Ranger Archive
Thread: /conceal a beneficial act in the GCW. So, is it supposed to work on NPCs now?
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Oculus
Mon Feb 28, 2005 4:26 pm
#1
Yes I know... it has always worked, a bit shaky, on NPCs but now that it's considered a beneficial act in GCW context, and the GWC doesn't include creatures, only NPCs and PCs, can we know expect the Devs to acknowledge that it should work on NPCs?
It's been in the description since day one, we all know it was initially intended to work on NPCs. Now I suppose they couldn't get it to work right and turned 180 degrees on the matter... or they changed their minds and went down the "Creature-Centric™" route. Doesn't matter in my book.
As of now, I believe they should either officially support /conceal working on NPCs or remove it from the "beneficial act" list. Or not?
It's been in the description since day one, we all know it was initially intended to work on NPCs. Now I suppose they couldn't get it to work right and turned 180 degrees on the matter... or they changed their minds and went down the "Creature-Centric™" route. Doesn't matter in my book.
As of now, I believe they should either officially support /conceal working on NPCs or remove it from the "beneficial act" list. Or not?
Message Edited by Oculus on 03-01-2005 12:27 AM
JBMat
Mon Feb 28, 2005 6:24 pm
#2
Good point. As Owen is in bed now (+5 makes in late over the pond) I will ask about this in the Corr forum. Should I hear anything, will let ya know.
JB
ShyGirl
Mon Feb 28, 2005 6:55 pm
#3
Shhhhh, don't tell or ask'em..... As long as they are not pressured, they won't do anything... I love camo now, I use it all the time and I have been manufacturing tons of camo crates. (It would be sad for them to be demanded an answer which they have to act upon and may turn to our disadvantage.... better let it pass and enjoy whilst we can
Oculus wrote:
As of now, I believe they should either officially support /conceal working on NPCs or remove it from the "beneficial act" list. Or not?
Sometimes silence is best 
agent156
Mon Feb 28, 2005 7:12 pm
#4
Yes.
And if it supported, it should not get broken by friendly NPCs, end of story, lol. It is more than probable that STs and other such things are equipped with Friend or Foe systems or some such thing. Trying to get past Oppressor Class 7 Dark Troopers is like trying to get past a Kimo. If you're a Reb that's what you signed up for, if you are and Imp they should be helping you not putting you in danger. And it makes a great Ranger griefing tactic.
I've figured out I can uncap my Scout XP by taking CH so I'll come back with a list of things that check me, and you can see for your self how weird it is now.
They have changed some of the AI behavior as we've seen. Things following people way farther than they used to, and there are lots more creatures attacking each other than before. So if they want to support it now is as good a time as any to at least figure out where the bugs are.
And before its starts... Realism doesn't fly any where in this game. If we have this skill, it should be useful and consistent. If we are going to nit pick about hard realism for this skill then we need to do the same for harvesting and range mods. I don't think any of us want that.
And if it supported, it should not get broken by friendly NPCs, end of story, lol. It is more than probable that STs and other such things are equipped with Friend or Foe systems or some such thing. Trying to get past Oppressor Class 7 Dark Troopers is like trying to get past a Kimo. If you're a Reb that's what you signed up for, if you are and Imp they should be helping you not putting you in danger. And it makes a great Ranger griefing tactic.
I've figured out I can uncap my Scout XP by taking CH so I'll come back with a list of things that check me, and you can see for your self how weird it is now.
They have changed some of the AI behavior as we've seen. Things following people way farther than they used to, and there are lots more creatures attacking each other than before. So if they want to support it now is as good a time as any to at least figure out where the bugs are.
And before its starts... Realism doesn't fly any where in this game. If we have this skill, it should be useful and consistent. If we are going to nit pick about hard realism for this skill then we need to do the same for harvesting and range mods. I don't think any of us want that.
Message Edited by agent156 on 02-28-2005 06:15 PM
Message Edited by agent156 on 02-28-2005 06:15 PM
ShyGirl
Mon Feb 28, 2005 7:26 pm
#5
I disagree.... I think Calc said it before. The NPC's are just trying to identify who's sneaking around... How are they to know that the "suspicious plant-like moving object" is a friend? Don't thay have to identify it first in able to determinethat?
agent156 wrote:
And if it supported, it should not get broken by friendly NPCs
I think it just adds more to the realismof concealment 
And if camo breaks, apply it again and the same NPC's won't breake it the second time. When I sneak up on "Super ST's on stroids" my camo breaks before I am too close forengagement... when that happens I reapply and then go speak with them (fully Rebel Combatant).
I never go on-leave... I don't need to
I have conceal.
The sad part is that some Rebel Combatants see me pass through ST's in Bestine and think they are safe to do the same.... ouch ! 
JBMat
Tue Mar 01, 2005 4:41 am
#6
I asked, no answer yet. Expect one later today, it is sweepy time for the Cafilornia peeps.
And it was I that said that of course friendlies will check a bush meandering down the street, regardless of who is in it. Like they can tell you are a friendly??
JB
Kalaf
Tue Mar 01, 2005 5:08 am
#7
Not sure about vs GCW. But I hid from a Nightsister Ranger at 20 meters. But it is still random
Oculus
Tue Mar 01, 2005 9:56 am
#8
JBMat wrote:I asked, no answer yet. Expect one later today, it is sweepy time for the Cafilornia peeps.And it was I that said that of course friendlies will check a bush meandering down the street, regardless of who is in it. Like they can tell you are a friendly??JB
Sounds good. About the answer thing.
However, yes, in a RL perspective, friendlies would check if that's a hostile bush or not.
In game mechanics however, if there are friendly and hostile NPCs around your logic translates into the friendlies actually yelling out your position to the enemies, IE. breaking your camo.
If anything they should check against /camo, then if you're hostile break it, if you're friendly, do nothing. The reason I want the check against /camo before "faction" is that the AI reacts differently, depending on if they sense you or not.
It's an extra check, more CPU cycles and probably one of the reasons why the Devs changed their stand on /camo and NPCs. The arguments from their side have always been a bit "fishy"
Maybe they decided to throw some CPU cycles our way after we've had to endure next to no wild spawn in the wild for ages
ShyGirl
Tue Mar 01, 2005 10:33 am
#9
Lets put it this way.... you are a crawling bush;
There are Friendlies 50 meters away from you and Foes 30 meters next to you. The Foes have not detected your presence because of their bulky helmets. 
Suddently, one of the friendlies screams out lout, "HEY THERE'S A MOVING BUSH RIGHT THERE, WHAT IS IT?"
The Foes hear this and turn to see the friendly pointing towards your direction and BAM, you have been detected.
I think this is working perfectly 
-----------------
Same scenario applies in the wild, once a critter see you, it causesa natural evasive reaction, which in turn alerts the other critters in the area of your presence.
cadmunky
Tue Mar 01, 2005 1:44 pm
#10
ha! tricky girl!
fair warning to those who would test the gumption of a lady ranger!
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