Ranger Archive

Thread: Concerning Dabbling: rediculous.

Morik
Sat Mar 13, 2004 6:00 pm
#1

Well to start this out, I've been grinding ranger for a long time now... I was just speaking with a friend of mine who is MBH, and we were talking about selling hides... I dropped MBH so I could actually do a prof that made money at a decent rate... He pointed out he could harvest hide as well, but I showed that I could track, and harvest near double. Then he showed me otherwise by picking up 0030 ranger. Now he can harvest nearly as much as master, and have tracking with distance and direction, and be almost as effective as master ranger.


So lets sort this out... MBH spends 217 points on master, plus novice medic, 232 points.... 18 points left. novice ranger and tier 3 tracking. Now he = about as effective as master.


Something MUST BE DONE about dabbling! MBH 0030 shouldnt be competing with master ranger who spent 45 more points into ranger than him. Plus BH gets to hunt Jedi, and own PVP (Yes, I was MBH, I know how BH works, it rocks pvp). And now they can pick up 3 boxes and not only hunt jedi and own pvp, but also compete with a master ranger for business?


We need to move a LOT of the tracking skills to master, or like 50 more harvesting skill mod there, or SOMETHING! The game shouldnt be this way, and ranger never gets love..... so how about the devs step on it and help us out? Or am I overreacting that a MBH can compete with me in my business and probably put me out of it?



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
JBMat
Sat Mar 13, 2004 6:25 pm
#2

Just now figuring this out?


Sure is ridiculous, which is why I posted asking that the harvesting percentages for Rangers be trebled at a minimum over Master Scouts, and even higher as you progress up the trees.


Agree with ya on tracking too.


But, BHs do not "own" PvP. I have 9 MBH kills on my own, no buffs, no armor, no KMart special weapons...just a really good knowledge of tactics, skill, cunnng and fast feet.


Can the MBH put you out of business... depends on if you are willing to let him. The average MBH has a lot of expenses - those neat weapons (electricity and rancors...lol), armor (usually not kinetic resistant) and buffs (to wear the stupid armor). My expenses.... uh..... decent weapons. Some stims maybe. I think selling at the same prices, my profit margin is better. Plus, as I know I can kick azz in PvP, I don't have to prove myself, leaving more time to hunting. I hunted on 4 planets today, never did clone, and never did die, and yes...Endor and Dathomir were included (woulda gone to Lok, but there is nothing there, that place is gacked up).


Dabbling is bad, but not as bad as you think. Besides, we can see beforehand using examine what the creatures drop, BHs, being morons by and large, have to kill to remember what drops what.


Psst.... there is no money in hides, get good meat and find the Docs, the BEs and the CMs... you will be rich


JB



Nemo0
Sat Mar 13, 2004 6:43 pm
#3

Well, as it is currently, the Frontiering tree does very little (and will do even less when the new patch comes along) other than provide some nice eye candy.


Trapping lets you hit creatures with the scout traps more often (the ranger traps are mostly useless).


Wayfaring is more of a support tree, letting you crawl a bit faster for something like CH taming and letting you get better maskscent (camo).


The money making tree is tracking. So someone taking most of that tree will bealmost as effective as a masterat hunting. They will not be able to do anything with camo or the field bases and they will have trouble hitting rancors and such with traps.


The problem is not that the tracking tree needs to be spread out but rather that the other trees need a bit of help. The camo is nice but mask scent is almost as good (especially with the NPC effectiveness removed). The crawl speed can be useful but only to a minority of people. The trapping tree needs some useful traps. And frontiering needs a purpose.


As for MBH owning PvP, I very much doubt that. I managed to take on a fully armored MBH while unarmored and unbuffed (for testing purposes) and win every time. This was while I was a Master Rifleman/working on TKA (and not very high at that). Even with just Master Rifleman/Master Ranger, I'm pretty sure I could take him on. Especially if we started on equal footing (i.e. same buffs and armor).


