Ranger Archive

Thread: To be, or not to be...a Ranger.

Aeth
Sun Jul 06, 2003 6:17 am
#1

Few would become Rangers, and that is appealing, but there's actually a good reason why most people are not bothering with it...namely that Rangers seem to suck. The CH and BH professions are kind of the only "cool" combat professions (and that reflects in the numbers of them I imagine). The Devs seem to have fleshed out those professions well, and I suppose I'll choose Ranger in the hopes that Ranger will eventually be equally fleshed out (and if not, I can always surrender skill points).

How many people working toward Master Ranger are doing so with the belief that they are pretty uninteresting and are counting on them getting improved later? Anyone other than me?



- I support Bon's (CommTampers) solutions for balancing the loot tables in space. You can too!
Thorizan
Sun Jul 06, 2003 6:25 am
#2

Choose the Ranger because you want to be one, not because you HOPE that it will be loosened up later. I'm pretty content with what it is now, and if they open it up a bit, that just means that the wilds will be swarming with more people that chose it for the "unnatural" benefits, compared to what it was intended for.



-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
JediQuic
Sun Jul 06, 2003 6:47 am
#3

Yeah thats Pretty much what i am thinking....not too happy about it, But the Idea of What a Ranger Should be is What is right with me =D
Aeth
Sun Jul 06, 2003 7:39 am
#4

If the criteria for choosing a class is contentment and little or no desire for the class to change, I don't think I could play any class...I sincerely hope they will make the Ranger class more unique, notsimply a grown up scout. I understand that Ranger and Scout are going to be more similar than Bounty Hunter and Scout, but a Ranger doesn't have to be a Scout +30.



- I support Bon's (CommTampers) solutions for balancing the loot tables in space. You can too!
Tsion
Tue Jul 08, 2003 12:21 am
#5

I want to be a Ranger because it fits the character model I have in my head of the SWG persona I want to portray. Of course I would expect the Ranger to have outdoor-related abilities (which it does) that will assist me in being able to explore the wide and varied worlds in the galaxy. But beyond that, I'm not too picky. My goal is to have a character I can happily "live in the Star Wars universe" with and whether or not the Ranger profession is "cool" or not has no bearing on my decision.


That said, I also do not expect the Ranger class to be static. After playing in a number of MMORPGS like EQ and DAOC, no class that I can think of there has remained the same as it was at release. I would expect the same here.




O'Reilly Freeborn
O'Reilly's Organics ò inside the Transcendence Mall, East Lianorm - On the Lake at 3300, 2700, Naboo, Corbantis
Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
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Skeena
Tue Jul 08, 2003 4:45 pm
#6

I agree with the above posts but I wouldn't expect too many changes to the Ranger profession in the near future. In an MMO environment,the least played professions tend to be the most static. This is because the more heavily played professions tend to generate a tremendous amount of noise, such that they get fixed quicker. And, judging by the amount of interest on this board, I's say that the number of Rangers in SWG could be counted on two hands at the moment.




______________________________________
Skeena Dellamora - MBH / MCarb - Chilastra
Skeena Oorbik - MBH / MCommando - Bria
Skeena Risloc - TKM / MDoctor - Radiant

Wargfn
Wed Jul 09, 2003 5:31 am
#7

I believe that the ranger class was too powerful to start with. As if the devs were trying to lure players into the class with some of the advantages. I tend to believe that even the nerf on Mask Scent is a good thing, a little long but correct. In absolute terms, it is not reasonible to believe that one should be able to run around a dangerously killing enviroment without being noticed the predatory creatures.


Secondly, the Ranger camps are worth while in group situations. Think of it this way, as part of the rebel alliance, your out with your combat team. your going to take down a smaller Imperial camp. Your team wipes out the camp, but your general decides that you need to establish a small base there. In comes the Ranger making the Base camp complete with crafting stations. Now the Architects have a place to craft materials and prepare to lay down additional structures, such as housing, perimeter fencing and such.


The possiblities are astounding from there. There are no player generated cities at the moment. Why? Because the game is so new. I believe that MANY MANY more cities can and will spring up from a rangers camp, especially since I believe the higher ones that i mentioned do not disappear until destroyed. Making perfect temporary bases for both the Rebel Alliance and Imperial outposts.


As for Masked Scent. On Endor, the Imperial Scouts had Jet bikes. Why do you suppose that was? For the cool cycle scene in the movie? Shortly, there will be an update to the game which will allow us to RIDE ANIMALS and other vehicles. Simply negating the need for Mask Scent as a means of undetected travel. This is percisely the reason they ride Elephants in the jungles of Africa. A lion will attack a man, but not very likely while riding an elephant.


Please have a little faith and look up from time to time. Just because you can not see a plan coming together does not mean that there is not a plan. Nor should you believe that the devs are ignoring you. The devs have a lot of content they are still trying to add to the game. This game is so new and the beta was short; how, can one honestly critize something that is not older than 6 weeks? How many Player built cities were in the beta?



I like the idea behind a Ranger. I like the path that must be traveled to become a Master Ranger. I don't fully understand why certain things are the way they are. I am sure that the path has its purpose, even though it seems some of the pieces are missing atm. Marvel at the possiblities at hand, instead of focusing on game imbalancing exploits.

BoloWakeen
Thu Jul 10, 2003 8:36 am
#8

Well,unfortunately Avocet,the ranger traps don't appear to work.


I like the idea of the ranger profession,but it's disheartening that one of the coolest things about rangers( I just love those scout traps),namely the ranger traps,don't even work.It appears I made bad choices in everything I want to do in this game.My combat leanings have been toward carbine,but now I hear that the high level carbine weapons can literally suck the life out of you because of the high BAM pts for the specials.


Game balance issues and profession "tweaking",I can live with(and expect),but **edit**,we should at leat be able to use the "features" we're presented with upon opening the box and installing the game.

Avocet
Thu Jul 10, 2003 12:15 pm
#9

Someone described Rangers as little more than "grown-up scouts". Heh, that's why I want to be a Ranger. I love the entire scouting tree so much that I want to continue on into Ranger and try out the better traps, camps, and hunting!
Deadtech
Thu Jul 08, 2004 5:55 pm
#10

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Few would become Rangers, and that is appealing, but there's actually a good reason why most people are not bothering with it...namely that Rangers seem to suck. The CH and BH professions are kind of the only "cool" combat professions (and that reflects in the numbers of them I imagine). The Devs seem to have fleshed out those professions well, and I suppose I'll choose Ranger in the hopes that Ranger will eventually be equally fleshed out (and if not, I can always surrender skill points).

_________________________________________________________________________________________


Don't know why I decided to go back in time like this but thought it might be fun to see what people said a year ago.

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The CH and BH professions are kind of the only "cool" combat professions (and that reflects in the numbers of them I imagine). The Devs seem to have fleshed out those professions well,

_______________________________________________________________________________________


Well CH is no longer a "cool" *snicker snicker profession and BH hardly ever was ( we'll see what comes of it now that it's only exploration 4 now.) But as far as ranger being eventually fleshed out, well if it's been a year and not really anything has changed then I'm not too positive if anything will be changed in the near future as well.


But you know what. I honestly don't mind. I got into ranger to be out in the wild and see the sights. I'm doing that and I love it. Ranger truly is a lifestyle and I love every second of it.



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