Ranger Archive
Thread: Nature's Healing ??
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PoeticRex
Thu Jul 08, 2004 11:42 am
#1
Just an Idea I was thinking for Ranger. I think it would be a cool Skill to be able to create Natural Meds using various Planet Specific Organic Items. Similar to Camo Kits. I am not talking about making Meds that are at the same Level as Doc stuff, but meds that could just be a decent help out in the field.
What does everyone think, Please feel free to elaborate. This is just a quick Idea off of the Head.
Bartholomew_Roberts
Thu Jul 08, 2004 11:51 am
#2
Sure sounds neat. It better be more useful than /forage though. That stuff is rarely useful to me. How about to keep it different than Doc/Medic the natural meds are Heal over Time?
PoeticRex
Thu Jul 08, 2004 11:58 am
#3
Yeah It would be alot more Useful than forage. Heal over time would be awsome, It would not step on the Docs Shoes.
ShyGirl
Thu Jul 08, 2004 1:09 pm
#4
Actually, you won't regret that move.... You will soon start to like it
KaiRaene wrote:
So, once I hit TK novice I drop all the Rifleman.
May The Force be with you ...
Fred_Skinner
Thu Jul 08, 2004 1:22 pm
#5
The thing that I was going for was in addition to healing wounds a camp would stop a desease and poison faster then you would have naturally. It should be possible for a Ranger to survive w/o a doc somehow. The doc would be instant, still, but if we are way out in the boonies I don't want to have to haul my butt back to the city for a field dressing. It also does not make sense for a spider or snake to desease me and there is absolutly nothing I can do about it. Especially the ones that burn for 3 hours. I'm not looking for a cure, the docs have that. I just want a camp to stop it in a few minutes. That would give us our camps back.
Message Edited by Fred_Skinner on 07-08-2004 03:23 PM
ShyGirl
Thu Jul 08, 2004 1:35 pm
#6
YAAAAY.... /applause !!!!! Introduce psn/disease "healing" properties to camps... Excellent idea !!!!
That would give us our camps back.
Message Edited by Fred_Skinner on 07-08-2004 03:23 PM
Calculus_Entropy
Thu Jul 08, 2004 1:54 pm
#7
AgonThalia wrote:
There has been an idea batted around...
/survival instinct
this is a premtive measure where the ranger "turns it on" and during the time the instinct is active, she or he has an increased resistance to poison, disease, creature status attacks.
this would neither step on doc/ medic's toes, nor would it clone the tka meditation ability... it is something unique and ranger-ish.
/pointat...
PoeticRex
Thu Jul 08, 2004 4:07 pm
#8
I like the Idea about camps Helping in Healing Poisons. I really dont think this hurt the Doc in any, I think Docs are most Valuable In PVP to cure Poisons and Disease, I think it would be a great addition if Rangers could do it in the Field. Maybe limited to Only being able to heal Poisons and Diseases that are given byCreatures in the Field, also Limit it to only being able to create these cures from Foraging the Right items, this elimiates Rangers being able to make a Schematic, Just a quick Use thing in the Field.
Message Edited by PoeticRex on 07-08-2004 04:08 PM
Deadtech
Thu Jul 08, 2004 5:23 pm
#9
Well tkm's can heal their own wounds and not ruffle the docs feathers so I'd say at the top of the frontiering line you should be able to craft weak ass heal over time meds that onlt rangers and scouts could use on themselves. Besides it would give us a reason to use the crafting stations in our HTFB's.
Bartholomew_Roberts
Thu Jul 08, 2004 10:57 pm
#10
I'm all for anything that lets us stay out in the wild for longer periods of time without stepping on other professions' toes. Drive on Rangers........
Fodder650
Fri Jul 09, 2004 12:13 am
#11
We kind of already have that with our camps. But yes it would be cool to be able to forage something that even heals say 10 wounds. I dont want to invade on doctors. But something small would be cool.
Bartholomew_Roberts
Fri Jul 09, 2004 12:23 am
#12
camps don't heal wounds do they? certainly not secondaries. I just want something to help me survive until i can find the docs, not something to replace them.
ShyGirl
Fri Jul 09, 2004 12:26 am
#13
It's hard to disagree with your suggestion, however... I feel forced to do so.
I personally think that Rangers should be able to apply first aid to heal themselves, but I don't want to take anything away from the Medic/Doc proffesssions... It wouldn't be fair.
You remember, when vehicles chouldn't be summoned in the wilderness without a camp? Well, I guess if Rangers have the ability of "healing" themselfes (introduced in to the Ranger Proffession), the Medics will feel like as if something has been stolen from them.
That wouldn't be so good.
Also, some of us Rangers have had some points left to go Novice Medic... That will help. (I'll have to play a bit to see which combat proffessions + Ranger would have the ability to also go Novice Medic... I'll make a lil list.
, Xinea
Ps, And Yesterday, I set up a camp for the first time in months
(Not that I needed to set up camp.... I was just being nostalgic,
)
Message Edited by ShyGirl on 07-08-2004 02:26 PM
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