Ranger Archive
Thread: State of the existing skill tree...
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Flynn_Nomad
Thu Jul 08, 2004 1:33 pm
#1
I was wondering what works and what doesn't.
I know the 2 traps are inconsistant and I'm not even looking for what skills or specials work.
I'm really interested in all the modifiers, all the +10's to this and +10's to that.
Is the creature to hit bonus working? Is it still just ranged only?
How is the + to melee defense and the + to ranged working?
When do the +'s to terrain negotiation stop showing a big difference?
I am 4/0/4/0 scout now and I feel as quick as when I used to be master ranger.
Do you really feel you can take an creature out as a Master Carbineer, Pistoleer or Rifleman with Master Ranger fasterthan, lets say, a regular one ofthose elite classes?
Just looking to dabble my way back in and it's been so long.
Calculus_Entropy
Thu Jul 08, 2004 1:52 pm
#2
Flynn_Nomad wrote:
I was wondering what works and what doesn't.
I know the 2 traps are inconsistant and I'm not even looking for what skills or specials work.
I'm really interested in all the modifiers, all the +10's to this and +10's to that.
Is the creature to hit bonus working? Is it still just ranged only?
I have something like +147? Rifle accuracy...the to hit bonus is small potatoes.
How is the + to melee defense and the + to ranged working?
I have no reason to believe that they aren't
When do the +'s to terrain negotiation stop showing a big difference?
I am 4/0/4/0 scout now and I feel as quick as when I used to be master ranger.
It goes into crawl speed after +50. Hit the dirt and let 'er rip.
Do you really feel you can take an creature out as a Master Carbineer, Pistoleer or Rifleman with Master Ranger fasterthan, lets say, a regular one ofthose elite classes?
Not at all....
Just looking to dabble my way back in and it's been so long.
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