Ranger Archive

Thread: Possible Future Ranger Skills

Sirobi
Mon Jun 07, 2004 5:17 pm
#1

I'm a Master Ranger, have been for a pretty long time. And the only reasonI haven't dropped it yet (besides the fact that I really want to be different than everyone else) is the thought of future super duper skills.


Such as:


Traps in PvP.


-KD traps

-Delay traps

-Other Assorted State Effect Traps

-Traps that work like mines


Possible Enhanced Foraging Abilities


-Foraging powerful herbs for Doctors (like Janta Blood)

-Foraging rare herbs for Chefs.


Camps with Purposes, they're not needed for anything right now.


-Enhanced buffing capabiliy for raiding parties outside a city.

-Camps with defensive capabilities.


Extend Tracking Range at Master


Camo, instead of acting like Mask Scent, boosting defense.


What about our own Healing Capabilities?


-Heal poison and disease from creatures?



Overall Rangers should be wanted for everything in this game. Whether it be raiding a city, foraging things for other professions.





This is just me dreaming, but I can dream can't I?





Sirobi Darkwave -V-
Rebel Propagandist
Bow to Teh Propaganda
SpunkyKuma
Tue Jun 08, 2004 9:16 am
#2

Yeah that's dreaming alright, the only points I like are camps with defensive capacity (which camps are SUPPOSED to repel agrros but doesn't) and extended tracking at master. I don't see Ranger as a PVP profession but those traps would work nicely on NPCs (reb/imp missions and themepark/quests), the ability to heal disease and poison is a doctor's job and TKA is unique for its meditating abilities. As for foraging, I never use that function, I think it's crap and I never find anything of good use but the rare stuff should make it worthwhile.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Cosra13
Tue Jun 08, 2004 9:26 am
#3

Looks like u are living in a really nice dream world, mind if i join u in there, too many drunkards out here, lol


-Cosra Gea'fey

-Corbantis
TuskKiller
Tue Jun 08, 2004 9:41 am
#4

I agree that the two branches: Trapping and Survival are useless and need to be buffed up.


I concur with two of your ideas:


(1) Traps that could work on NPCs (and players).... man traps.... or make a pit, cover with leaves and have someone fall in.... wait, that idea sux..... we tie a rope around a tree and when someone steps in the foot noose..... up the go..... did anyone every play that old game Spy Vs Spy based on the Mad magazine characters?


(2) Camps need defenses..... give them automated defenses, either a small gun turrent or NPC mercenary spawns to circle the camp.
Hec
Tue Jun 08, 2004 10:41 am
#5

Hello, i already replied to the FF notes with some of this, but will do it here too.




Sirobi wrote:

I'm a Master Ranger, have been for a pretty long time. And the only reasonI haven't dropped it yet (besides the fact that I really want to be different than everyone else) is the thought of future super duper skills.


Such as:


Traps in PvP.


-KD traps

-Delay traps

-Other Assorted State Effect Traps

-Traps that work like mines

Green Marine said that Ranger was a hunter of creatures and so Traps wont ever work agains npcs or players, but he likes the idea of them working vs. pets and he will look into it, in the far future. He says that BH is the hunter of men. He also said he had the idea of making Traps that you place on the floor with bait and leave them and come the next they and pickup resources. This traps will use a lot just like harversters.

Possible Enhanced Foraging Abilities


-Foraging powerful herbs for Doctors (like Janta Blood)

-Foraging rare herbs for Chefs.

Greenmarine said that the code for uber loot is already in. But that the randome tables for the uber loot have not been filled and they areonly filled with a big wedding cake that does not fit in the invetory. This tables are regional and depending on the region you are is the kind of loot you can forage.They will look into it after JTL, if they have time.

Camps with Purposes, they're not needed for anything right now.


-Enhanced buffing capabiliy for raiding parties outside a city.

-Camps with defensive capabilities.


Extend Tracking Range at Master

Traking range is limited by the technology they used. Because of server boundaries its imposibble to track farther that we do.

Camo, instead of acting like Mask Scent, boosting defense.

Some asked about camo working on PvP, and it seems that becuase of the technology limits it cant be done at the moment.

What about our own Healing Capabilities?


-Heal poison and disease from creatures?



Overall Rangers should be wanted for everything in this game. Whether it be raiding a city, foraging things for other professions.





This is just me dreaming, but I can dream can't I?






Well just to add, Greenmarine did said that Ranger is at the end of the list of things to change, since a lot of exciting and more needed changes are in the near future.




Hec Losame
ALM
Hunter for hire (Do not work for Imps)
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