the short term is trying to convince my customers that they just cant get that good meat and hide like they used to. I guess I can always refer them to swgcraft.com to check things out if they don't believe it. You might also find it difficult to sell those mediocre resources until the crafters adjust to the new quality....
I agree....my one post was explaining WHY this is happening, not confirming it. My bad.
Like,I don't know, lowering the quality of harvestable resources? hehehe
BaneShee wrote:
Makes you wonder if they will attempt to address the issue in a more stealthier manner.