Ranger Archive

Thread: Biological Amplifiers

DND_Cas
Wed Jun 09, 2004 9:01 am
#1

So here I am bored at work....


We've done traps, tents, weapons and all the rest of it to death. So I wanted to talk about adding a powerup to make us better creature hunters.


So firstly what is it. A Biological Amplifier is a component that can be added to a weapon or sheild generatorthat givesdifferent effects based on what Bio Engineer DNA was used to create it.


For example if Rancor DNA was used to create the component it the BE would have the option of creating a weapons powerup (with the help of a weaponsmith) that changes the weapons damage type to that rancors are venerable to (i.e. stun, blast or acid) and would and would have a chance of inflicting one of the status effects associated with the creatures special moves (i.e. in a rancors case stun and intimidation). Of course this would be extrememly limited use (50 uses or so) and would have the same degrading effects as a weapons powerup.


If however the powerup was used on a shield generator it would up the complete immunity to one of the creatures special moves and give an extra 10% protection to the damage type of a rancor (in this case kintetic). In this case the powerup would last a certain amount of time or until the shields integrity ran out.


Given that it is also possible for BE's to create completely different animals with status effects and resists it could mean some interesting results.


Thoughts, comments, flames




Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
MonsofoLexius
Wed Jun 09, 2004 9:12 am
#2


I like the idea, with one exception. When I got done with my wilderness survival XP I wa SOOOO happy to be able to run a few factory runs and be done with crafting and no inventory space. A big issue whenyou hunt things such as Fambaand Rancor that you need at least 10 inv spacesopen incase of armor segment or tooth drops. I shudder at the thought of having so many to carry around or to store. How about instead of being creature specific, have it be creature level specific (like a Max creature level effected on the p/u, and a modifier tied to a skill tree?) and tied tothe trapping tree. The father you go the better ones you can use.And a cert for Rangers only??


This may need some thought as to how to incorporate into your idea, I just dont want to add too many more things to my inventory for those extended hunts


Message Edited by MonsofoLexius on 06-09-2004 09:14 AM



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slayerofu
Wed Jun 09, 2004 9:15 am
#3

Ditto on the bored at work. While this idea has some possibilities, I doubt that it would ever become a Ranger only thing. First of all if the BE's havent thought of this idea yet, they would never want only Rangers to be able to buy them. Just not a big enough market. Perhaps if Rangers could forage some of the subcomponents to making these amplifiers , that would give the Rangers the "in" on this idea. But we all know how well that works because the subsystem is just not setup according to the FanFest notes. Good idea overall though.



Zyymyykk
Master Ranger / Master Creature Handler / Marksmen 4104
Bloodfin Server
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