Ranger Archive

Thread: Now this would make Trapping Worth using and not just a skilltree to grind for master status

Xlausen
Tue Mar 16, 2004 2:57 pm
#1

I have been master ranger for 2 month now and i have NEVER used a trap, since i got master.


Why you ask ? because as we all know traps are useless.



So what about master rangers got a Area Intimidate I or II trap ? this would make the ranger very good in groups and would make traps worth using, without

having to implement a new and maybe overpowered trap.


Just my 2 cents


Xlausen



* ops i picked Eclipse server now i pay the same for less *
Calculus_Entropy
Tue Mar 16, 2004 3:21 pm
#2

I don't recall anyone asking for an intimidate trap before (probably similar things have ben mentioned, though). That could certainly be helpful in a tactical retreat. I would prefer it to be at level 4 so we can use it on Rancors and whatnot.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
GTOfire
Tue Mar 16, 2004 3:53 pm
#3

it's probably me, but I seem to be the only one who believes traps can be very useful. With only enough skillpoints left to master one combat profession, traps can provide things we otherwise wouldn't get. As a Swordsman, I don't get a blind attack or a stun attack, so I love the ability to inflict those states anyway. Slowing an animal down significantly has also proven very useful in the past.


While I would welcome an intimidate trap, it must be logical at least. Intimidation is instilling fear in your opponent. You could do this by roaring, making yourself look big, etc. But how could you do this with a small grenade?



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Wideshot
Tue Mar 16, 2004 4:17 pm
#4

Animals should be more easily scared away by big bangs, bright flashes and since ranger traps are meant to be at the high tech end of the scale, the right mix of chemicals.


If they are to be useful though they (IMHO) need to be actual fear/ warning shot type of effects for crowd control rather than a debuff which makes little practical difference.


Bihlbo
Tue Mar 16, 2004 4:54 pm
#5

While I think the subject of this post is a gross exaggeration, I like the idea of an intimidating trap. I almost never intimidate because it takes so much mind.


On the other hand, I would prefer if all traps had a much greater chance of success, the bug that causes thrown traps (espeically the last one in the stack) to not do anything at all get fixed, and the effects of all traps have their duration improved. To me, this would make all traps more useful, regardless of any new traps that we'd get.



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Calculus_Entropy
Tue Mar 16, 2004 5:14 pm
#6






GTOfire wrote:


While I would welcome an intimidate trap, it must be logical at least. Intimidation is instilling fear in your opponent. You could do this by roaring, making yourself look big, etc. But how could you do this with a small grenade?






I would be much more afraid of a grenade (loud bang, flash, etc.) than I would if someone yelled at me.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
datura
Tue Mar 16, 2004 5:33 pm
#7

GTO,

You're not alone. I use my traps in every fight I can. Personally, I'd like AE versions of all the scout traps and expanded 'debuff' abilities. But that's me personally, older rangers probably want different things.



Kihe Fieni
Master Swordsman
Corbantis
JBMat
Tue Mar 16, 2004 7:09 pm
#8

I use traps every hunt, solo or grouped. Last nite, I took two not new but rookie weapons users out. They shot, I trapped, they got xp..sigh... I harvested (xp is a thing of the past, I am sooooooo maxxed out).


Any new trap we get is kewl, but let's get what we got fixed. I use pdarts and glow wire... once in a great while ad mesh. Sonics and flares are for show, not real use.


JB


Jalen-COMIA
Tue Mar 16, 2004 7:14 pm
#9

I have a hoard of traps I do not use. I made most of them like we all did we we were grinding out the Survival XP for master while we sat in camps.

I have found that the groups I usually find myself hunting with are all commandos or BH or TK and by the time I can get a trap out, they already have given it the status I was going to throw, or the mob is dead.

Traps would be much bettwe if they were their namesake: Traps. Not Ranger Greandes. Perhaps if the Traps incorporated some damage/wounds along with their status effects they would be a little more useful, but at the end of the day they are still grenades.

One of the biggest issues I have when hunting solo is drawing more mobs than I can handle (despite camo/mask scent) Wouldn't it be nice if we could set some sort of baited trap, that drew one mob from the herd? Wow, that might make rangers kinda useful, at least to ourselves.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
GTOfire
Tue Mar 16, 2004 7:50 pm
#10

we actually have a 'lure' trap on the Ranger wishlist, I think we all would like to see that.


On a side note, yes, since a lot of players are good enough to solo whatever you're hunting, your traps aren't very useful. That's not due to the traps, but because you as a whole aren't needed at all. If you're in a group that actually NEEDS your help in battle to win, your traps will be very appreciated to induce state effects without terrible HAM costs and on the first strike from 50m.


I knowI as a TKM/MR preferred fighting a critter that agro'ed me and had lowered melee defense and was stunned before it got to me. Sure I could have stunned it myself while it was close to me, but then I would have given up an attack round on a hit I wouldn't have to use for that purpose.





--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
DWolfe
Thu Mar 18, 2004 12:14 am
#11






Jalen-COMIA wrote:
Perhaps if the Traps incorporated some damage/wounds along with their status effects they would be a little more useful, but at the end of the day they are still grenades.



Some do. It's a pittance though, hardly worth the action points spent to throw the trap, if damage is your aim. bone spurs do mind damage, and I'm sure there's at least one other, though I can't recall off the top of my head.



~Daracca of Valcyn
Corellian Defense Front - Information Officer
Rifleman - Shoot straight, conserve ammo, and never cut a deal with a Hutt.
Master Ranger - Come with me, and I'll show you the world.
brandedglacier
Thu Mar 18, 2004 1:24 pm
#12

I was out last night rancor hunting with only 2 other people, none of use have mastered our combat professions. Believe me, pdarts are the only thing that kept us alive



-----------------------
Cerstian Rowen - Ranger/TKA - Kettemoor

Rangers offering directions?

"Take a left out of the spaceport, then go up. *looks at compass, tilts head, squints eyes* Yup. Up. Then go north a bit. Hang a right at the mission terminal and....you'll be as lost as I am"
-Ehope
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