Ranger Archive
Thread: Ranger Traps!!!! an Idea
SHAW wrote:
2) how about making ranger better for PvE and PvP by making traps that can be used against NPCs and player characters.
Thank goodness someone thought of this.
hehe
I see now that alot of people have already thought of making traps for PvP, and I do agree with BH getting some sort of trapping ability. My point is right now being a ranger is only really good in a support role, so having traps be usable in PvP and against NPCs would make it so the ranger would be usefull in PvP. I think since the devs really want to focus on the GCW, PvP will be an intregal part of that, and having combat professions (which I believe ranger to be) that don't have a component that is useful in PvP will hurt the game. I see trapping as that component for a ranger. Mines protect a PA's base, I believe in PvP combat a rangers camp should be like a mobile base, and so there traps should represent a defense against oncoming attackers. Being a master ranger is a major profession in this game with alot of skill points required to achieve it, most major combat professions have support skills and combat skills for use against creatures, npc, and for PvP. I think it doesn't make sense to limit a combat profession like ranger this way and this profession deserves a major overhaul. Sorry to go off like this but I think ranger has alot of potential, and it needs some major tweeks to it. If anyone has feedback, or thinks I missed anything please let me know. Also what is the best way to let the devs hear what I feel. Thanks for reading this.
WKD is the clan fo' me!!!
WKD is the clan fo' me!!!
dhcpSilicon wrote:
From Fan Fest:
Q: Traps on NPCs and on other players - will we ever get this?
A: Scouts/Rangers probably will never get this. The design was that Scouts/Rangers are supposed to be hunters of creatures, while BHs are hunters of men. If traps are usable on players or NPCs ever, they will probably be for BHs.
Then someone please explain to me why the hell we have the ability to track players and npc's!!! If we are not hunters of men, then take this skill away from us and give it to the BH's (especially so they can leave us the hell alone with all the tracking questions)
Jekker -
As we can track animals, it only makes sense we can also track people/players. Doesn't mean we can do a lot about them tho.
/AR is useful in PvP, stand 525 m away from your base, start tracking. When you get a large number of players in one direction, guess who is coming to dinner? Direct a couple of overts into their path to drop a turret or three. Or, as I like to do, get near them (covert), find some nasty old creatures, and run them thru the other guy's camp. Not only do you let them know you found them - it forces them to deploy early and start fighting the poor dumb animals. Besides being a pain, it really sucked when their doc, sitting on the ground buffing away on a macro, got ate by a sludge panther. Teach him to go get a soda.
BHs can track, except their droids cost money and are pretty stupid when it comes down to it. That and 80% of the BHs can't read a compass, so they need someone to hold their hands and guide them to the mark.
JB