As for money making, a master ranger/master combat profession can make a ton of cash very quickly. I fight unarmored and unbuffed (and I have no medic skills at all) and have no troublesoloing rancors. I only die if I do something stupid (like pulling 5 rancors instead of 1). I've yet to see an MBH fighting without armor or buffs. Just that alone saves me a lot of money over that MBH trying to get resources. But you should consider mining if you really want to make money quickly. Pick up novice artisan and a few harvesters and find a resource contract. It's minimal work with very high returns.


There are many playstyles in this game--choose one that suits you. Master Ranger is currently a very weak skill set. You will see a lot more hunt masters around than any other ranger tag. This is because tracking is one of the few useful skills a ranger currently has. When the devs do a proper fix to us, we will have a much nicer skill set. Just look at what has been done to chefs (and soon to DEs). This will take time but I trust that the devs will do what is needed.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


Silo
Mon Mar 15, 2004 8:57 am
#4

The sad thing is that rangers used to have less than they do now. Back in the early days when I got Master, there was no tracking, no camo, and the camping tree took alot more xp to finish off. They've already done 1 profession revamp on rangersbut it was a poor one at best.


Obedaia Jetletter

Ranger, et al.

Citizen of Consortia

Wanderhome
Calculus_Entropy
Mon Mar 15, 2004 9:59 am
#5






Nemo0 wrote:

*snip*


The money making tree is tracking. So someone taking most of that tree will bealmost as effective as a masterat hunting. They will not be able to do anything with camo or the field bases and they will have trouble hitting rancors and such with traps.


*snip*


As for money making, a master ranger/master combat profession can make a ton of cash very quickly. I fight unarmored and unbuffed (and I have no medic skills at all) and have no troublesoloing rancors. I only die if I do something stupid (like pulling 5 rancors instead of 1). I've yet to see an MBH fighting without armor or buffs. Just that alone saves me a lot of money over that MBH trying to get resources. But you should consider mining if you really want to make money quickly. Pick up novice artisan and a few harvesters and find a resource contract. It's minimal work with very high returns.


*snip*





You spelled Monkey wrong. Just to dispell any rumors about Ranger Uberness; a Ranger's skill in harvesting is based more on their combat profession (or group choice) than on the harvesting mod.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
AgonThalia
Mon Mar 15, 2004 10:08 am
#6

From what I have found,

most BH's with the tracking skill rarely use it for harvesting. Other than to make a quick few bucks on the side. One of my BH friends didnt even know that the skill mod for harvesting was in the tracking line until i told him. (again opening him up for some more mockery)

Mostly they use it for tracking critters and people.

JB and everyone else is right, with the harvesting amounts so favored on the scout side and not the ranger side, We dont get much in terms of quantity. Lately I have been doing some massive hunting for hides and making some good money and some great armor for barter.

The only problem I have is providing enough material for the clients that I choose to hunt for.

Im not bashing dabbling, in fact i am wholly in favor of it, for reasons I have explained before, However, Master Ranger should have a lot more perks than it does already to make it up to what we expect it to be and what we know it could be



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

PadiOne
Tue Mar 16, 2004 1:15 am
#7

The problem isn't in dabbling. The problem is that the only thing that is really effective in ranger is the tracking and harvesting. Those two things are in the same tree. If frontiering were more effective for group hunts and armor wasn't so uber that /conceal didnt matter, then Master Ranger would mean more to us.



____________________________________________

Morik
Wed Mar 17, 2004 10:48 pm
#8

Just to let you know, I have been MBH, and I tore apart pvp... rifleman is just plain overpowered 1.0 and 400 mind damage? give me a break. of course Rifle will beat BH. But once it is all "balanced" BH will own them just like everyone else. I tore up pvp HORRIBLY before the rifleman boost. Anyways back to the point, I was mostly letting off fumes about dabbling, but really, make our tiers worthwhile.



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
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