Ranger Archive
Thread: Experimenation on Camo?!?
Calculus_Entropy wrote:
cheese_monkey wrote:
Experimentation gives you more uses per item, and to do it you'll need a Weapon/droid/generic (or what ever it's called) tool and at least a public weapon/droid/generic station.
What *ahem* cheese_monkey said. There is a handy little Weapon, Droid, and Generic Crafting Station in the HTFB. Hey...camps do have a use, you can use them to experimenton camo....wait...camo stinks, socamps are still unnecessary...
I'm not sure I totally agree with this. I've been hunting on Naboo and Corellia for the past few days and the camo has been significantly better than the mask scent. I even used the HTFB to make the camo on Naboo and it works quite nicely (mind you, this is with +140 camo [+100 master ranger, +15 bothan, +25 BE clothes, I actually have more in the clothing end but +150 didn't give me an extra experimentation point so I'm guessing +140 is the cap]). But I do know that lots of other people are having trouble with it.
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
125 is the cap.
And I'm a convert to Camo, as well. It's not useful in all situations, but it does have it's uses.
Hey, make a Talus camo kit. In experimentation, name it after a beer.... instant brewskis for sale to the demented little Bounty Hunters who will buy the stuff at insane prices. Then they find out they can't "drink" it, or use it for that matter.
I been making quite a nice chunk of change of the dolts.
So there is one use for a camo kit
JB
Seiryuu wrote:
DWolfe, for a Bothan the cap is 140. Racial bonuses do stack with profession and clothing modifiers.
That they do. The racial modifier goes to the left side of the /. So my camo is currently at +115/+149 (pretty sure the cap is 140, though, as +152 gave no extra experimentation). I'm not sure how much of a difference this makes but I've been loving my camo kits recently. They almost never break and they protect me from lots of the NPCs as well (although I've only tried them on Corellia and Naboo recently). If you haven't tried them recently, you might want to try them again. I never used to use them before I dropped Ranger (because they rarely worked and were a pain to assemble) but I've recently been going out ofmy way to get the resources. And I've even run into situations where they saved my life where mask scent would not have had a chance (about 7 maulers spawned up on top of me and I saw a lot of scout xp coming my way--I'm going to hate hitting the cap again). I'm guessing that it must be bugged for those of you for whom it does not work well.
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
My experimentation capped at 14 points no matter how much extra camo I was wearing. We got our answer that way. If you want the exact details you can search for my name and camo on the Ranger forum (hopefully there aren't too many posts that turn up). This would have been at least three or four months ago.
As useless as I consider the bonus, it is one of the few that lets us definitively answer how racial caps operate. (Go Bothans!)
cheese_monkey wrote:
Experimentation gives you more uses per item, and to do it you'll need a Weapon/droid/generic (or what ever it's called) tool and at least a public weapon/droid/generic station.